User:Darkheart3/Kingdom Hearts Walkthrough
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If your having trouble with Kingdom Hearts or want a 100% Completion, read ths 100% Completion Walkthrough of Kingdom Hearts.
Awakening
- Items Obtainable: Potion.
- Enemies Encountered: Shadow.
- Bosses Encountered: Darkside.
The beginning of the game is sort of confusing for first-time players - you aren't given much context as to where you are starting. The first part of the game is a tutorial, basically, and you are in a dream world.
Awakening Overview
After the opening cutscene, you'll be asked to choose between a Sword, a Shield, and a Staff. This choice affects your starting stats, as well as what abilities you obtain and when.After you make your choice, you'll be asked to sacrifice one of the remaining two. This also affects your starting stats. Depending on your style of play, make your choice and continue. After you decide, you'll fall to another platform, and begin fighting the Heartless enemy type known as Shadows. Shadows have 10 HP, 2 ATK, and 2 DEF. They're worth 1 experience point, and drop HP balls that heal you - later on they'll drop better items and munny, the currency of the game. Defeat the Shadows, and you'll fall to another platform. Inspect the door using the Examine command and a chest will appear - open the chest to cause a box to appear, and break the box to cause a barrel to appear. These are all basic tutorials, so follow the in-game instructions and be sure to collect the Potion from the broken box. Lift the barrel to open the door, then walk through the doorway to meet Selphie, Wakka, and Tidus. Talk to all three characters - they'll each ask you to answer a question. If you choose the first answer to all of them, you'll level quickly until you reach level 50, and then level slowly. If you choose the second answer to all of them, you'll level normally, and if you choose the last answer for all of them, you'll level slowly until level 50, and then level quickly. Once you answer all their questions and confirm your answers, you'll return to the dark area with the platforms. You'll need to defeat more Shadows, and the game will teach you about using Save Points. Once you save, head up the ramp and until you reach the next platform.
BOSS FIGHT: Darkside (Dream)
- Stats: 240 HP, 2 ATK, 2 DEF, 18 EXP
Darkside isn't too difficult - all he does is summon Heartless enemies by shoving his hand into the ground. Attack his hand and kill off the Shadows to regain your HP. If you can, try walking up his arm when his hand is stuck and hit him in the head for 2 Tech points each time. His second attack is an energy shot that homes in on you - you can either avoid it or deflect it by swinging your weapon at the right moment. If you successfully deflect the energy ball, you gain Tech points - hit him in the head with his own projectile to gain moderate Tech points while inflicting massive damage. Later on, Darkside will begin throwing three energy balls at a time, and five for his last attack. Regardless of whether you win or lose, you'll awaken from this dream on Destiny Islands.
Dueling
You can duel four characters - Riku, Wakka, Selphie, and TIdus. Here are some strategies for defeating them in a duel.
- Wakka- Talk to him and accept the offer to duel. Wait until he throws the ball, and deflect it back at him to gain Tech points and inflict damage - it also stuns him, giving you time to get one combo in. If he jumps into the air before throwing the ball, you get 2 Tech points for deflecting it back.
- Selphie- Just wail on her - you can deflect her jump rope to gain Tech points. Otherwise, no strategy is really needed.
- Tidus- Run in a circle and wait for him to attack three times and miss. He'll begin to pout, and you can use the break in defense to hit him with a combo. If he does hit you, get out of his line of combo, and wait for a taunt to break his defense before attacking him again.
- Once you defeat these three, you can talk to Tidus to duel all three of them at once - wait until you are level 6 or higher before bothering to attempt this. Focus on them one at the time, and pace yourself - you have to avoid Blitzballs the entire time unless you're focused on Wakka first. When you win this duel, you'll receive a Potion.
- Riku- Talk to him and accept the offer to duel. He's extremely skilled(at least compared to the previous fights), and he will take large chunks out of your HP with his recovery attack. Jump in after he attacks and hit him, then jump away. If he taunts you, lean in to his back and do a quick combo - but be careful. If you win you'll receive another Potion.
Once you're finished fighting everyone, head back to Kairi and turn in your materials. You'll receive a Hi-Potion for the effort, and a chance to go to bed.
Destiny Islands
- Items Obtainable: Potions, Hi-Potions, Pretty Stones, Fish, Logs, Coconuts, Cloth, Empty Bottle, Drinking Water, Rope, Mushrooms, Seagull Egg.
- Accessories Obtainable: Protect Chain.
- Keyblades Obtainable: Kingdom Key.
- Enemies Encountered: Shadow.
- Bosses Encountered: Darkside.
Destiny Islands Overview - Day 1
Watch the cut scenes, then begin finding the material to build the raft. You need 1 Cloth, 2 Logs, and 1 Length of Rope. Kairi wants you to return when you've found all of them - you can drop them off as you collect them, but it's just a waste of time. Turn around from Kairi and walk along the shore to find the first Log (1/2) under the pier. Keep moving, and turn right to see a small shack - there's a Save Point inside, and an exit to the upper level. Exit the shack to the upper level, and cross the pier to search the island for another Log (2/2). Head across the beach to the next set of shacks and move up the ramps connected to the big tree to enter a hut. On the wall is the Cloth (1/1) you need. Head back out to the balcony, and look down and to your right until you spot the kid with the stick - head towards him to find a small deck, and check in the corner for the Length of Rope (1/1). You can now build the raft, but hold off on it for a moment.
Destiny Islands Overview - Day 2
The second half of the island will now be available for you to explore. To get there, head through the door Kairi was standing in front of during Day 1, or by going over to the large tree and jumping into the hole in the cliff face from the platform. Talk to Riku and Kairi, and Riku will challenge you to a race to see who gets to name the raft, among other things. To beat Riku easily, run across the wooden pier - be wary of it, as it'll fall, and it will fall if Riku uses it as well, so be prepared to make some good jumping decisions. From the pier, head around the tower and move straight towards the incline in the distance, work your way up and jump across to the star. Be sure to jump up and touch it - it'll glow when you do. From there, jump across the tree tops back to the platform, drop down, and run across the pier back to where Kairi is standing. When you win, you'll get a Pretty Stone - they're worth 30 munny. If you don't win, you can race again, but Riku will still name the raft - though you can get another Pretty Stone every time you win the race. Now, you need to start getting your supplies.
Collecting Supplies
Kairi will give you a list of supplies you need to get in order prepare for shipping out later - Coconuts, Mushrooms, Fish, Drinking Water, and a Seagull Egg. You can find them all, and a Protect Chain, by following these directions: To find the Coconuts, head to the island where you dueled Riku and begin striking the trees until you see a yellow Coconut (1/2) drop. Collect it, and continue assaulting the trees until a second yellow Coconut (2/2) falls. To find the Mushrooms, head to the base of the watchtower where you raced Riku - there's one Mushroom (1/3) there. Then, drop down and push the boulder out of the way to find the second Mushroom (2/3) in the crevice. Go talk to Wakka to learn about a Secret Place - the camera will zoom to its entrance - and enter to find the last Mushroom (3/3). To collect the Fish, swim out(you should be able to see them) and swim into them to collect all three of them. Head to one of the springs that flow from the cliffs on the island to obtain the Drinking Water. At the beginning of the pier that leads to the island where you dueled Riku, there are three trees - climb the skinniest one and jump backwards off of it to obtain the Seagull Egg. Now you've got all your items, but there's one more thing to grab. Look in the bushes near the watchtower to find a crate, and bring it over to the hole in the wall near the watchtower where a chest is located. Use the crate to jump up to the hole and open it to obtain the Protect Chain - be sure to equip it. Head back to the raft to receive a Hi-Potion and the option to rest.
Obtaining the Keyblade
Watch the cutscene, and prepare to move - you can't damage the Heartless with the weapon you currently have. Head back to the island where you dueled Riku to receive the Keyblade, a weapon that can actually harm the Heartless enemies. Spend a little while leveling up against the Shadows here - they now have a 5% chance of dropping Potions. They are still only worth one experience point, even though they have 12 HP and 6 ATK and DEF. It's really more of a way to stock your inventory, so take this opportunity to get some free restorative items. When you're ready, head back to the Secret Place - a door will have appeared in front of it. Enter the door to fight Darkside, this time for real.
