User:Xelias0/DissidiaKH/Aqua

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Scenario

TBD

Battle

aquacard.png

Aqua is the Elegant Blader, using both powerful magic and graceful attacks to strike her enemies. Her attacks are different at close or long range.

Attacks

Brave Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Firestorm (Ground) Ground 30 (15) 160 Initial When close to the enemy, performs a spinning slash, creating a wheel of fire around Aqua, which hits the enemy multiple times. When far from the enemy, blasts a slow but powerful fireball towards the enemy.
Diamond Dust (Ground) Ground 30 (15) 160 Level 6 When close to the enemy, sends shards of ice towards him, but quite short-ranged. If they hit, the opponent is trapped into a block of ice, and Aqua shatters it into a single Keyblade hit. When far from the enemy, summons a homing chunk of ice, slow-moving but with a very long duration.
Thunderbolt (Ground) Ground 30 (15) 160 Level 23 When close to the enemy, performs a lunging attack followed by lightnings. When far from the enemy, summons several lightnings to fall randomly around the opponent.
Spellweaver Ground 30 (15) 160 Level 33 Surrounds self with a light aura, then uses telekinesis to perform a combo with the Keyblade. The Keyblade can attack from a quite long range. Aqua doesn't move during the attack.
Firestorm (Midair) Aerial 30 (15) 160 Initial When close to the enemy, performs a spinning slash, creating a wheel of fire around Aqua, hitting the enemy multiple times. When far from the enemy, blasts a slow but powerful fireball towards the enemy.
Diamond Dust (Midair) Aerial 30 (15) 160 Level 11 When close to the enemy, sends shards of ice towards him, but quite short-ranged. If they hit, the opponent is trapped into a block of ice, and Aqua shatters it into a single Keyblade hit. When far from the enemy, summons a homing chunk of ice, slow-moving but with a very long duration.
Thunderbolt (Midair) Aerial 30 (15) 160 Level 16 When close to the enemy, performs a lunging attack followed by lightnings. When far from the enemy, summons several lightnings to fall randomly around the opponent.
Bladecharge Aerial 30 (15) 160 Level 37 Performs a flurry of strikes. Charging this attack allows the strikes to be stronger and to be extended with light, giving them more range.

HP Attacks

Move Type CP (Mastery) AP to Mastery Obtained Description
Prism Rain (Ground) Ground 40 (20) 300 Initial Summons several beams of different colors. They are dangerous as they home in the enemy.
Shiny Bloom Ground 40 (20) 300 Level 27 Performs multiple spinning slash while releasing several spheres of light towards the enemy.
Ghost Drive Ground 40 (20) 300 Level 47 Attacks with great speed, creating illusions of her while she attacks.
Prism Rain (Midair) Aerial 40 (20) 300 Initial Summons several beams of different colors. They are dangerous as they home in the enemy.
Bubble Blaster Aerial 40 (20) 300 Level 42 Aqua surrounds herself with a bubble, as a defensive move. If attacked, counters by splitting the bubble into many smaller bubbles that chase the enemy.

Ex Mode

Aqua's Ex Mode is, like her companions, her Armor Form. She gains the "Twin Magic" ability, meaning that whatever her opponent's distance from her is, she will use both moves while using "Diamond Dust", "Fire Blazer" and "Thunder Bolt".

Her Ex Burst is called Eternal Embrace : Aqua will charge energy, and you will have to fill a bar up to 100% by holding the Circle button. If you hold it too long, it will go back to 60. An imperfect Ex Burst execution shows Aqua blasting the enemy with fire, ice and thunder magic. A perfect execution, however, allows Aqua to perform Tides of Light, in which she is surrounded by a white aura as the rest of the screen darkens. Aqua then releases the light she gathered in a pulse of white energy that strikes the enemy multiple times, before a flash ends the Ex Burst.

Ability List

Ability Type CP (Mastery) AP to Mastery Obtained Description
Ground Evasion Action 10 (5) 60 Initial On the ground, push R + X to evade opponent's attack.
Midair Evasion Action 10 (5) 60 Initial In the air, push R + X to evade opponent's attack.
Ground Block Action 10 (5) 40 Initial On the ground, push R to guard against foe's attack.
Midair Block Action 10 (5) 40 Initial In the air, push R to guard against foe's attack.
Aerial Recovery Action 10 (5) 80 Initial When tumbling through the air, press R + X to break fall.
Air Dash Action 10 (5) 100 Level 4 While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
Reverse Air Dash Action 10 (5) 100 Level 18 While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
Omni Air Dash Action 40 (20) 300 Level 40 Press R + Triangle to dash in any direction. Hold button to extend range.
Free Air Dash Action 30 (15) 200 Initial Press R + Triangle to dash toward opponent. Hold button to extend range.
Reverse Free Air Dash Action 30 (15) 200 Level 29 Press R + Triangle to dash away from opponent. Hold button to extend range.
Combo + Action 10 (5) 80 Level 6 On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Combo ++ Action 20 (10) 120 Master Combo + On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo + Action 10 (5) 80 Level 12 In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Midair Combo ++ Action 20 (10) 120 Master Midair Combo + In the air, push Circle at the end of a physical combo to add one more hit to the combo.
Jump Boost + Action 10 (5) 80 Level 22 Increases jump strength.
Double Jump + Action 10 (5) 80 Level 41 Increases number of jumps.
Levitation + Action 10 (5) 80 Level 56 In the air, hold X to slow your fall.
Magic Haste Extra 10 (5) 80 Level 14 Shortens the charge and cooldown time of the user's spells and magical attacks.
Magic Hastera Extra 20 (10) 120 Master Magic Haste Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste.
Bravery Haste Extra 20 (10) 120 Level 47 Increases the Bravery Recovery Rate after a successful HP attack.
Barrier Extra 30 (15) 180 Level 84 A normal block may also block attacks from behind.
Magic Finale Extra 20 (10) 120 Level 63 When the opponent can be killed in one hit, doubles the power of magical attacks.
Exp to Bravery Extra 20 (0) 180 Level 100 Bravery is gained instead of Exp.
Exp to HP Extra 20 (0) 180 Level 100 HP is gained instead of Exp.
Exp to Ex Force Extra 20 (0) 180 Level 100 Ex Force is gained instead of Exp.

Quotes

In Battle

  • "Fiery fury!" (While using Firestorm)
  • "Frozen soul!" (While using Diamond Dust)
  • "Purifying thunder !" (While using Thunderbolt)
  • "This is my wish..." (While using Spellweaver)
  • "Charge! Light!" (While using Bladecharge)
  • "A spiraling light whirlwind, a rainbow attack, again!" (While using Prism Rain)
  • "Heavenly light..." (While using Shiny Bloom)
  • "Vanish... And strike!" (While using Ghost Drive)
  • "Shielding waters!" (While using Bubble Blaster)
  • "I mustn't give up now!" (While entering Ex Mode)
  • "...I will have to..." (While beginning Ex Burst)
  • "Wrath of the elements!" (While performing imperfect Ex Burst)
  • "A spiraling light whirlwind... Even in the deepest darkness!" (While performing perfect Ex Burst)

Equipment and Accessories

Exclusive Gear

Name Level Stats Effects
Aquamarine Gear Exclusive ATK +17, BRV +61, DEF +18, HP +460 Magic Hastega, Crisis Shell, Magical Damage +15%

Battlegen

Target Condition Recommended Level Reward
Aqua Inflict Break Level 6 Sea Shard
Aqua Ex Burst Hit Level 23 Sea Stone
Aqua Successful HP attack Level 68 Sea Gem
Aqua Inflict Break Level 100 Sea Crystal