Editing Talk:Backslide
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On the opposite, [[Hunny Blasters]], a clone of Double Arrowguns, has Sliding Shot equipped but has slightly different mechanics for it (no Backslide, Barrier used when stationary). | On the opposite, [[Hunny Blasters]], a clone of Double Arrowguns, has Sliding Shot equipped but has slightly different mechanics for it (no Backslide, Barrier used when stationary). | ||
When looking in the game files for the list of animations for each formchange, both Double Arrowguns and Mirage Staff have animation slots for Backslide (under the name "BackSlide") with the corresponding animations loaded in, exactly like Magic Launcher and Twin Yo-Yos. I suspect that Backslide not being listed in their form action lists (despite having anims for it) is an oversight from the devs… | When looking in the game files for the list of animations for each formchange, both Double Arrowguns and Mirage Staff have animation slots for Backslide (under the name "BackSlide") with the corresponding animations loaded in, exactly like Magic Launcher and Twin Yo-Yos. I suspect that Backslide not being listed in their form action lists (despite having anims for it) is an oversight from the devs… | ||
:I'm not sure I'd call it an oversight from the devs. It sounds like the Backslide animation is part of the Sliding Shot and Avatar Shift abilities, except for Hunny Blasters, I suppose. {{User:TheSilentHero/Sig}} 17:27, 20 June 2025 (UTC) | :I'm not sure I'd call it an oversight from the devs. It sounds like the Backslide animation is part of the Sliding Shot and Avatar Shift abilities, except for Hunny Blasters, I suppose. {{User:TheSilentHero/Sig}} 17:27, 20 June 2025 (UTC) | ||
:: That would make sense then! Although that'd mean the in-game descriptions of Sliding Shot and Avatar Shift are surprisingly incorrect (you can use the Backslide animation when out of combat, without shots or clones). | :: That would make sense then! Although that'd mean the in-game descriptions of Sliding Shot and Avatar Shift are surprisingly incorrect (you can use the Backslide animation when out of combat, without shots or clones). | ||
:: I also tested a bit more, and it seems that both Backslide and Offensive Backslide do trigger [[Wall Kick]] on walls (though this is very counter-intuitive, since you need Sora to hit a wall backwards while starting stationary, and thus starting with his back towards the wall). --[[User:Timoram|/Timoram]] ([[User talk:Timoram|talk]]) 18:04, 20 June 2025 (UTC) | :: I also tested a bit more, and it seems that both Backslide and Offensive Backslide do trigger [[Wall Kick]] on walls (though this is very counter-intuitive, since you need Sora to hit a wall backwards while starting stationary, and thus starting with his back towards the wall). --[[User:Timoram|/Timoram]] ([[User talk:Timoram|talk]]) 18:04, 20 June 2025 (UTC) | ||