BOSS FIGHT: Darkside
- Stats: HP, 6 ATK, 6 DEF, 60 EXP
You'll deal with Darkside the same way here as you did in the Dream fight - he has only one new attack, where an ball of darkness flies into the air and rains energy down that depletes your HP if you are hit. Keep running to avoid these orbs, and attack the same way as when you fought him during the Awakening section to bring him down. This isn't the same as fighting Darkside in the Dream fight in one respect - you need to win this one to continue. Hopefully you stocked up on Potions by fighting the Shadows earlier; don't be afraid to use them if you need to - he is doing three times the damage he did when you first fought him. When Darkside falls, you'll be treated to another cutscene before awakening in Traverse Town.
Traverse Town
- Items Obtainable: Potion, Mega Ether x2, Mega Potion x3, Elixir x3, Camping Set, Cottage, Pretty Stone x2, 100 munny, Mythril Shard x3, Mythril x2, Postcard x6.
- Accessories Obtainable: Brave Warrior.
- Magic Obtainable: Fire.
- Abilities: Dodge Roll, Blue Trinity.
- Trinities: Blue Trinity 1-4.
- Enemies Encountered: Shadow, Soldier.
- Bosses Encountered: Leon, Guard Armor.
Traverse Town Overview
You'll be awakened by Pluto, and start your journey in Traverse Town. This is a hub world of sorts - you'll be returning here quite often to further the game.
1st District
You start off in the 1st District - explore it a bit. Down at the low end is the Item Shop, run by Huey, Dewey, and Louie. You can sell your Pretty Stone(if you won it during the Destiny Islands section) for 30 munny - otherwise, target the fan(R1, and L2 to change targets), then jump from the counter top and hit it to receive a Postcard. Take the Postcard to the mailbox near the Item Shop to receive a Cottage. Take the stairs to the right of the Accessory Shop, and look to your right to find some crates. Push the large crate over to the shop, and jump up to the rooftop. Check the chest on the roof to find another Postcard, which will net you a Mythril Shard for mailing it. Go inside the Accessory Shop and talk to Cid - he suggests you explore more districts. Check the chest on the shelf to botain another Mythril Shard. Check behind the Accessory Shop's upper level to find another shop, currently closed - you'll come back to it. Past it is the door to the 2nd District.
2nd District
Once you enter, you'll be attacked by more Heartless - Shadows. Defeat them, and make sure you clear the entire 2nd District of all the enemies. This is great for experience and munny; you can leave the area and come back to respawn them. On your right when you first enter the 2nd District is an awning with a chest on it - jump on the corner of the wall, and from there to the awning to reach the chest, which holds a Postcard - this one will get you a Mega-Potion when you mail it. There's a building further down that has stained glass windows - as your walking towards it, check on your right for a low roof you can jump on top of. From there, jump across to the church building's ledge, then look to your left and jump towards the treasure chest - it contains another Mega-Potion. While you're off exploring, Goofy and Donald will narrowly avoid you as they search for Leon - enjoy the scene, then continue. Be sure to check in with Pongo and Perdita to find out that their puppies are missing - for information on rescuing them, check the Dalmatians section. Head over to the Gizmo Shop, and fight the Heartless that appear - there's a ton of them, and they all hand out experience and munny when they die. There's a door in the lower part of the 2nd District that leads to the Alley, which you can also reach from the Dalmatian's House. There's a chest to the left that holds a Potion, and two more chests on the Hotel's balconies. To get them, jump onto the low roof in the middle of the alley and jump up to the them - one has a Pretty Stone, and the other has a Potion. Time to find the 3rd District - with the Gizmo Shop on your left, face towards the two alleys and head down the right one to the end.
3rd District
There's a lot of Heartless here to boost your EXP and munny coffers, so have a few fights - that's all you'll find here for now, anyway. When you get done grinding, head back to the first district and speak with Cid at the Accessory Shop. When you leave the shop, you'll fight Leon.
BOSS FIGHT: Leon
- Stats:120 HP, 8 ATK, 8 DEF, 30 EXP
Try to be level 10 or higher - this guarantees that you'll have your first ability - depending on which weapon you chose in the beginning, this might be Scan, Combo Plus, or Guard. If it's Combo Plus or Guard, make sure it's equipped - they're both helpful. Avoid Leon's attacks - they cause a horrific amount of damage. Use hit-and-run tactics, but be ready for Fire attacks when you stay away for too long - avoid the Fire he casts, get in close and combo him. Run away after you combo; he's a beast close range. If you time it right, you can deflect the Fire spells with your Keyblade - hit Leon with his own magic to cause some decent damage. You don't have to win this fight, but if you do, you gain the EXP and an Elixir later on - if you don't, you won't.
Traverse Town Overview II
When the cutscenes are over, talk to Yuffie and open the chest on the table to get an Elixir(you have to talk to Yuffie to open the chest). Hit the right side of the clock until it says 7:00 to make a chest containing Mythril appear - grab it, then talk to Leon. When you head out to the alley, Leon will suggest you grind some for EXP and items before continuing. Heed his advice, and head to the 1st District to grab a Mega-Potion for Aerith in front of the Accessory Shop. Be sure to save your game, as well. When you first enter the 1st District from the 2nd District, look to the right and jump over the short wall to find a safe that contains a Postcard - mail it to obtain a Mega-Ether. Head to the 3rd District - you'll encounter a new enemy, Soldiers. They have 24 HP and 8 ATK and DEF, and give out 3 EXP each. They drop HP balls, munny, and have a chance to drop Potions, Spirit Shards, and Protect Chain, but not often. Defeat them by swinging your Keyblade when they dash to block them - this earns Tech Points - then finish them with aerial combos. Goofy and Donald will meet up with you in the 3rd District - during the cutscene, armor will begin falling from the sky to form your next boss, the Guard Armor.
BOSS FIGHT: Guard Armor
- Stats:84 HP(Arm) 196 HP(Leg) 120 HP(Body)
11 ATK, 10 DEF(Arm and Leg) 8 ATK, 8 DEF(Body) Drops HP balls(Arm and Leg), Drops Brave Warrior(Body) 110 EXP(Body)
Guard Armor has multiple parts, as listed above, that you need to destroy piece by piece. Focus on the Arm first to take away the worst of the attacks, a spinning maneuver that saps your HP and throws you around. Don't try attacking during the spinning attack - it's a bit risky. The Leg will sometimes detach and stomp around, trying to crush you - if you attack it, there's a chance it'll fall over, letting you whittle away at its HP. After you destroy a limb, it disappears and drops HP balls - let Donald and Goofy grab them if their HP gets too low. You should be able to avoid most of the attacks pretty easily. When all of the limbs are gone, destroy the Body to defeat Guard Armor and receive a Brave Warrior accessory.
Traverse Town Overview III
When you get back to town, Leon will give you 100 munny, and an Elixir if you beat him during your fight with him. Donald and Goofy will also teach you Fire and the Dodge Roll ability, and the Journal will now be available. Heads to the Cafe, and look for the Blue Trinity these allow you to reach locations when you have Donald and Goofy in your party. Use the Trinity to reach a ledge where a Postcard is located - this one will get you a Mythril for mailing it. There's another Blue Trinity in the corner of the district near the front gates that leads you to a lot of munny. Head to the 2nd District and enter the Hotel to find a Pretty Stone in the Red Room. Enter the Gizmo Shop and exit through the back door to find a ladder leading to the upper ledge - climb up, and head towards your left along the roof to find a small hole. This leads to the 3rd District, but first look left to find a chest containing a Mythril Shard. As soon as you enter the 3rd District, press R1 to lock-on to a Postcard - it'll net you an Elixir. Head behind the statue of Lady and the Tramp to find a Blue Trinity - use it to get the Camping Set and some more munny. Examine the keyhole on the large set of double doors to unlock the door, which leads back to the 1st District. While still in the 3rd District, look for a door with a flame on it - cast Fire on it to open it, and you'll be in a dark, cavernous area. Jump across the moving stones to reach the house opposite of you, and enter the hole on the left side of the house - this is where you'll meet Merlin and the Fairy Godmother. Use the Save Point to save your game, and use the nearby Blue Trinity to find some munny and a Mega-Ether. Before you head off to the next area, be sure to buy and equip new weapons and armor for everyone, as well as equip any abilities you want - grab around ten Potions and get the Morning Star for Donald and the Smasher for Goofy. When you're set, use a Save Point to teleport to the Gummi Ship. There's a long, in-depth tutorial about the Gummi Ship in-game, so watch it. When it's done, select the Mystery World with a battle lv. 1 caption. As you travel, shoot the spaceships, asteroids, and panels to collect items - hold O to slow down if you need to for collecting the items. Eventually, you'll reach Wonderland.
