Editing Status effect

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===Stop===
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. Stop typically freezes the victim's movements, immobilizing them for a period of time. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], and by enemies like the [[Chrono Twister]].
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], and by enemies like the [[Chrono Twister]].


In ''Kingdom Hearts'', if the victim is attacked while Stopped, the total damage is inflicted after the status wears off.
In ''Kingdom Hearts'', this status completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off.


In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise.
In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise.


In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit, instead of when the status wears off.
In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit instead of when the status wears off.


In ''Kingdom Hearts III'', enemies subject to Stop will have their animations considerably slowed down for a period of time; only [[Clock Drill]]'s finisher situation command can inflict it.
In ''Kingdom Hearts III'', enemies subject to Stop will have their animations considerably slowed down for a period of time; only [[Clock Drill]]'s finisher situation command can inflict it.

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