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====Boosting maximum MP====
====Boosting maximum MP====
In ''Kingdom Hearts'', maximum MP increases when leveling up to certain level thresholds. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP.
In ''Kingdom Hearts'', maximum MP may increase upon leveling up. Additionally, equipping some accessories and weapons can boost, or in some cases lower, maximum MP. Sora's initial maximum MP will be 3 if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and 2 otherwise. In ''Kingdom Hearts Final Mix'', by using certain keychains at low levels and/or selecting something other than the Dream Rod in the Dive to the Heart, Sora's maximum MP can be reduced to 1 or even zero. In ''Kingdom Hearts Final Mix'', Sora's maximum MP is 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping three accessories that increase maximum MP by 2.


Sora's initial maximum MP will be three if he chooses the [[Dream Rod]] in the [[Dive to the Heart]], and two otherwise. His maximum MP increases to ten with the Dream Rod at level 66, or eight at level 60 with the Dream Sword or level 66 with the Dream Shield. In ''Kingdom Hearts Final Mix'', Sora can achieve a maximum MP of 19 if the Dream Rod was selected, or 17 otherwise, after reaching a very high level and equipping the [[Diamond Dust]] keychain which increases MP by three along with three accessories that increase maximum MP by two. In ''Kingdom Hearts'', he can only achieve 18 or 16 MP respectively due to Diamond Dust not existing, so Sora has to equip either the [[Spellbinder]], [[Lady Luck]], or [[Ultima Weapon]] keychain. In ''Kingdom Hearts Final Mix'', by using certain keychains at low levels and/or selecting something other than the Dream Rod in the Dive to the Heart, Sora's maximum MP can be reduced to one or even zero - achievable with the [[One-Winged Angel]] keychain which reduces maximum MP by two.
In ''Kingdom Hearts II'', maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120.
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*Metal Chocobo: -1
*Oblivion: -1
*One-Winged Angel -2
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Donald Duck starts with a maximum of three MP at level 1, and increases to ten at level 79. Goofy starts with a maximum of one MP at level 1, and increases to five at level 56.
In ''Kingdom Hearts III'', maximum MP will be increased by gaining [[Bonus Level]]s.
 
In ''Kingdom Hearts II'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. Sora's MP starts at 100, each Bonus Level MP increase increases Sora's maximum MP by 10, and after acquiring all Bonus Level MP increases, MP will max out at 140. On Critical Mode, each increase only improves MP by 5 and it will max at 120. Other characters have a maximum MP of 100 which cannot be increased.
 
In ''Kingdom Hearts III'', Sora's maximum MP will be increased by gaining [[Bonus Level]]s. All characters starting maximum MP values are decreased in Critical Mode. During the main story, each increase improves MP by 5, while MP increases acquired during the story of ''Re Mind'' improve MP by 3. On Critical Mode, each increase only improves MP by 2 during the main story.


===Ability Points (AP)===
===Ability Points (AP)===

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