Wonderland
- Items Obtainable: Potion x6, Ether x2, Hi-Potion x2, Mega-Potion x2, Elixir, Tent, Camping Set x3, Defense Up, Mythril Shard x3, Thunder-G, Aero-G, Aeroga-G, Navi-G, Footprints, Stench, Antenna, Claw Marks, Dalmatians 13 - 18 and 58 - 60.
- Accessories Obtainable: Ifrit's Horn.
- Magic Obtainable: Blizzard.
- Trinities: Blue Trinity 5 and 6.
- Enemies Encountered: Shadow, Red Nocturne, Soldier, Large Body.
- Bosses Encountered: Trickmaster.
Wonderland Overview
You start of in a rabbit hole, and meet the White Rabbit. Follow him into the next room, where you'll be greeted by a Doorknob - push the bed into the wall to reveal a doorway, then drink one of the concoctions on the table to shrink down enough to fit through. Once you shrink down, you'll have a chance encounter with a new enemy, the Red Nocturne - they have 24 HP, 9 ATK and DEF, and only give 1 EXP. However, they drop HP balls and munny, as well as a low chance of dropping Ether, Blaze Shard, or Fira Ring. Deflect their shots back at them to stun them, then combo them into oblivion. You'll meet up with Alice and the Queen of Hearts - Alice is on trial. You'll need to find some evidence, but first talk with Alice until she begins repeating herself - she's got a lot of interesting things to say. Save your game, then head through the door to the left of the Queen of Hearts to enter the Lotus Forest.
Lotus Forest
You'll meet the Cheshire Cat here, but unless you are a skilled riddle solver you may just want to ignore him. There are four pieces of Evidence you can find - one will do, but it's better for you to get all of them. Search the small alcove on your right as you enter and walk past the red flower to find a chest containing Footprints, your first piece of Evidence. There's a Blue Trinity here that you can use to get a Potion, Ether, a Tent, and some MP recovery balls. If you give the flower a Potion, you'll get back a Hi-Potion and some more MP balls. Give the red flowers Ethers to get a Camping Set from each, as well as a few HP balls. Head back to the alcove with the Blue Trinity, then jump on the mushrooms to reach a door on the side of the large tree. This takes you to the Bizarre Room - you'll land on the fireplace near a chest containing Stench, the second piece of Evidence. Head back into the forest proper and move past the second red flower to find more mushrooms. Jump on the small one, then jump to the mushroom on your right - from there, you'll spot another chest. Jump to it and grab the Antenna from it to obtain your third piece of Evidence. While you're there, check the corner of the room to find a blue chest - jump at the last second to grab onto the ledge and you'll get the Thunder-G for your troubles. Head back to the three mushrooms, jump on the smallest one again, and then jump to your left - the chest here contains Dalmatians 16 - 18. Head back to the entrance and look for the large yellow flower near the faux lake. Give it a Potion to make it grow, then stand on the nearby stump to raise a platform, then head over to the big tree in the middle. Choose to take one of it's seeds after examining it, but leave it on the ground. Hit the tree to change it's direction, then eat the seed to shrink - head back to the alcove where you found the Footprints, jump up the mushrooms and follow the platforms to the new opening that leads to the Bizarre Room. Use first-person view to spot the last chest, and carefully jump to it to obtain the Claw Marks, the last piece of Evidence. The Cheshire Cat will give you Blizzard for your hard work - return to the Queen to present the Evidence. When you arrive, save your game before you do anything else. Talk to the Cards blocking the path to the Queen to present the Evidence, and you'll have to choose a box that contains the Evidence - there's five boxes, so if you collected all four available pieces, you have a higher chance of getting your Evidence back. If you pick the wrong box, either Donald or Goofy(or both of them) will pop up and be put in cages - you'll need them for the next fight, so if you do choose the wrong box, it'd be safer to simply reload from the last save game. Alternatively, you can break their cages to free them.
BOSS FIGHT: Cards and Tower
- Stats: Heart Card: 60 HP, 9 ATK, 9 DEF
- Spade Card: 45 HP, 9 ATK, 9 DEF
- Tower: 24 HP, 0 ATK, 0 DEF, 100 EXP - drops HP balls and munny
- Crank: 9 HP, 0 ATK, 0 DEF - drops HP and MP balls
- Queen: 10 HP, 9 ATK, 9 DEF, 100 EXP
To win this fight, don't bother trying to kill off the Cards - they can be knocked unconscious, but not completely removed. They'll get back up later and continue their attacks, so don't bother with them unless it's necessary. Instead, focus on hitting the Queen with a Fire spell to distract the Cards - when you get a shot in, focus on the Tower and begin hacking it to pieces. Every time you destroy a gear, HP balls will appear - use them as needed. If Donald and Goofy are locked up, focus on breaking their cages first, then use the above strategy. Eventually, you'll defeat the Cards and Tower.
Wonderland Overview II
Seems Alice has gone missing - don't worry about the Cards, they won't attack you anymore. Seems one fight was enough to make them sorry. Head back to the rabbit hole where you first appeared to fight some enemies - defeat them to make a chest appear, and grab the Mega-Potion from it. You'll run across the Large Body Heartless here - they've got 160 HP, 11 ATK, and 10 DEF, but they're worth 7 EXP apiece and may drop Hi-Potion, Spirit Shard, or a Protera Chain upon defeat. Combo them from behind, and finish them off with magic attacks from a distance. Head back to Lotus Forest, and feed the yellow flower another Potion to make it grow - slide the boulder into the pond to make two mushrooms appear, and then hit the big tree to get another shrinking nut. Before you use the nut, hit the tree to keep it facing away from you, then shrink down and head back to the pond. Use the mushrooms you raised with the boulder to access an enclosed area - feed the yellow flower a Hi-Potion to receive a Mega-Potion and some MP balls. Use the Blue Trinity to find a Camping Set and more MP balls, then enter the nearest door to arrive back in the Queen's Castle. Open the chest to find an Aero-G, then drop down and re-enter Lotus Forest. Head to the back, and jump on the mushrooms to reach the branch with the acorn on it. From there, enter the doors set into the canopy to enter the Bizarre Room. Check the lamp to light it, and you'll find a chest with a Defense Up inside. Take it, then light the second lamp and examine the picture that appears to re-enter another enclosed area of the forest. Feed a Potion tot he flower on your right to get a Hi-Potion and some MP balls, then give the other flower an Elixir to receive a Mythril Shard and some munny. Exit the way you came to re-enter the Bizarre Room, and examine the shelf with the teddy bear. Attack the latch to make the shelf drop the bear, then exit the room the way you entered. Back in the forest, head to the entrance and jump on the mushrooms in the alcove with the Blue Trinity - head up towards the door above the entrance, and you'll exit out back into the Bizarre Room, on the other wall. Turn on the faucet to make the pot turn real, then jump into the pot to return to the Queen's Castle; the nearby chest contains Dalmatians 58 - 60. Save your game, and return to the Bizarre Room through the door and grow big again. The book in the corner contains a Mythril Shard - grab it, then head over to the teddy bear and move it to the other chair to make a clock. Move the clock to reveal another entrance - shrink again, then exit to the Tea Party Garden.
