Editing The Caribbean

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==Development==
==Development==
The developers wanted at least one live-action world in ''Kingdom Hearts III'', and The Caribbean was chosen because ''Pirates of the Caribbean'' films had interesting gameplay opportunities and the characters' designs lent themselves well to computer graphics.<ref>'''''Venturebeat''''': "[https://gamesbeat.com/kingdom-hearts-iii-director-explains-why-pirates-of-the-caribbean-is-back/ Kingdom Hearts III director explains why Pirates of the Caribbean is back]", '''Nomura:''' "At the same time, I’ve always wanted to have at least one live-action world in Kingdom Hearts III. When we were looking at all these different live action titles, Pirates of Caribbean was one of the most interesting worlds, one that we thought we could create interesting gameplay around[...] Another reason was, because we wanted to have more realistic characters in the live action worlds — even more realistic than before — we thought that the Pirates of the Caribbean characters were unique enough in their details that we’d be able to re-create it as closely as possible with computer graphics."</ref> The world is based primarily on the third film, ''At World's End'', because the second film, ''Dead Man's Chest'', ended on a cliffhanger and would not facilitate a Davy Jones battle.<ref>'''''Venturebeat''''': "[https://gamesbeat.com/kingdom-hearts-iii-director-explains-why-pirates-of-the-caribbean-is-back/ Kingdom Hearts III director explains why Pirates of the Caribbean is back]", '''Nomura:''' "If we went with the second movie, then the story kind of ends in the middle. It doesn’t really make sense for us, because we’d have to end it in the middle as well. With At World’s End, I felt like there’s more dynamic action to it. Just looking at it from that perspective, it’s a better fit. I also wanted to show the battle with Davey Jones and make it as dynamic as possible, and to do that it had to be the third movie."</ref>
The developers wanted at least one live-action world in ''Kingdom Hearts III'', and The Caribbean was chosen because ''Pirates'' films had interesting gameplay opportunities and the characters' designs lent themselves well to computer graphics.<ref>'''''Venturebeat''''': "[https://gamesbeat.com/kingdom-hearts-iii-director-explains-why-pirates-of-the-caribbean-is-back/ Kingdom Hearts III director explains why Pirates of the Caribbean is back]", '''Nomura:''' "At the same time, I’ve always wanted to have at least one live-action world in Kingdom Hearts III. When we were looking at all these different live action titles, Pirates of Caribbean was one of the most interesting worlds, one that we thought we could create interesting gameplay around[...] Another reason was, because we wanted to have more realistic characters in the live action worlds — even more realistic than before — we thought that the Pirates of the Caribbean characters were unique enough in their details that we’d be able to re-create it as closely as possible with computer graphics."</ref> The world is based primarily on the third film, ''At World's End'', because second film, ''Dead Man's Chest'', ended on a cliffhanger and would not facilitate a Davy Jones battle.<ref>'''''Venturebeat''''': "[https://gamesbeat.com/kingdom-hearts-iii-director-explains-why-pirates-of-the-caribbean-is-back/ Kingdom Hearts III director explains why Pirates of the Caribbean is back]", '''Nomura:''' "If we went with the second movie, then the story kind of ends in the middle. It doesn’t really make sense for us, because we’d have to end it in the middle as well. With At World’s End, I felt like there’s more dynamic action to it. Just looking at it from that perspective, it’s a better fit. I also wanted to show the battle with Davey Jones and make it as dynamic as possible, and to do that it had to be the third movie."</ref>


==Settings and Areas==
==Settings and Areas==

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