Editing Jafar (Genie)

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  |journalRR=A sorcerer and also Agrabah's royal vizier, transformed by magic.<br><br>Jafar appeared before Riku as a token of the indelible darkness in his heart.
  |journalRR=A sorcerer and also Agrabah's royal vizier, transformed by magic.<br><br>Jafar appeared before Riku as a token of the indelible darkness in his heart.
  |journalKH2=Aladdin (1992)<br><br>When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler.<br><br>Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more.
  |journalKH2=Aladdin (1992)<br><br>When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler.<br><br>Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more.
  |journalCOD='''Character File'''<br>The all-powerful genie Jafar became by using the power of the magic lamp. He sought to conquer Agrabah, and with Iago at his side nearly triumphed over Sora.<br>In the end, though, he was imprisoned within his own lamp.<br><br>'''Enemy Profile'''<br>Jafar, after using Pete's fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike.
  |journalCOD=Jafar, after using Pete's fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike.
  |journalUX='''Genie Jafar'''<br>Aladdin (1992)<br>An all-powerful genie. Jafar steals the lamp and uses his final wish to achieve this transformation.
  |journalUX='''Genie Jafar'''<br>Aladdin (1992)<br>An all-powerful genie. Jafar steals the lamp and uses his final wish to achieve this transformation.
  |KHloc1=Agrabah
  |KHloc1=Agrabah
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  |COMconf=x0
  |COMconf=x0
  |COMterr=x0
  |COMterr=x0
  |ReCOMHP2=480{{SS}}<br>560{{RR}}
  |ReCOMHP2=480{{SS}}, 560{{RR}}
  |ReCOMAP2=13
  |ReCOMAP2=13
  |ReCOMEXP2=132
  |ReCOMEXP2=132
  |ReCOMHP3=550{{SS}}<br>609{{RR}}
  |ReCOMHP3=550{{SS}}, 609{{RR}}
  |ReCOMAP3=15
  |ReCOMAP3=15
  |ReCOMEXP3=272
  |ReCOMEXP3=272
  |ReCOMHP4=620{{SS}}<br>658{{RR}}
  |ReCOMHP4=620{{SS}}, 658{{RR}}
  |ReCOMAP4=17
  |ReCOMAP4=17
  |ReCOMEXP4=311
  |ReCOMEXP4=311
  |ReCOMHP5=690{{SS}}<br>707{{RR}}
  |ReCOMHP5=690{{SS}}, 707{{RR}}
  |ReCOMAP5=19
  |ReCOMAP5=19
  |ReCOMEXP5=351
  |ReCOMEXP5=351
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  |ReCOMmagn=x0
  |ReCOMmagn=x0
  |ReCOMfree=x0
  |ReCOMfree=x0
|value=0, 2, 5, 8
|duel=5
|time=6
  |KH2HP1=840<ref>Abdomen has 93 HP; aura has 51 HP.</ref>
  |KH2HP1=840<ref>Abdomen has 93 HP; aura has 51 HP.</ref>
  |KH2EXP=0
  |KH2EXP=0
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  |KH2battlename=The Encounter
  |KH2battlename=The Encounter
  |KH2battlefile=The Encounter KHII.ogg
  |KH2battlefile=The Encounter KHII.ogg
|RECbattlename=Vim and Vigor
|RECbattlefile=Vim and Vigor KHD.ogg
  |UXbattlename=Destiny's Force
  |UXbattlename=Destiny's Force
  |UXbattlefile=Destiny's Force KHHD.ogg
  |UXbattlefile=Destiny's Force KHHD.ogg
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==Strategies==
==Strategies==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. Sora can do damage to Jafar in two ways - by going up to Jafar to damage him with the Keyblade or his new Blizzara spell, or the safer route of damaging the lamp, which Iago carries around the room. Lock onto the lamp carried by Iago to attack it repeatedly. To avoid damage from Jafar's fireball attacks, use Dodge Roll, and cast Aero on Donald and Goofy. Alternatively, Sora may use Guard to fend off the fireball attacks.  
Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. Sora can do damage with his new Blizzara spell, but it is wiser to aim for the lamp, which Iago carries around the room. Lock onto the lamp carried by Iago to attack it repeatedly. To avoid damage from Jafar's fireball attacks, use Dodge Roll, and cast Aero on Donald and Goofy. Alternatively, Sora may use Guard to fend off the fireball attacks. Jafar will also lean in and swipe at you if you're too close to him: striking his hand at this time will stun him for a few seconds. Upon victory, Fire is upgraded to Fira and Ansem Report 1 is obtained.
 