Tea Party Garden
Grab the Aeroga-G from the chest before you jump down into the main area. Read the sign - sit in each chair to start two battles and collect an Elixir, a Potion, an Ether, and two more Potions, along with some MP and HP balls and munny. After you do this, there's a chance you'll begin to encounter White Mushrooms from this point on.Enter the nearby door to head back into the Bizarre Room. You're now on the ceiling - it shouldn't surprise you anymore. Jump onto the table from the ramp and light the candles to speak with the Cheshire Cat, then head over and flip the latch that opens a hidden door. Head through the newly-revealed door to find another chest that contains Dalmatians 13 - 15. Re-enter the Bizarre Room and check the plant to get some Potions and a Mythril Shard, then head back into the Queen's Castle area and save your game before you talk to the Cheshire Cat. If you're lucky, you'll be level 14 or higher by this point.
BOSS FIGHT: Trickmaster
- Stats:600 HP, 9 ATK, 9 DEF, 150 EXP
- Drops HP balls when stunned
- Drops MP balls when clubs are extinguished
- Drops Ifrit's Horn when defeated
Trickmaster has some devastating attacks, and can knock you around with ease. He carries two sticks that will ignite later and make your life a fiery pain, so be wary of getting in close. He also interacts with the environment, pushing the table down into the ground that you'll use to get far enough up to hit him. As soon as the battle begins, lay into him to deal some heavy damage - he'll release HP balls from time to time, so use them to heal and save your Potions as long as you can. When he stands up fully, you'll need to stand on the table and jump to perform aerial combos on him. From time to time, Trickmaster will fall over - use this time to deal massive damage in the form of combos. Don't bother using any magic attacks, either - their damage isn't high enough to warrant it. If Trickmaster walks to the fireplace and lights his sticks ablaze, keep your distance for a bit. He'll shoot fireballs at you, which you can deflect back - eventually, the fire will die out and he'll just have average sticks again. Stay in the corner of the room with the chairs and shelf - Trickmaster can't interact with them, so you'll not lose the ability to jump up and hit him with aerial combos. He also tends to forget about trying to set his sticks on fire when he's over in the corner, making the battle a bit easier to deal with. When you defeat Trickmaster, you'll obtain the Ifrit's Horn. Watch the cutscene, and you'll receive a Navi-G Piece. it's time now to head back to Traverse Town and tie up a few things.
Return to Traverse Town
- Items Obtainable: Defense Up
When you get to the World Map, head back to Traverse Town to upgrade your armor, weapons, and the like. Buy at least 20 Potions, and a few Hi-Potions, for the next area. To get the Defense Up, head to the Cafe and destroy all of the chairs. Target the candles and use blizzard to put them all out - a chest will open, revealing a Defense Up. Head back to the Gummi Ship and set a course to the Lv. 2 Battle world - the Coliseum.
Coliseum
- Items Obtainable: Mega Potion, Mythril Shard, Entry Pass, Hero License, Dalmatians 22 - 24.
- Accessories Obtainable: Inferno Band.
- Magic Obtainable: Thunder.
- Abilities: Sonic Blade.
- Trinities: Blue Trinity 7 and 8.
- Enemies Encountered: Shadow, Soldier, Large Body, Red Nocturne, Blue Rhapsody.
- Bosses Encountered: Cloud, Cerberus.
Coliseum Overview
First things first, check under the statues on your left and right to find Blue Trinity you can use to reach some items - the one on the left nets you a Mythril Shard, and the one on the right will net you Dalmatians 22 - 24. There's a chest behind the pillars to the left of the door - it contains a Mega-Potion. When you enter the double doors, talk to Phil, who asks you to move the stone slab on the wall - try to push it until Sora says it's too heavy. Talk to Phil again, and you'll be allowed into the trials. Unequip Vortex if you have it equipped - it's more trouble than it's worth during the trials. You need to break 20 barrels in 30 seconds - first, hit the middle three barrels until you finish up the combo, and keep moving in a straight line to destroy the barrels. Next, you'll need to break 25 barrels in 60 seconds - the barrels are spread out and on different platforms. Break the barrels around the edge, then jump onto the lowest platform and work your way up, breaking barrels as you go. At the top, hit the barrel into the one on the floating platform - you can also use Fire spells to break it. Now, you can re-equip Vortex - talk to Phil, and he'll give you the Thunder spell. Go outside and talk to Hades, who gives you an Entry Pass - head back into the lobby and show it to Phil to get into the preliminaries. The preliminaries are tough if you haven't been grinding for levels - you'll fight through seven battles without a chance to restock your inventory. You'll fight six battles against Heartless enemies, and the last one against Cloud - you don't have to win against Cloud, but you do have to win the first six to get to him.
Preliminaries
You'll fight against a new enemy type, the Blue Rhapsody - 24 HP, 11 ATK, 10 DEF, and 1 EXP. To defeat them, target them with Fire, and watch for their drops of HP and MP balls. Below are the six rounds and what enemies you'll face.
- Shadow Scout: Soldier x4, Blue Rhapsody x3
- Sinisters: Shadow x10, Blue Rhapsody x3
- Heat & Freeze: Red Nocturne x5, Blue Rhapsody x5
- Shadow Platoon: Shadow x2, Soldier x2, Red Nocturne x3, Blue Rhapsody x3
- Blue Revenge: Blue Rhapsody x9
- Big One: Large Body x1, Red Nocturne x4, Blue Rhapsody x4
BOSS FIGHT: Cloud
- Stats:300 HP, 11 ATK, 10 DEF, 80 EXP
You don't have to win this fight - if you do want to win, though, you should be at least level 15 to make it easier. You'll also want to have lots of Potions and the Dodge Roll equipped. Lock-on to Cloud and keep it locked - when he begins his lunging combo, hold one direction and continue performing Dodge Rolls to avoid the attack until he's finished. When Cloud leaps into the air, wait for him to hit the ground, then Dodge Roll away so you don't get hit - then lay into him with some combos. When he starts lunging, perform Dodge Rolls as explained above, and wait until he jumps again. This is the easiest method of defeating him - just be ready to heal if necessary.
Coliseum Overview II
When you're through fighting, you'll be back in the lobby - if you won the fight against Cloud, go ahead and save your game, then head back in to fight Cerberus after restocking your inventory with some Potions. If you didn't win the fight against Cloud, head back to an earlier part of the game and grind for some levels until you're three levels or more higher than what you are currently. Then, return and fight Cerberus - be sure to save your game first, either way.
BOSS FIGHT: Cerberus
- Stats:600 HP, 11 ATK, 10 DEF, 200 EXP
- Drops Inferno Band when defeated
You'll need to jump to hit any of Cerberus' heads - any of the heads can be hit to bring down his HP. He has four attacks he'll use, and all of them are easy enough to avoid. His first attack is to shoot fireballs, target them and use Dodge Roll to avoid at the last moment. Cerberus' second attack starts with a roar, then he begins to gnash his teeth at your party members - wait off to the side while Donald and Goofy get attacked, and wait for the head closest to you to bite down. When it does, jump in the air and hit it a few times, then wait for the next time it bites down. The third attack starts with Cerberus rearing up and slamming into the ground, which creates a shockwave that shoots out from it - jump to avoid it easily. The last attack Cerberus uses is a black fog that comes from his mouths, and will rise from underneath you to cause damage if you stand still. Use Dodge Roll to roll around the area while targeting Cerberus to avoid taking any damage. So long as you use Dodge Roll with some amount of skill, you should be able to get out of this battle without being hit. Alternatively, you could just jump on hs back util he starts biting, then go in for the kill. When you defeat Cerberus, he'll drop the Inferno Band.
Coliseum Overview III
Talk to Phil to receive the Hero License, and Cloud will show up to bestow the Sonic Blade ability to you. Equip it - it's very useful. Time to head back to Traverse Town - use the double doors to leave.
