Editing Situation Command
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Hitting enemies increases the form value by a certain amount, determined by the attack used. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second. | Hitting enemies increases the form value by a certain amount, determined by the attack used. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second. | ||
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. Besides the normal passing of time, the timer of Situation Commands can be reduced by the [[Time Break]] status effect. Attacks inflicting this status will deplete the timer of all Situation Commands currently available above the Command Menu. This status will also reduce the timer of a currently active Formchange Finish command, and, if inflicted by | The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. Besides the normal passing of time, the timer of Situation Commands can be reduced by the [[Time Break]] status effect. Attacks inflicting this status will deplete the timer of all Situation Commands currently available above the Command Menu. This status will also reduce the timer of a currently active Formchange Finish command, and, if inflicted by [[Game:Yozora|Yozora]]'s Time Break attack, may reduce the timer of the current Link Summon's or Attraction's Finish command. Formchanges, Link Summons and Attractions whose Finish command ends up fully depleted as a consequence will be interrupted. | ||
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In ''Kingdom Hearts III Re Mind'', the "Form Charge" [[EZ Code]] will steadily increase the player's Situation Command meter when active, and will always produce a specific command type depending on the player character: | In ''Kingdom Hearts III Re Mind'', the "Form Charge" [[EZ Code]] will steadily increase the player's Situation Command meter when active, and will always produce a specific command type depending on the player character: | ||
* For Sora, a Formchange command corresponding to his | * For Sora, a Formchange command corresponding to his currently Keychain will be generated; | ||
* For Riku, [[Double Duel]] and [[Dark Firaga]] will always be generated during the Demon Tower boss fight alongside King Mickey and during later boss fights, respectively; | * For Riku, [[Double Duel]] and [[Dark Firaga]] will always be generated during the Demon Tower boss fight alongside King Mickey and during later boss fights, respectively; | ||
* For Aqua, a Formchange command for [[Spellweaver]] will always be produced; | * For Aqua, a Formchange command for [[Spellweaver]] will always be produced; | ||