Editing Pole Spin
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Pole Spin is a [[Flowmotion command]]. It is activated by sliding towards a vertical pole or column with {{button|dsy}}. It can also be used on | In ''Kingdom Hearts 3D: Dream Drop Distance'', Pole Spin is a [[Flowmotion command]]. It is activated by sliding towards a vertical pole or column with {{button|dsy}}. It can also be used on certain Dream Eaters to follow up with [[Blow-off]], and on [[Holey Moley]]'s nose when only its head is exposed. | ||
In ''Kingdom Hearts III'', Pole Spin is a [[mobility ability]] that costs 1 {{AP}} to equip. It is activated by using [[Air Slide]], [[Aerial Dodge]], [[Sliding Shot]], [[Avatar Shift]] or [[Sonic Step]] to move forward into a vertical pole or column, or when using [[Offensive Dodge]] into a pole or column while in the air. Moving backward into a pole or column (with [[Backslide]], [[Offensive Backslide]], [[Sliding Shot]] or [[Avatar Shift]]) can also activate Pole Spin, but only when coming into contact with its surface at non-perpendicular angles. | In ''Kingdom Hearts III'', Pole Spin is a [[mobility ability]] that costs 1 {{AP}} to equip. It is activated by using [[Air Slide]], [[Aerial Dodge]], [[Sliding Shot]], [[Avatar Shift]] or [[Sonic Step]] to move forward into a vertical pole or column, or when using [[Offensive Dodge]] into a pole or column while in the air. Moving backward into a pole or column (with [[Backslide]], [[Offensive Backslide]], [[Sliding Shot]] or [[Avatar Shift]]) can also activate Pole Spin, but only when coming into contact with its surface at non-perpendicular angles. | ||