User:Xelias0/DissidiaKH/Riku: Difference between revisions
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==Battle== | ==Battle== | ||
http://img251.imageshack.us/img251/708/rikucard.png | http://img251.imageshack.us/img251/708/rikucard.png | ||
Riku is a '''Crisis Swordsman''' : he uses quick and powerful combos, but suffers from a lack of defense. This, in turn, allows him to be quickly near death - and then, many of Riku's abilities will activate, as they increase the player's strength as Riku's life decreases. Surprisingly, as Riku is a close-range physical attacker for most Brave Attacks, his HP attacks have an unexpected long range. | Riku is a '''Crisis Swordsman''' : he uses quick and powerful combos, but suffers from a lack of defense. This, in turn, allows him to be quickly near death - and then, many of Riku's abilities will activate, as they increase the player's strength as Riku's life decreases. Surprisingly, as Riku is a close-range physical attacker for most Brave Attacks, his HP attacks have an unexpected long range. |
Revision as of 05:30, 13 March 2010
Scenario
TBD
Battle
Riku is a Crisis Swordsman : he uses quick and powerful combos, but suffers from a lack of defense. This, in turn, allows him to be quickly near death - and then, many of Riku's abilities will activate, as they increase the player's strength as Riku's life decreases. Surprisingly, as Riku is a close-range physical attacker for most Brave Attacks, his HP attacks have an unexpected long range.
Attacks
Brave Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Impulse | Ground | 30 (15) | 160 | Initial | Strikes the enemy once before performing an ascending spinning slash and slamming him to the ground.<br\/>In Ex Mode : Dark Impulse (The power of the attack raises, allowing the opponent to suffer from Wall Rush.) |
Maelstrom (Ground) | Ground | 30 (15) | 160 | Level 4 | Performs an horizontal spinning slash with a wide array.<br\/>In Ex Mode : Dark Maelstrom (Three spins are performed, increasing is size and speed.) |
Dark Shield (Ground) | Ground | 35 (20) | 180 | Level 16 | Guards. If the opponent attacks, counters with multiple sword strikes.<br\/>Additional Effect : Block. |
Helm Split | Ground | 35 (20) | 180 | Level 33 | Slams Keyblade to the ground, unleashing waves of energy to strike the enemy. |
Maelstrom (Midair) | Aerial | 30 (15) | 160 | Initial | Performs an horizontal spinning slash with a wide array.<br\/>In Ex Mode : Dark Maelstrom (Three spins are performed, increasing is size and speed.) |
Barrage | Aerial | 30 (15) | 160 | Level 7 | Strikes the enemy once, then attacks him by throwing his Keyblade, Strike Raid-like.<br\/>In Ex Mode : Dark Barrage (Several copies of the Keyblade are thrown at the opponent. First strike is wider and quicker.) |
Dark Shield (Midair) | Aerial | 35 (20) | 180 | Level 22 | Guards. If the opponent attacks, counters with multiple sword strikes.<br\/>Additional Effect : Block. |
Break | Aerial | 35 (20) | 180 | Level 27 | Jumps towards the enemy and performs a vertical slash.<br\/>In Ex Mode : Dark Break (Automatically chains three, more powerful versions of Break.) |
Brave to HP Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Dark Aura | Aerial | 40 (20) | 200 | Impulse | Slashes the foe seven times, then warps above them and dive down for a final strike.<br\/>Additional Effect: Wall Rush |
HP Attacks
Move | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Dark Firaga | Ground | 40 (20) | 300 | Initial | Sends several fire-shaped dark projectiles towards the enemy. Slow homing. |
Master Hearts (Ground) | Ground | 40 (20) | 300 | Level 34 | Extends Keyblade with darkness before beginning a 7-hit combo. |
Dark Cannon | Ground | 40 (20) | 300 | Initial | Performs a quick strike. If it connects, impales the enemy before blasting him away with a dark explosion. |
Holy Burst | Aerial | 40 (20) | 300 | Initial | Summons a tornado-shaped projectile of light. You can control the direction of the tornado. Deals Light damage.<br\/>In Ex Mode : Inverse Burst (Dark projectiles are fused into the tornado, that draws the enemies in. ) |
Master Hearts (Midair) | Aerial | 40 (20) | 300 | Level 25 | Extends Keyblade with darkness before beginning a 7-hit combo. |
XIII Blades | Aerial | 40 (20) | 300 | Level 41 | Throws multiple swords of light towards the enemy. Slow moving but homing. |
Ex Mode
Riku's Ex Mode is naturally his Dark Form, and it gets many useful abilities. With Regen comes Dark Extend (All attacks increase in range and become Dark-Elemental, some attacks are improved) and Painseeker (power increases as HP decreases).
Riku's Ex Burst is called "Dark Session" : Riku will first blast the enemy with a burst of Dark Firaga, then will unleash his Dark Aura. You will have to press Triangle as Riku strikes the enemy : if done incorrectly, Riku will finish with a more powerful version of his standard Dark Aura finisher (with several dark lightnings). A perfect execution, however, will allow Riku to use "All's End", blasting the enemy with a burst of dark energy.
