Editing Limit Form

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:


==Mechanics==
==Mechanics==
Limit Form is a unique form that mimics Sora's abilities from the original ''Kingdom Hearts'' game, alongside the additions given to him in ''Kingdom Hearts Final Mix'' (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's [[Magic]] commands are replaced with new [[Limit#Limit Form|Limit]] commands, whereby special abilities from ''Kingdom Hearts'' can be accessed for a set [[MP]] cost. Since magic is disabled, Sora cannot use [[Cure]] to heal; to compensate, its [[HP Gain]] ability ensures that each physical hit from a Limit recovers some HP regardless if the targets are vulnerable or not, though hitting them uses up the form's duration per hit.
Limit Form is a unique form that mimics Sora's abilities from the original ''Kingdom Hearts'' game, alongside the additions given to him in ''Kingdom Hearts Final Mix'' (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's [[Magic]] commands are replaced with new [[Limit#Limit Form|Limit]] commands, whereby special abilities from ''Kingdom Hearts'' can be accessed for a set [[MP]] cost. Since magic is disabled, Sora cannot use [[Cure]] to heal; to compensate, each physical hit from a Limit recovers some HP (see [[HP Gain]]), regardless if the targets are vulnerable or not, though hitting them uses up the form's duration per hit.


Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave and Infinity's initial combo, do not have invincibility frames that can be exploited by delaying the followup attacks.
Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave and Infinity's initial combo, do not have invincibility frames that can be exploited by delaying the followup attacks.

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)