Editing Premium Menu
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** Young Xehanort's battle is fairly easy as his HP pool is small, all but one of his attacks can be blocked, and his ultimate moves can be skipped extremely quickly. | ** Young Xehanort's battle is fairly easy as his HP pool is small, all but one of his attacks can be blocked, and his ultimate moves can be skipped extremely quickly. | ||
* From here, there is a good amount of flexibility to turn off a few codes, to make the remaining fights easier. The total PRO Code merit score should now be about 225,000 points. | * From here, there is a good amount of flexibility to turn off a few codes, to make the remaining fights easier. The total PRO Code merit score should now be about 225,000 points. | ||
** The goal is 365,125 points, so assuming one doesn't want to fight Xion and Master Xehanort, the remaining 9 data fights will need to grant a minimum of 15,570 points each. Since data battles have a base of 500 points and each star is worth 1.25x that, this means each PRO Code star equates to 625 points. Therefore, each of the remaining battles will require at least 25 stars' worth of codes turned on (15,625 each) | ** The goal is 365,125 points, so assuming one doesn't want to fight Xion and Master Xehanort, the remaining 9 data fights will need to grant a minimum of 15,570 points each. Since data battles have a base of 500 points and each star is worth 1.25x that, this means each PRO Code star equates to 625 points. Therefore, each of the remaining battles will require at least 25 stars' worth of codes turned on (15,625 each). Earning more than those milestones in any fight will add some leeway for the ones left. | ||
** Alternatively, if one wants to continue fighting bosses with all PRO Codes on, then only 5 more need to be defeated, and the last would only need 25 stars' worth of codes (15,625 points). | ** Alternatively, if one wants to continue fighting bosses with all PRO Codes on, then only 5 more need to be defeated, and the last would only need 25 stars' worth of codes (15,625 points). | ||
{{3RM}} | {{3RM}} | ||