User:Xelias0/DissidiaKH/Master Eraqus

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Scenario

TBD

Battle

meraquscard.png

Master Eraqus possesses the title of Fencer of Honor, specializing in focused, quick attacks that target a single enemy. Although strong and quick, his Brave Attacks do not combo well. He doesn't function well in the air, however, and thus he only casts spell while in the air.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Sonic Rush Ground 30 (15) 160 Initial Attacks with a quick lunging attack, so powerful that it slams the enemy into a wall. Mechanics similar to Sora's Sonic Blade.<br\/>Additional Effect : Wall Rush.
Spiral Edge Ground 30 (15) 160 Initial Guards, then attacks by performing a quick and powerful spinning strike.
Triple Cut Ground 30 (15) 160 Level 2 Performs a three-hit combo. If it succeeds, jumps and slams the enemy into the ground.
Ascending Blade Ground 30 (15) 160 Level 18 Dashes past enemy (deals no damage), then slams the enemy into the air with a vertical ascending lunging attack.
Shining Spin Ground 30 (15) 160 Level 32 Repels nearby enemies by blasting them with a quick spinning attack that unleashes a burst of light around the user. Deals Light damage.
Holy Rain Aerial 30 (15) 160 Initial Shoots several small balls of light towards the enemies on the ground. Deals Light damage.
Descending Blade Aerial 30 (15) 160 Level 7 Deals a spiral-like slash before falling to the ground with a powerful slash.<br\/>Additional Effect : Wall Rush.
Holy Burst Aerial 30 (15) 160 Level 24 Creates a short-ranged light explosion. If the opponent is touched, it will deal multiple hits to him. Deals Light damage.

Brave to HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Light Enforcer A Ground 40 (20) 300 Sonic Rush Deals a powerful combo by empowering his Keyblade with light.
Light Enforcer B Ground 40 (20) 300 Spiral Edge Deals a powerful combo by empowering his Keyblade with light.
Light Enforcer C Ground 40 (20) 300 Triple Cut Deals a powerful combo by empowering his Keyblade with light.

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Holy Arcana (Ground) Ground 40 (20) 300 Initial Summons several blades of light that chase the enemy.
Flare Arcana (Ground) Aerial 40 (20) 300 Level 13 Summons a blade that strikes the ground and creates a homing pillar of fire.
Flare Arcana (Aerial) Aerial 40 (20) 300 Initial Summons a blade that strikes the ground and creates a homing pillar of fire.
Holy Arcana (Aerial) Aerial 40 (20) 300 Level 28 Summons several blades of light that chase the enemy.

Ex Mode

Eraqus's Ex Mode is called Armor of the Master : he gains his signature golden armor, similar to his apprentices' Ex Mode. In that mode, Eraqus's endurance is increased, as he is prevented from staggering and his attacks do 150% of normal damage.

Eraqus's Ex Burst is called Virtuous Light. Eraqus stands in front of the enemy, seemingly trying to concentrate, and you have to press the Circle button at a specific rhythm. That will allow you to chain three powerful techniques : Eraqus summons a cyclone that engulfs the opponent, then shooting rainbow-colored beams of energy towards him before summoning a boulder and slamming it on him with a beam of Light. When the chain is over (or interrupted because the Circle Button has not been pressed correctly) Eraqus summons an immense beam of light to pierce the opponent from above.

Ability List

Ability Type CP (Mastery) AP to Mastery Obtained Description
Ground Evasion Action 10 (5) 60 Initial On the ground, push R + X to evade opponent's attack.
Midair Evasion Action 10 (5) 60 Initial In the air, push R + X to evade opponent's attack.
Ground Block Action 10 (5) 40 Initial On the ground, push R to guard against foe's attack.
Midair Block Action 10 (5) 40 Initial In the air, push R to guard against foe's attack.
Aerial Recovery Action 10 (5) 80 Initial When tumbling through the air, press R + X to break fall.
Air Dash Action 10 (5) 100 Level 4 While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
Reverse Air Dash Action 10 (5) 100 Level 18 While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
Omni Air Dash Action 40 (20) 300 Level 40 Press R + Triangle to dash in any direction. Hold button to extend range.
Free Air Dash Action 30 (15) 200 Initial Press R + Triangle to dash toward opponent. Hold button to extend range.
Reverse Free Air Dash Action 30 (15) 200 Level 29 Press R + Triangle to dash away from opponent. Hold button to extend range.
Combo + Action 10 (5) 80 Level 6 On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Combo ++ Action 20 (10) 120 Master Combo + On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo + Action 10 (5) 80 Level 12 In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Jump Boost + Action 10 (5) 80 Level 18 Increases jump strength.
Double Jump + Action 10 (5) 80 Level 41 Increases number of jumps.
Vitality Barrier Extra 40 (20) 200 Level 81 Lowers all damage by 50% when at full HP.
Brick Wall Extra 30 (15) 200 Level 63 Allows to take some minor Brave Attacks without flinching.
Endure Extra 30 (15) 200 Level 91 May survive a lethal HP attack with 1 HP.
Provoke Extra 30 (15) 200 Level 79 If the opponent doesn't attack for a period of time, the owner's Bravery increases.
Concentration Extra 20 (10) 120 Level 50 Increases progressively Bravery if the character doesn't perform any actions.
Defender Extra 40 (20) 180 Level 58 Lowers physical damage by 20% when you have low HP.
Exp to Bravery Extra 20 (0) 180 Level 100 Bravery is gained instead of Exp.
Exp to HP Extra 20 (0) 180 Level 100 HP is gained instead of Exp.
Exp to Ex Force Extra 20 (0) 180 Level 100 Ex Force is gained instead of Exp.

Quotes

In Battle

  • "Enough!" (While using Sonic Rush)
  • "Vanish!" (While using Spiral Edge)
  • "Let's go." (While using Triple Cut)
  • "We'll see." (While using Ascending Blade)
  • "Light shield me!" (While using Shining Spin)
  • "Bring judgment!" (While using Holy Rain)
  • "To the ground!" (While using Descending Blade)
  • "Shine upon you!" (While using Holy Burst)
  • "This is the end." (While using Light Enforcer)
  • "Raging flames!" (While using Flare Arcana)
  • "Absolute light!" (While using Holy Arcana)
  • "There's no time to lose." (While entering Ex Mode)
  • "Now I have to face my fate! Begin now!" (While beginning Ex Burst)
  • "To the Light!" (While ending imperfect Ex Burst)
  • "Meet your end by absolute light!" (While ending perfect Ex Burst)

Equipment and Accessories

Exclusive Gear

Name Level Stats Effects
Judgment's Gear Exclusive ATK +18, BRV +100, DEF +18, HP +600 Brick Wall +, Concentration +, Physical Damage +15%

Battlegen

Target Condition Recommended Level Reward
Master Eraqus Successful HP attack Level 7 Solar Shard
Master Eraqus Ex Burst Hit Level 41 Solar Stone
Master Eraqus Inflict Break Level 62 Solar Gem
Master Eraqus Inflict Break Level 100 Solar Crystal