Editing Limit Form
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==Mechanics== | ==Mechanics== | ||
Limit Form is a unique form that mimics Sora's abilities from the original ''Kingdom Hearts'' game, alongside the additions given to him in ''Kingdom Hearts Final Mix'' (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's [[Magic]] commands are replaced with new [[Limit#Limit Form|Limit]] commands, whereby special abilities from ''Kingdom Hearts'' can be accessed for a set [[MP]] cost. Since magic is disabled, Sora cannot use [[Cure]] to heal; to compensate, | Limit Form is a unique form that mimics Sora's abilities from the original ''Kingdom Hearts'' game, alongside the additions given to him in ''Kingdom Hearts Final Mix'' (such as having Slide Dash and Slapshot by default and the finishers). In this form, Sora's [[Magic]] commands are replaced with new [[Limit#Limit Form|Limit]] commands, whereby special abilities from ''Kingdom Hearts'' can be accessed for a set [[MP]] cost. Since magic is disabled, Sora cannot use [[Cure]] to heal; to compensate, each physical hit from a Limit recovers some HP (see [[HP Gain]]), regardless if the targets are vulnerable or not, though hitting them uses up the form's duration per hit. | ||
Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave and Infinity's initial combo, do not have invincibility frames that can be exploited by delaying the followup attacks. | Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave and Infinity's initial combo, do not have invincibility frames that can be exploited by delaying the followup attacks. | ||