Return to Traverse Town II
- Items Obtainable: Megalixir, Orichalcum, Curaga-G, Postcard x2
Now that your back in Traverse Town, head to the 3rd District and look in the corner to find a pipe with a broken wire sticking out - hit it with Thunder to hear a chime. Now go to the 2nd District and enter the Gizmo Shop - clear out the enemies and take a look at the newly-raised platforms. Use the platforms to reach the upper level of the shop, and step on the three switches to hear another chime. Drop down to the lower level and wait for the clock to stop - examine it for two Postcards. Mail them in the 1st District to get a Megalixir and an Orichalcum. Drop off the Dalmatians you've saved thus far at the Dalmatian House to receive Curaga-G, upgrade your equipment, and head back to Wonderland.
Return to Wonderland
- Items Obtainable: Shell-G, Thundara-G
Stop off at the Queen's Castle and enter the Lotus Forest - jump up the two mushrooms in the faux lake on your left and drop into the clearing. Use Thunder on the nearby Bellflowers to get Shell-G. Jump back out of the clearing and head to the back of the forest where the three mushrooms are - jump onto the smallest, then jump to the left so that you land on the branch with the acorn. Jump again to the door to enter the Bizarre Room, and head through the painting to enter the Secret Place. Shock the flowers to get a Thundara-G. Leave the Lotus Forest, and get back to the Gummi Ship - try your hand at ship building if you like, then travel to the last mystery world on the world map - Deep Jungle.
Deep Jungle
- Items Obtainable: Hi-Potion, Mega-Potion x3, Ether x2, Mega-Ether, Mythril x2, Mythril Shard x3, Orichalcum, Shell-G x2, Fire-G, Esuna-G, Protect-G x2, Aeroga-G x2, Navi-G Piece, Slide 1 - 6, Dalmatians 25 - 36
- Accessories Obtainable: White Fang, Protera Chain.
- Magic Obtainable: Cure
- Keyblades Obtainable: Jungle King
- Trinities: Blue Trinity 9 and 10
- Enemies Encountered: Shadow, Powerwild, Bouncywild
- Bosses Encountered: Clayton, Sabor, Stealth Sneak
Deep Jungle Overview
As soon as you land, you'll be thrust into a boss fight without Donald or Goofy - be prepared.
BOSS FIGHT: Sabor
- Stats:90 HP, 12 ATK, 11 DEF, 15 EXP
Sabor doesn't really do anything other than leap and slap at you, so trudge in and wail on him, using magic and Sonic Blade, and he'll go down quickly. There's not a lot of strategy necessary for this fight.
Deep Jungle Overview II
Jump down from the tree house to the netting, and look under the tree house to find a chest with a Mega-Potion inside. Jump off the netting anywhere into the trees to land in an area with two exits and a Save Point - save your game, then jump on the platform above it to grab a Mega-Ether from the chest. Jump into the stump when you're finished. You'll need to dodge a few branches as you slide down, but that's about it - you'll fall into the Camp, and be reunited with your party members when you enter the tent. You'll also receive a Protect-G. When you pick your party members, pick Goofy and Donald, and use the Trinity outside of the tent to find a chest with a Mythril Shard. Head to the left to find a Blue Trinity behind the table that gives you Dalmatians 34 - 36. Check the barrel near the clothesline to find some HP balls, and sometimes a Potion. Check the grandfather clock near Clayton to get a Recipe Card, then turn and check the base of the flagpole with the British flag on it to find another one. Head to the stove and examine the pot to put a Potion in it, then open the stove door by whacking it and cast Fire to light it - you'll obtain a Hi-Potion. Head to the clothesline, and examine the pink shirt to find a Research Note - turn around and check the globe on the right of the tent to find a second one. The third note is in the record player on the left of the tent. Head over to the lab table and examine the instruments - when it asks you to ice the Potion, cast Blizzard to receive two Ethers. Slides To find Jane's slides, check the following locations:
- Slide 6: Use the boxes to the right of the tent to reach it.
- Slide 1: From slide 6, jump to the top of the tent to reach it.
- Slide 5: Jump from the tent to the white canopy to find it.
- Slide 2: Jump from slide 5's location and look under the white canopy - it's on a dresser.
- Slide 4: In front of the tent on a stack of boxes near a bamboo pole.
- Slide 3: To the right of the tent, to the left of the chalkboard with a drawing of Tarzan on it.
Deep Jungle Overview III
Return the slides to Jane to get Tarzan to agree to take you to Kerchak. As you're leaving, Sabor will jump you again -use the strategy outlined above to beat him - he'll be even easier this time, as Donald and Goofy are back in your party. Heal in the tent after the fight if you want, then head out to the left to enter Hippo's Lagoon. Jump across the water using the hippos as platforms, then jump across the next two hippos to reach a chest with Dalmatians 25 - 27 inside. Turn and jump in the water, and swim to the small island on your right - jump into the low trees to collect a Mega-Potion. Turn and look to spot a chest in the distance, and jump to the closer platform on the right of the chest. Jump across to the chest to collect the Esuna-G. Head back to the water and swim back to the entrance. There's a vine on the tree you can use to climb up to reach the Vines area. Save your game, and jump onto the first vine by selecting the "jump on" option. Swing across to the first platform, and then swing across to the chest to grab a Mythril. Swing to the next set of vines, then swing to the other vines on your right when you land. This takes you to the Vines 2 area. Kerchak leaves without talking to you, and he seems to be headed for the tree house. Swing across to the other platform and jump across the gap to reach a chest with Dalmatians 28 - 30 inside. Swing back to where Donald and Goofy are waiting, then climb the vine on the side of the tree to reach the Climbing Trees area. Follow the path to the Blue Trinity, and use it to find Dalmatians 31 - 33. Head through the door on the right to find a Save Point you can use - head across the Treetop area to reach the Tunnel area to find the Save Point. Head back to the Trinity and through the door next to it. After the cutscene, stay inside the tree house and look for broken steps - jump up them by swinging the Keyblade at the top of your jump. Head through the hole in the wall, and then head left until you reach a dead end. Climb the ladder, and at the end of it you'll be on the roof of the tree house. Open the chest to get a Protera Chain, then walk to the edge of the roof and use first-person view to spot a wooden plank with no string at the end of it. Jump in that direction so that you fall through the trees and end up in the Cliff area. Again, you'll be ambushed by Sabor - you should have a problem with him at this point. Climb a nearby vine to reach a higher platform that holds a Mythril Shard and a Mega-Potion, then head back to Camp and enter the tent. Heal and save your game, then head outside. You'll fight two new enemies - the Powerwild(30 HP, 12 ATK, 11 DEF, 4 EXP), and the Bouncywild(30 HP, 12 ATK, 11 DEF, 4 EXP). Both are agile and can block your attacks, but they shouldn't be too difficult to defeat. You'll need to save some gorillas from these two new enemies - every time you save a gorilla, it'll give you an item. The one in Camp gives you a Protect-G, the one in the Bamboo Thicket will give you a Fire-G, the one in the Cliff area gives you an Aerora-G, as does the one in the Climbing Trees area. The last gorilla, in the Tree House, will give you a Shell-G. Once you save all the gorillas, head back to Camp, enter the tent to heal and save your game, then talk to Jane. You'll hear a gunshot - head back to the Bamboo Thicket area, and Sabor will ambush you for the last time.
BOSS FIGHT: Sabor II
- Stats: 180 HP, 12 ATK, 11 DEF, 150 EXP
- Drops White Fang when defeated
He's a bit faster and a bit tougher this time around. He also has more HP, and can now jump into the bamboo and out the other side at you - use the same strategy as before, and he'll still fall as easily. You'll be automatically healed at the end of the fight, so just lay into him for a quick fight. After you defeat Sabor, you'll receive the White Fang.
