Editing Status effect
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===Stop=== | ===Stop=== | ||
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts'' | The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], and by enemies like the [[Chrono Twister]]. | ||
In ''Kingdom Hearts'', | In ''Kingdom Hearts'', this status completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. | ||
In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise. | In ''Kingdom Hearts Birth by Sleep'', when the player character is afflicted with Stop, they can shorten the duration of the effect by rotating {{button|pspana}} clockwise. | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit | In ''Kingdom Hearts 3D: Dream Drop Distance'', the player gets immobilized and takes the damage when they take each hit instead of when the status wears off. | ||
In ''Kingdom Hearts III'', enemies subject to Stop will have their animations considerably slowed down for a period of time; only [[Clock Drill]]'s finisher situation command can inflict it. | In ''Kingdom Hearts III'', enemies subject to Stop will have their animations considerably slowed down for a period of time; only [[Clock Drill]]'s finisher situation command can inflict it. | ||