Editing Status effect
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===Electrify=== | ===Electrify=== | ||
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take | The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]]. In ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-'' and in ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members's HP cannot drop below 1, however enemies can be defeated from the discharge. If the protagonist is fighting alone and is victim of the status effect, Electrify has de facto no effect. | ||
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage. | ||