Deep Jungle Overview IV
Defeat the enemies you encounter as you work your way back to the Camp, and enter the tent. You'll discover that Jane is at the Tree House - you need to reach her, so head to Hippo's Lagoon, jump across the hippos, and climb the vines up to the Climbing Trees area. Jane and Terk are caged up, and the cage is blocking your path - lock-on to the fruit thing and attack until you hear a chime. You can fight the continuously spawning Powerwilds to grind for some levels if you wish. If you want to keep them from spawning in, cast Blizzard on the five black flowers in the area. Enter the Treetop area and cross over to the Tunnel area, then use the stump to slide down to the Camp. Heal in the tent, save your game, and get ready for the next boss fight - replace Donald with Tarzan, and remove Healing Herb and Wind Armor from Tarzan's equipped abilities. Instead, use Critical Plus in both empty slots and give Goofy and Tarzan a lot of restorative items. Move through the Bamboo Thicket to the Cliff - you'll encounter Clayton and some Powerwilds. Defeat the Powerwilds while avoiding Clayton's gunshots, then attack Clayton. In a few hits, he'll drop, and you'll begin the boss fight proper.
BOSS FIGHT: Clayton and Stealth Sneak
- Clayton: 250 HP, 12 ATK, 11 DEF, 240 EXP
- Drops Cure Magic when defeated
- Stealth Sneak: 750 HP, 12 ATK, 11 DEF, 30 EXP
- Drops Mega-Potion when defeated
The first thing you need to focus on is depleting the Stealth Sneak's life down a bar. This cause it to become visible, making the whole fight go a lot smoother from the get go. It moves a bit too quickly to predict any of its kick attacks, so your best bet is to keep hitting it and healing whenever needed. During the whole battle, watch for the glowing green energy attack from the Sneak. It's very fast, but if you're staying in close and using a good deal of aerial combos, you won't usually get hit. The best thing to do is to keep close, but if you do want to fight the battle from a bit off, Clayton will be shooting at you, which is easily predicted by him saying "Gotcha!" If you're in this position, it's good to use a Dodge Roll to avoid the shot, but all in all, you're better off in close-combat. A little while into the battle, Clayton will fall off of the Stealth Sneak and it will be stunned. It's at this point that you need to focus on the stunned Sneak, attacking it as much as you can in an attempt at finishing it off. Reason being, it will have a new attack where its eyes will glow white and homing energy balls will follow Sora. The best you can do to avoid them is to try to stay close to the Sneak, once again using aerial combos. Once in a while, for no apparent reason, the Stealth Sneak won't accept damage from any attack that you use. Take this time to heal and possibly focus on Clayton a little. However, more often than not Clayton will use Potions around this time to heal himself. If you can manage to bring down Clayton this time, the battle will end--far more easily accomplished when not playing on Expert. Once you have the Stealth Sneak defeated, whoever else is in your party should have taken enough health off of Clayton to bring him into critical condition. Watch out for his gun, as always, but a few hits should finish him off. After you defeat both Clayton and the Stealth Sneak, you will receive Cure.
Deep Jungle Overview V
Now that you have Cure, you should be focusing on using it instead of your Potions. Kerchak will thank you for saving the gorillas by throwing you onto the cliff side - enter the Waterfall Cavern from there. Head to the end of the path, and jump to the ledge with a tiny waterfull to get a Mythril Shard. Turn and jump to the other platform that has a chest to obtain a Shell-G. From there, jump up to obtain a Mythril. Crawl along the ivy on the way to find another chest with an Orichalcum. Climp up the vine in the alcove a bit, then jump backwards to another platform. From there, jump to the ledge with green ivy, then turn and jump to yet another ledge. Now, jump across and enter the ??? area on the right. You'll seal the keyhole to Deep Jungle, and obtain a Navi-G Piece and a new keyblade, the Jungle King. You'll also gain the ability to use Red Trinities. Back at the World map, upgrade your Gummi Ship if you're so inclined, then head back to Traverse Town.
Return to Traverse Town III
- Items Obtainable: Earthshine, Old Book, Firaga-G, Thundara-G, Comet-G, Warp-G, Navi-G Piece, Dalmatians 4 - 6 and 10 - 12
- Magic Obtainable: Aero
- Summons Obtainable: Simba
- Trinities: Red Trinity 1, 2, and 3
- Enemies Encountered: Shadow, Soldier, Large Body, Blue Rhapsody, Red Nocturne, Yellow Opera, Green Requiem, Air Soldier
- Bosses Encountered: Guard Armor, Opposite Armor
Settle down in the 1st District to begin the next leg of your journey. Grab some Potions and Ethers if you need them, and sell any extra items you have for some munny. Head to the left of the Accessory Shop in the alley you started the beginning of the game in and find the Red Trinity - use it to enter a blocked-off section of the Alleyway. Check the chest here to receive Dalmatians 4 - 6, then return to the 1st District. Enter the 2nd District and fight the Heartless that appear. There are two new enemy types - the Yellow Opera(24 HP, 15 ATK, 12 DEF, 3 EXP), and the Green Requiem(15 HP, 15 ATK, 12 DEF, 4 EXP). Take out the Green Requiems first, as they'll heal the other enemies, then focus on the rest and perform a clean up. Enter the Dalmatian's House and collect the Firaga-G for saving the puppies so far, then head through the house to reach the Alleyway. Kill all of the enemies here, then head to the grate and use the Red Trinity beside it to open a door to the Secret Waterway. Swim forward to find Aerith and Leon - talk to Leon until he suggests you talk to Cid, and he'll hand you the Earthshine Gem. Check the stairs behind the two to find a chest with Dalmatians 10 - 12 inside, then exit. Go back into the Dalmatian's House to grab a Thundara-G, then exit to the 2nd District and talk to Cid at the Accessory Shop. He'll install your Navigation Gummi if you agree to take the Old Book to Merlin. Head to Merlin's by way of the 3rd District and you'll fight another new enemy type - the Air Soldier(33 HP, 15 ATK, 12 DEF, 5 EXP). Use aerial combos to put a hurt on them, then continue to Merlin's. When you arrive, talk to Merlin, then give the Fairy Godmother the Earthshine Gem to gain the ability to summon Simba. Head back to the 3rd District to talk to an old friend, then head upstairs near the entrance to the 2nd District and talk to Cid inside the house with the lights on. He'll give you a Warp-G, which keeps you from having to manually fly to worlds you've already visited. Head back to the 2nd District and enter the Gizmo Shop - kill off all the enemies, then exit through the back door and climb up to the roof. Defeat the foes here, then use the Red Trinity on the wall - pull the rope inside three times to reveal a keyhole; unfortunately, when you jump down, you'll be in a battle against the Guard Armor again. Try to be at least level 20 by this point, and have Cure mapped to a shortcut key. Head through the 3rd District to avoid getting near the keyhole and triggering the fight so you can save your game. It also lets you return to the Accessory Shop if you waited til the last minute to shop. When you're set, start the battle and when you cause a bit of damage, Guard Armor will transform into a new foe - the Opposite Armor.
BOSS FIGHT: Opposite Armor(Traverse Town)
- Stats:Arm: 135 HP, 15 ATK, 12 DEF, -- EXP
- Drops HP balls when defeated
- Leg: 135 HP, 15 ATK, 12 DEF, -- EXP
- Drops HP balls when defeated
- Body: 900 HP, 15 ATK, 12 DEF, 390 EXP
- Drops Aero Magic when defeated
Opposite Armor might just seem like a big version of its lesser kin, but it is quite a bit more deadly. Concentrate on the limbs. If you do so, you will lessen the number of attacks at its disposal. If a pair of limbs is present, they will connect with the head of the Opposite Armor and spin very quickly. Your safest bet in this case is to Dodge Roll away, but if you want some tech points, you can try to strike the falling limbs. Your main focus should be to destroy the limbs with the least HP so you won't see quite as many of those attacks. An attack to watch out for especially would be when the torso disconnects from the body. It will shoot beams of energy at you and do a goodly amount of damage. Hit it with your Keyblade as soon as you see it coming towards you, thus causing the energy to dissipate with no reflected damage. Something to watch out for is that the torso seems to be invulnerable unless the head is attached. Take full advantage of the many HP balls the defeated limbs drop and don't bother summoning Simba: he's a bit more trouble than he's worth in this particular battle. After you defeat Opposite Armor, you'll receive Aero Magic.
