User:Xelias0/DissidiaKH/Riku

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Scenario

TBD

Battle

rikucard.png

Riku is a Crisis Swordsman : he uses quick and powerful combos, but suffers from a lack of defense. This, in turn, allows him to be quickly near death - and then, many of Riku's abilities will activate, as they increase the player's strength as Riku's life decreases. Surprisingly, as Riku is a close-range physical attacker for most Brave Attacks, his HP attacks have an unexpected long range.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Impulse Ground 30 (15) 160 Initial Strikes the enemy once before performing an ascending spinning slash and slamming him to the ground.<br\/>In Ex Mode : Dark Impulse (The power of the attack raises, allowing the opponent to suffer from Wall Rush.)
Maelstrom (Ground) Ground 30 (15) 160 Level 4 Performs an horizontal spinning slash with a wide array.<br\/>In Ex Mode : Dark Maelstrom (Three spins are performed, increasing is size and speed.)
Dark Shield (Ground) Ground 35 (20) 180 Level 16 Guards. If the opponent attacks, counters with multiple sword strikes.<br\/>Additional Effect : Block.
Helm Split Ground 35 (20) 180 Level 33 Slams Keyblade to the ground, unleashing waves of energy to strike the enemy.
Maelstrom (Midair) Aerial 30 (15) 160 Initial Performs an horizontal spinning slash with a wide array.<br\/>In Ex Mode : Dark Maelstrom (Three spins are performed, increasing is size and speed.)
Barrage Aerial 30 (15) 160 Level 7 Strikes the enemy once, then attacks him by throwing his Keyblade, in a Strike Raid-esque manner.<br\/>In Ex Mode : Dark Barrage (Several copies of the Keyblade are thrown at the opponent. First strike is wider and quicker.)
Dark Shield (Midair) Aerial 35 (20) 180 Level 22 Guards. If the opponent attacks, counters with multiple sword strikes.<br\/>Additional Effect : Block.
Break Aerial 35 (20) 180 Level 27 Jumps towards the enemy and performs a vertical slash.<br\/>In Ex Mode : Dark Break (Automatically chains three, more powerful versions of Break.)

Brave to HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Dark Aura Aerial 40 (20) 200 Impulse Slashes the foe seven times, then warps above them and dives down for a final strike.<br\/>Additional Effect: Wall Rush

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Dark Firaga Ground 40 (20) 300 Initial Sends several fire-shaped dark projectiles towards the enemy. Slow-moving, but homing.
Master Hearts (Ground) Ground 40 (20) 300 Level 34 Extends Keyblade with darkness before unleashing a 7-hit combo.
Dark Cannon Ground 40 (20) 300 Initial Performs a quick strike. If it connects, impales the enemy before blasting him away with a dark explosion.
Holy Burst Aerial 40 (20) 300 Initial Summons a tornado-shaped projectile of light. You can control the direction of the tornado. Deals Light damage.<br\/>In Ex Mode : Inverse Burst (Dark projectiles are fused into the tornado, and it draws the enemies in. )
Master Hearts (Midair) Aerial 40 (20) 300 Level 25 Extends Keyblade with darkness before beginning a 7-hit combo.
XIII Blades Aerial 40 (20) 300 Level 41 Throws multiple swords of light towards the enemy. Slow moving but homing.

Ex Mode

Riku's Ex Mode is naturally his Dark Form, and it grants many useful abilities. With Regen comes Dark Extend (all attacks increase in range and become Dark-Elemental, some attacks are improved) and Painseeker (power increases as HP decreases).

Riku's Ex Burst is called Dark Session. Riku will first blast the enemy with a burst of Dark Firaga, then will unleash his Dark Aura. You will have to press Triangle as Riku strikes the enemy : if done incorrectly, Riku will finish with a more powerful version of his standard Dark Aura finisher (with several dark lightnings). A perfect execution, however, will allow Riku to use All's End, blasting the enemy with a burst of dark energy.