Ability List
Ability | Type | CP (Mastery) | AP to Mastery | Obtained | Description |
---|---|---|---|---|---|
Ground Evasion | Action | 10 (5) | 60 | Initial | On the ground, push R + X to evade opponent's attack. |
Anti-Counter | Action | 20 (10) | 60 | Master Ground Evasion | When attacking, if your attack is blocked, you perform automatically a Ground Evasion instead of staggering. |
Midair Evasion | Action | 10 (5) | 60 | Initial | In the air, push R + X to evade opponent's attack. |
Ground Block | Action | 10 (5) | 40 | Initial | On the ground, push R to guard against foe's attack. |
Midair Block | Action | 10 (5) | 40 | Initial | In the air, push R to guard against foe's attack. |
Aerial Recovery | Action | 10 (5) | 80 | Initial | When tumbling through the air, press R + X to break fall. |
Air Dash | Action | 10 (5) | 100 | Level 4 | While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range. |
Reverse Air Dash | Action | 10 (5) | 100 | Level 18 | While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range. |
Omni Air Dash | Action | 40 (20) | 300 | Level 40 | Press R + Triangle to dash in any direction. Hold button to extend range. |
Free Air Dash | Action | 30 (15) | 200 | Initial | Press R + Triangle to dash toward opponent. Hold button to extend range. |
Reverse Free Air Dash | Action | 30 (15) | 200 | Level 29 | Press R + Triangle to dash away from opponent. Hold button to extend range. |
Combo + | Action | 10 (5) | 80 | Level 6 | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Combo ++ | Action | 20 (10) | 120 | Master Combo + | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Combo +++ | Action | 30 (15) | 160 | Master Combo ++ | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Combo + | Action | 10 (5) | 80 | Level 12 | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Combo ++ | Action | 20 (10) | 120 | Master Midair Combo + | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Jump Boost + | Action | 10 (5) | 80 | Level 18 | Increases jump strength. |
Jump Boost ++ | Action | 20 (10) | 120 | Master Jump Boost + | Increases jump strength furthermore. |
Double Jump + | Action | 10 (5) | 80 | Level 41 | Increases number of jumps. |
Defender | Extra | 40 (20) | 180 | Level 21 | Lowers physical damage by 20% when you have low HP. |
Bravery Rage | Extra | 35 (20) | 240 | Level 27 | When hit by a HP attacks, gain Bravery equal to 1/10 of total damage. |
Bravery Rage + | Extra | 45 (25) | 300 | Master Bravery Rage | When hit by a HP attacks, gain Bravery equal to 1/5 of total damage. |
Critical Crisis + | Extra | 40 (20) | 200 | Level 68 | Increases critical hit ratio when at low HP. |
Endure | Extra | 40 (20) | 200 | Level 81 | May survive a lethal HP attack with 1 HP. |
Exp Reverse | Extra | 40 (20) | 200 | Level 98 | Experience is gained through taken damage instead of dealt damage. |
Exp to Bravery | Extra | 20 (0) | 180 | Level 100 | Bravery is gained instead of Exp. |
Exp to HP | Extra | 20 (0) | 180 | Level 100 | HP is gained instead of Exp. |
Exp to Ex Force | Extra | 20 (0) | 180 | Level 100 | Ex Force is gained instead of Exp. |
Quotes
- "Here it comes !" (While using Impulse)
- "Come... You give up yet ?" (While using Barrage)
- "Darkness shield me !" (While using Dark Shield)
- "Useless." (While using Helm Split)
- "Surrender !" (While using Maelstrom)
- "My turn !" (While using Break)
- "Behold true power... Surrender !" (While using Dark Aura)
- "It's over !" (While using Dark Firaga)
- "Out of my way !" (While using Dark Cannon)
- "Is that all you've got ?" (While using Master Hearts)
- "Light and Darkness..." (While using Holy Burst)
- "Time's up !" (While using XIII Blades)
- "Welcome, Oblivion !" (While entering Ex Mode)
- "I'm not afraid of the Darkness !" (While beginning Ex Burst)
- "It's over !" (While performing imperfect Ex Burst)
- "It ends here !" (While performing All's End)
Equipment and Accessories
Exclusive Gear
Name | Level | Stats | Effects |
---|---|---|---|
Rebirth's Gear | Exclusive | ATK +20, BRV +115, DEF +15, HP +650 | Martyr's Heart, Critical Ex + Dark Damage +20% |
Battlegen
Target | Condition | Recommended Level | Reward |
---|---|---|---|
Riku | Inflict Break | Level 5 | Dawn Shard |
Riku | Successful HP attack | Level 34 | Dawn Stone |
Riku | Successful HP attack | Level 53 | Dawn Gem |
Riku | Inflict Break | Level 100 | Dawn Crystal |