After Opposite Armor
You'll learn the Aero spell, which is extremely useful. Once you seal the keyhole for Traverse Town, you'll get another Navi-G Piece, which comes in handy. Return to the 1st District to get a Comet-G from Cid, and he'll also open up the Gummi Shop, where you can buy a COM. LV2, which lets you use more Gummi Blocks in building your ship. Enter the Accessory Shop to see a scene with Pinocchio, then head back to Merlin's and examine the book in the corner to find the Hundred Acre Wood.
Hundred Acre Wood
- Items Obtainable: Mega-Ether, Elixir, Mythril Shard
Enter the area on the right, and you'll talk to Pooh - when you're done, open the chest in the log he was sitting on to find a Mythril Shard. Exit by walking out of any of the map's sides, and walk to the left side of the book to find Pooh's House. Enter it. When you enter the area, before you go into the house, run around back and hit the chimney to make a chest appear inside the house. Enter the house, and grab the Mega-Ether from the chest that fell, then check the cabinet to find an Elixir. While you're there, check the cuckoo clock and open the window if you want. When you leave, Owl will explain what to do to unlock further areas of the Hundred Acre Wood. Return to the World Map, and check the compass in the upper right corner of the book to return to Traverse Town. Board the Gummi Ship and head back to the Coliseum to enter the new Phil Cup.
Coliseum - Phil Cup
- Items Obtainable: AP Up, Mythril Shard
- Magic Obtainable: Gravity
- Enemies Encountered: Powerwild, Soldier, Large Body, Blue Rhapsody, Red Nocturne, Armored Torso, Yellow Opera, Green Requiem, Shadow, Hammerlegs, Guantlets
Talk to Phil when you get inside and he'll let you choose to enter the Phil Cup. You can only choose to enter it with Donald and Goofy for now, but don't worry - it's the easiest of the Cups. Equip MP Haste and MP Rage, if you can, and use Blizzard to help yourself out. Below are the Seeds, and what enemies you'll encounter.
- Seed 9 - Jungle Vice: Powerwild x4, Soldier x3
- Seed 8 - Monkey & Magic: Powerwild x1, Green Requiem x2, Red Nocturne x2, Yellow Opera x5
- Seed 7 - Big Feet: Hammerlegs x1, Powerwild x4
- Seed 6 - Magic Alert: Red Nocturne x5, Yellow Opera x5
- Seed 5 - Nightwalkers: Large Body x1, Powerwild x5
- Seed 4 - Hard Hitters: Gauntlets x1, Blue Rhapsody x3, Shadow x4
- Seed 3 - Indomitable: Large Body x2, Green Requiem x6
- Seed 2 - Wild Corps: Guantlets x1, Hammerlegs x1, Powerwild x4
- Seed 1 - Shadow Battaliion: Armored Torso x1, Yellow Opera x4, Blue Rhapsody x4
After you fight through all 9 seeds, you'll receive Gravity. If you talk to Phil again, you can re-enter the Phil Cup with only Sora - this is harder, but if you have enough Potions and Cure on a shortcut key, you'll be fine. If you beat the Cup with only Sora, you'll receive a Mythril Shard. Talk to Phil again, and you can enter the tournament with a time limit - complete it in less than 3 minutes to receive an AP Up. When you're finished, head through the gates and use the new Warp-G to travel to Deep Jungle.
Return to Deep Jungle
- Items Obtainable: Megalixir, Power Up, Defense Up, AP Up, Orichalcum
Get off the ship at the Tunnel area, and check the mini-game that's opened. Hop into the log to begin Jungle Slider.
Jungle Slider Mini-Game
- Stage 1 - Green Serpent: The first three fruits are on the left side, and the next three are on the right side, after you go around the curve. The next three are towards the middle, and right after you will need to jump over two branches in a row. You'll need to jump over a third one a bit after, and you will land next to the last fruit. Hold left after the last fruit to enter the new area, and you'll receive an AP Up for collecting all ten fruits.
- Stage 2 - Splash Tunnel: The first three fruits appear in the middle, almost as soon as you start. The next three are in the middle as well, so dodge all the stalagmites until you enter a large open area - the next three require some skill, and after the last of the set, take a hard right to get the last fruit that's behind a pillar. Keep to the left to enter the next area, and you'll receive an Orichalcum for collecting all twenty fruits so far.
- Stage 3 - Jade Spiral: - the first three are easy enough to find, and so are the next three - just stay on the left for the second set. After them are the next three, in the middle of the track. The last one is simple to obtain as well, and stay on the right to enter the next area after you collect it. You'll receive a Megalixir for collection all thirty fruits so far.
- Stage 4 - Panic Fall: Four fruits are at the beginning of this track - the first three are simple enough to spot, but the fourth one is behind a branch. The branch won't hurt you, so don't be distracted by it. You'll go through some sharp corners and find six more fruits that need some deft maneuvering to obtain - stay right for the first two, then head left for the last four. Take a left at the fork to enter the new area, and you'll receive a Defense Up for grabbing all forty fruits so far.
- Stage 5 - Shadow Cavern: All ten of the fruits on this track are instantly in front of you - they are still a bit difficult to get, however. Hold back to slow down to make things easier, and you'll receive a Power Up for grabbing all the fruit in Jungle Slider.
- You'll land in the Cavern that Kerchak threw you into - from there, head to the Camp, then to Hippo's Lagoon. Climb the ivy on the tree to enter Vines, then talk to the nearby flower to start the Vine Jump mini-game.
Vine Jump Mini-Game
- Course 1 - Jump Course: When yous tart, jump across the vines in front of you, and when you land, make a turn to the left to spot the next vine. Swing across, land on the platform, run straight to reach the next set, and swing across to the next platform. Trun tot he right and swing across the vines to land on a platform that takes you to Vines 2. There, swing across and land on the platform, then turn and jump back on the vine you just came from - it will swing towards a new vine. At the end of these vines is the finishing platform.
- Course 2 - Trap Course: This course is a test of your reflexes - how smoothly you can jump between vines without staying on them too long. The lighter color of the vines means that you'll fall off after you've missed your chance - even then, it's not that difficult to negotiate.
- Course 3 - Acrobatic Course: This is a reaction course - there's many light-colored ropes, but you'll need to focus more on the command bar. It may take a couple tries to get adjusted, but you'll eventually get the timing down.
- Course 4 - Expert Course: This is just a harder version of the "Jump Off" and "Jump Next" commands, with all the vines being light-colored. Again, it may take a couple of tries, but eventually you'll have the hang of the timing and complete this one.
When you're through playing through these mini-games, head back to the ship and fly towards Wonderland - when you spot it, head into the warp hole to wind up in Agrabah.
