Editing Magnet Burst

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Game|FM2|KH3}}
{{Game|FM2}}
{{InfoAbility
[[File:Magnet Splash KHIIFM.gif|thumb|right|250px|Magnet Burst envelops the user in an orb that reels in enemies before it explodes.]]
|kana=マグネスプラッシュ
{{nihongo|'''Magnet Burst'''|マグネスプラッシュ|Magune Supurasshu|lit. "Magnet Splash"}} is a technique exclusive to ''[[Kingdom Hearts II Final Mix]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
|romaji=Magune Supurasshu
|jpname=Magnet Splash
|kh2name=Magnet Burst
|kh2image=Magnet Burst KHIIFM.gif
|kh2desc=Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
|kh2atk1=1st part
|kh2el1={{AT|mag}} Neutral
|kh2pow1=x0.25
|kh2drv1=1
|kh2def1=X
|kh2fin1=O
|kh2atk2=2nd part
|kh2el2={{AT|mag}} Neutral
|kh2pow2=x1.5
|kh2drv2=3
|kh2def2=X
|kh2fin2=O
|kh2ap=3
|kh3name=Magnet Burst
|kh3desc=Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne)
|kh3atk1=Attract
|kh3el1={{AT|mag}} Neutral
|kh3pow1=0.2
|kh3grd1=X
|kh3form1=2
|kh3reac1=1
|kh3rev1=0.05
|kh3atk2=Shock wave
|kh3el2={{AT|mag}} Neutral
|kh3pow2=2.4
|kh3grd2=O
|kh3form2=12
|kh3reac2=1
|kh3rev2=0.25
}}
'''Magnet Burst''' is a technique that appears in ''[[Kingdom Hearts II Final Mix]]'' and ''[[Kingdom Hearts III]]''. It allows the user to {{c|Magnet|status|draw in}} enemies before unleashing a finishing combo move.
 
==Mechanics==
==Mechanics==
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] that costs 3 {{AP}} to equip. It is an aerial combo finisher that activates when multiple targets are nearby. Magnet Burst deals Neutral damage relative to Sora's {{c|Magic|stat}} stat.
In ''Kingdom Hearts II Final Mix'', Magnet Burst is an [[action ability]] exclusive to [[Sora]]. The damage dealt by Magnet Burst depends on Sora's {{c|Magic|stat|Magic stat}}. It costs 3 {{AP}} to equip.
 
In ''Kingdom Hearts III'', Magnet Burst is an {{c|action ability|kh3}} accessible in [[Second Form]]. It is the form's third and final air combo finisher and deals damage based on Sora's {{c|Magic|stat}} stat.
 
==Learning Magnet Burst==
==Learning Magnet Burst==
===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*Sora learns Magnet Burst after defeating [[Hades]].
*Sora learns Magnet Burst after defeating [[Hades]].
===''Kingdom Hearts III''===
*Second Form has Magnet Burst as a default ability.
==See also==
*[[Disaster]]


[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)