Ability List

Ability Type CP (Mastery) AP to Mastery Obtained Description
Ground Evasion Action 10 (5) 60 Initial On the ground, push R + X to evade opponent's attack.
Anti-Counter Action 20 (10) 60 Master Ground Evasion When attacking, if your attack is blocked, you perform automatically a Ground Evasion instead of staggering.
Midair Evasion Action 10 (5) 60 Initial In the air, push R + X to evade opponent's attack.
Ground Block Action 10 (5) 40 Initial On the ground, push R to guard against foe's attack.
Midair Block Action 10 (5) 40 Initial In the air, push R to guard against foe's attack.
Aerial Recovery Action 10 (5) 80 Initial When tumbling through the air, press R + X to break fall.
Air Dash Action 10 (5) 100 Level 4 While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
Reverse Air Dash Action 10 (5) 100 Level 18 While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
Omni Air Dash Action 40 (20) 300 Level 40 Press R + Triangle to dash in any direction. Hold button to extend range.
Free Air Dash Action 30 (15) 200 Initial Press R + Triangle to dash toward opponent. Hold button to extend range.
Reverse Free Air Dash Action 30 (15) 200 Level 29 Press R + Triangle to dash away from opponent. Hold button to extend range.
Combo + Action 10 (5) 80 Level 6 On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Combo ++ Action 20 (10) 120 Master Combo + On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Combo +++ Action 30 (15) 160 Master Combo ++ On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo + Action 10 (5) 80 Level 12 In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo ++ Action 20 (10) 120 Master Midair Combo + In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Jump Boost + Action 10 (5) 80 Level 18 Increases jump strength.
Jump Boost ++ Action 20 (10) 120 Master Jump Boost + Increases jump strength furthermore.
Double Jump + Action 10 (5) 80 Level 41 Increases number of jumps.
Defender Extra 40 (20) 180 Level 21 Lowers physical damage by 20% when you have low HP.
Bravery Rage Extra 35 (20) 240 Level 27 When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
Bravery Rage + Extra 45 (25) 300 Master Bravery Rage When hit by a HP attacks, gain Bravery equal to 1/5 of total damage.
Critical Crisis + Extra 40 (20) 200 Level 68 Increases critical hit ratio when at low HP.
Endure Extra 40 (20) 200 Level 81 May survive a lethal HP attack with 1 HP.
Exp Reverse Extra 40 (20) 200 Level 98 Experience is gained through taken damage instead of dealt damage.
Exp to Bravery Extra 20 (0) 180 Level 100 Bravery is gained instead of Exp.
Exp to HP Extra 20 (0) 180 Level 100 HP is gained instead of Exp.
Exp to Ex Force Extra 20 (0) 180 Level 100 Ex Force is gained instead of Exp.

Quotes

  • "Here it comes!" (While using Impulse)
  • "Come... You give up yet?" (While using Barrage)
  • "Darkness shield me!" (While using Dark Shield)
  • "Useless." (While using Helm Split)
  • "Surrender!" (While using Maelstrom)
  • "My turn!" (While using Break)
  • "Behold true power... Surrender!" (While using Dark Aura)
  • "It's over!" (While using Dark Firaga)
  • "Out of my way!" (While using Dark Cannon)
  • "Is that all you've got?" (While using Master Hearts)
  • "Light and Darkness..." (While using Holy Burst)
  • "Time's up!" (While using XIII Blades)
  • "Welcome, oblivion!" (While entering Ex Mode)
  • "I'm not afraid of the Darkness!" (While beginning Ex Burst)
  • "It's over!" (While performing imperfect Ex Burst)
  • "You're gonna lose it all!" (While performing All's End)

Equipment and Accessories

Exclusive Gear

Name Level Stats Effects
Rebirth's Gear Exclusive ATK +20, BRV +115, DEF +15, HP +650 Martyr's Heart, Critical Ex + Dark Damage +20%

Battlegen

Target Condition Recommended Level Reward
Riku Inflict Break Level 5 Dawn Shard
Riku Successful HP attack Level 34 Dawn Stone
Riku Successful HP attack Level 53 Dawn Gem
Riku Inflict Break Level 100 Dawn Crystal