Agrabah
- Items Obtainable: Mega-Potion x4, Mega-Ether x4, Elixir x2, Megalixir x1, Cottage x3, Power Up x1, Defense Up x1, Torn Page x1, Mythril Shard x3, Mythril x1, Shell-G x3, Thunder-G x1, Dispel-G x1, Ansem's Report 1, Dalmatians 37 - 39 and 52 - 54
- Accessories Obtainable: Fira Ring, Protera Chain, Protega Chain, Ray of Light, Thundara Ring
- Magic Obtainable: Blizzara, Fira
- Keyblades Obtainable: Three Wishes
- Summons: Genie
- Abilities: Green Trinity
- Trinities: Blue Trinity 11 and 12, Red Trinity 4, Green Trinity 1
- Enemies Encountered: Shadow, Yellow Opera, Bandit, Spider Pot, Air Soldier, Green Requiem, Fat Bandit, Black Fungus
- Bosses Encountered: Pot Centipede, Cave of Wonders, Jafar, Genie Jafar
Agrabah Overview
You'll come across a new enemy type in this area - the Bandit(39 HP, 18 ATK, 15 DEF, 7 EXP), who's easily defeated if you have Counterattack equipped. If not, wait until they pause just before attacking and combo them. Defeat all the enemies in the first area, and check to the right of one of the marketplace stalls to find a Mega-Potion. Across from the alcove with the chest is another with a stack of crates - climb them and open the chest you find to obtain a Mega-Ether. A door in this area will lead to a Storage room, so head in and break the destructible items to find munny, then check the chest for another Mega-Potion. Head back outside to the Main Street area, and and smash pots as you go along. Some of them are a new enemy, Spider Pots(21 HP, 18 ATK, 15 DEF, 2 EXP), which are easy to defeat. They also drop quite a bit of munny, so be sure to clear the area of them. As you continue, look for a yellow pot with a plank over it - use it to jump up a set of platforms until you're standing on one of the canopies. Jump acorss the street to another canopy, and from there jump down and to the right to reach a ledge holding a Mega-Ether. Jump down and enter the Alley on the other side. Jafar releases some Bandits, but they aren't difficult - defeat them, then use the crates to get to the upper level. There's a chest here with a Mega-Potion, and a keyhole to the right that opens a door higher up. To reach the door, jump over the window shutters to the other side, and be careful while standing on the shutters - they fall off if you stand on them for a certain amount of time. The door will lead you back to the Main Street area. Jump down from the canopy and head to the small door with a pole on the inside - this leads to Aladdin's House. There's a Save Point there, and two chests; they contain Dalmatians 37 - 39 and a Megalixir. Free Carpet from under the bureau by selecting the "Move" option. You can also move the other bureau on the left of the door leading to the Plaza to find a keyhole - use it to unlock another door, then exit back to the Plaza. Use the window shutters to jump across to the platform, and jump to the chest from there. There are Spider Pots along the way, so be cautious. Open the chest to find a Cottage, then jump back across and enter the now-unlocked door to Main Street. Jump on the crates to reach the upper platform, from which you can jump to a chest containing Shell-G. Now, head back to the Plaza and go to the Desert - Carpet will offer you a ride; take it. You'll arrive just as Aladdin is drowning in quicksand, and more Bandits will appear to stop you from interfering. Dispatch them, and Aladdin will pull himself out of the quicksand. You can now change party members if you like, but there's a Trinity coming up, so leave your party alone for a bit. When you return to Agrabah, most of the pots will now be Spider Pots, some of the streets are blocked, and you'll encounter a new enemy type, the Fat Bandit(240 HP, 18 ATK, 15 DEF, 20 EXP). Fat Bandits breathe fire and can't be hurt from the front, so be quick about using combos on their backsides before getting away from their fire attacks. Gravity works well against them. In order to get around, you'll want to use the doorways on the rooftops. Some are locked, and you'll need to find the keyholes on the walls to unlock them. Kill off the enemies here, and use the crates in the corner to jump tot he roof of the building. Look across the street to spot the first door - jump across and enter the Alley. From the Alley, jump across the shutters again to reach the next door which leads to Main Street. When you arrive, drop down and decimate the enemies here, then find the pot with the plank on it and use it to jump to the roof of the building. Keep climbing until you reach the canopies in front of Aladdin's House, then run to the end where the large red one sticks out, and use this to jump across to the lower door. Now that you're in the Bazaar, drop down to the middle of the area and kill off the enemies. Use the Blue Trinity to find a Mega-Ether and munny, then jump back to the entrance, and acros some shutters to find a chest with a Shell-G. There's another chest on the upper platform that has a Fira Ring in it, and a keyhole near that chest that opens a locked gate. Head back to Main Street, kill off the enemies that appear, and move up the pole into Aladdin's House - save your game, and stock up your party and equip what you need. Head back to Main Street, and use the pot with the plank to reach the canopies again - jump from the blue one to the yellow one to reach a door that's now unlocked, and try to be level 25 or higher before entering this area.
BOSS FIGHT: Pot Centipede
- Stats:600 HP, 18 ATK, 15 DEF, 250 EXP
- Drops Ray of Light when defeated
Right when the battle starts, use the auto lock feature, thus targeting the creature's head; however you also want to destroy all of the other pots roaming about--they will form with the head and tail to make a giant Pot Centipede and that is something that you certainly do not want to deal with. For the pots, use Blizzard to destroy great numbers of the stray pots. After that ceases to be effective, break them with physical attacks. Once you have the Spider Pot number down, cast Aero on Sora and focus on the tail of the Centipede. Without the annoying Spider Pots, everything should go a bit quicker. If the centipede has a chance to get fully formed, Thunder or Blizzard will break apart the creature's body when used on its midsection. When most/all of the Spider Pots are gone, you've still got the head and tail left. They share the same HP bar, so you focus doesn't have to be on cutting down just one. They rarely attack at the same time, but both will attack you. A good strategy is to keep switching between the two and deal a lot of damage while avoiding receiving as much as possible. If it's too difficult, try equipping Counterattack before the fight and hit the centipede's face repeatedly. Eventually, this may break the creature apart and grant you HP balls. After you defeat Pot Centipede, you'll receive Ray of Light.
Agrabah Overview II
Head back to Aladdin's House to rest up and save your game. There's a merchant here that you can use to restock your dwindling inventory if you need it. When you're through, head down the hole on his left, and jump across to the yellow canopy to reach the Palace Gates. Look to the left of the entrance to find a chest - you can reach it by jumping from the canopy to collect the Protera Chain. Go all the way back to the Plaza and save in the Storage Room(the Pot Centipede broke the barriers, so getting around isn't difficult anymore), and place Cure and Aero on shortcut keys. Head out to the Desert, and Carpet will take you to your next boss fight.
BOSS FIGHT: Cave of Wonders
- Stats:380 HP, 18 ATK, 15 DEF, 400 EXP
When the battle starts, the tiger head will summon Heartless to attack you. While annoying, this will give you the opportunity for HP balls once you defeat them. Start off by walking up the mane. It's a bit tricky, but try to get Sora jammed in the corner of one of the eyes; while difficult, it is a great position to be in. If you can't get him quite there, don't sweat it. Just find a good position to be in. Once up here, cast Aero and keep it on Sora. The Cave of Wonders will shoot slow moving energy beams, but they won't typically hit or bother you here. However, the swords thrown from the Bandits will--unless, that is, you have that wind shield up. On occasion, the Cave will throw you off. Wait, kill a few enemies and once the Cave buries its nose again, climb back on. (Unfortunately, once the Cave starts flailing about, it becomes a bit difficult to climb back on the mane) Each of the eyes is exactly half of the HP value of the boss. Only attack the eyes when glowing! You're wasting your time if the eye you keep hitting is not doing so.
Agrabah Overview III
Once you defeat the Cave, you can enter it. Don't fall off the cliff as you fight the enemies - if you do, head up the stairs to get back to the Entrance. Grab the Mega-Ether from the chest here, then head through the door to the Hall area. When you reach the stairs with the three water spouts, check on the left and use the barrel to jump to the ledge overhead - grab the Elixir, then bypass the stairs. Defeat the enemies, and look for a ledge on the platform in the middle of the area. From there, jump to the chest and grab the Mythril Shard inside. Head back near the beginning of the area, and look for some stairs in the pit - there's a water spout attached to the pillar you can use to reach the stairs. Enter the Bottomless Hall, and check the chest for a Mega-Potion before pushing the stone slab off the cliff. Return to the Hall and jump across to the left-hand platform, then look to the right to find a door leading to the Bottomless Hall. On the right as you enter is an Elixir on a pillar. Hop back from the pillar and jump on the water spout to reach the upper platform - check the chest to grab a Cottage, and defeat the enemies before entering the Treasure Room. Kill off all the enemies here first, then use the Red Trinity to collect a Mythril Shard and some munny. There's a green chest atop the idol that holds a Defense Up. From there, turn and jump to the pile of gold for another chest containing a Mythril Shard, and a chest on the walkway before you containing a Shell-G. Return to the Hall, and take the stairs on your l