Editing Situation Command
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 11: | Line 11: | ||
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the {{nihongo|'''form value'''|フォーム値|fōmu-chi}}, with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. | Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the {{nihongo|'''form value'''|フォーム値|fōmu-chi}}, with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. | ||
Hitting enemies increases the form value by a certain amount | Hitting enemies increases the form value by a certain amount. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second. | ||
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. Besides the normal passing of time, the timer of Situation Commands can be reduced by the [[Time Break]] status effect. Attacks inflicting this status will deplete the timer of all Situation Commands currently available above the Command Menu. This status will also reduce the timer of a currently active Formchange Finish command, and, if inflicted by {{ns|Game|Yozora}}'s Time Break attack, may reduce the timer of the current Link Summon's or Attraction's Finish command. Formchanges, Link Summons and Attractions whose Finish command ends up fully depleted as a consequence will be interrupted. | The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. Besides the normal passing of time, the timer of Situation Commands can be reduced by the [[Time Break]] status effect. Attacks inflicting this status will deplete the timer of all Situation Commands currently available above the Command Menu. This status will also reduce the timer of a currently active Formchange Finish command, and, if inflicted by {{ns|Game|Yozora}}'s Time Break attack, may reduce the timer of the current Link Summon's or Attraction's Finish command. Formchanges, Link Summons and Attractions whose Finish command ends up fully depleted as a consequence will be interrupted. | ||