Jafar will also lean in and attack Sora if he's too close, either by swiping at him, pounding the ground with his hand, or using flaming fists to job Sora. Striking his hand at this time will stun him for a few seconds, but doing so against the pounding the ground attack causes Jafar to shoot fire beams from his eyes at Sora. If left alone for too long, he may even cast a Cure spell on Iago, but this has no effect.
 
Upon victory, Fire is upgraded to Fira and [[Ansem Report 1]] is obtained.
{{atk-o|kh1}}
{{atk-o|kh1}}
{{atk|{{nihongo|'''Scourge'''|振り払い|<br>Fruriharai|lit. "Shake Off"}}|None|—|6{{KH}}<br>8{{FM}}|—|Swings left or right hand sideways.}}
{{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}|None|—|6{{KH}}<br>8{{FM}}|—|Swings left or right hand sideways.}}
{{atk|{{nihongo|'''Left Hook'''|左フック|<br>Hidari Fukku}}|None{{KH}}<br>Fire{{FM}}|—|8{{KH}}<br>10{{FM}}|—|Covers left hand in fire and swings it sideways.}}
{{atk|{{nihongo|'''Left Hook'''|左フック|<br>Hidari Fukku}}|None{{KH}}<br>Fire{{FM}}|—|8{{KH}}<br>10{{FM}}|—|Covers left hand in fire and swings it sideways.}}
{{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|None{{KH}}<br>Fire{{FM}}|—|8{{KH}}<br>10{{FM}}|—|Covers right hand in fire and swings it down.}}
{{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|None{{KH}}<br>Fire{{FM}}|—|8{{KH}}<br>10{{FM}}|—|Covers right hand in fire and swings it down.}}
{{atk|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Fire|x0<ref>x0.05 in the orignal Japanese version.</ref>|10{{KH}}<br>12{{FM}}|Returnable<br>(Recoil: 20){{KH}}<br>(Recoil: 99){{FM}}|Throws a gigantic clump of lava.}}
{{atk|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Fire|x0.05{{KH}}<br>x0{{FM}}|10{{KH}}<br>12{{FM}}|Cancellable<br>(Recoil: 20){{KH}}<br>(Recoil: 99){{FM}}|Throws a gigantic clump of lava.}}
{{atk|{{nihongo|'''Thundara'''|サンダラ|<br>Sandara}}|Thunder|—|10|Preventable<br>(Recoil: 0)|Fires a beam from his eyes.}}
{{atk|{{nihongo|'''Thundara'''|サンダラ|<br>Sandara}}|Thunder|—|10|Preventable<ref>Goofy's shield only.</ref><br>(Recoil: 0)|Fires a beam from his eyes.}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|—|—|Attempts to restore Iago's HP. Since Iago has no HP, it has no effect.}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|—|—|Attempts to restore Iago's HP. Since Iago has no HP, it has no effect.}}
{{atk-c|kh1}}
{{atk-c|kh1}}
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===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
====Sora's Story====
====Sora's Story====
Jafar uses the same moves as he does in ''Kingdom Hearts'', but with more time in between attacks. Unlike in the first game, attacking Jafar will not deal any damage: Sora has to hit Iago, who is carrying the lamp. As Sora cannot use '''Guard''' in this battle, it is best to '''Dodge Roll''' away from his fireballs, or break Jafar's cards. Keep any Sleights to use for the lamp. Like all other boss battles, heal when necessary. Hitting Jafar direcly with a blizzard-elemental attack will cause him to drop a [[Gimmick Card]] for Sora's advantage, rising all platforms.
Jafar uses the same moves as he does in ''Kingdom Hearts'', but with more time in between attacks. Just as in the first game, attacking Jafar will not deal any damage: Sora has to hit Iago, who is carrying the lamp. As Sora cannot use '''Guard''' in this battle, it is best to '''Dodge Roll''' away from his fireballs, or break Jafar's cards. Keep any Sleights to use for the lamp. Like all other boss battles, heal when necessary.


====Reverse/Rebirth====
====Reverse/Rebirth====
In ''Reverse/Rebirth'', keep the King Mickey card as the third card for a sleight if Riku's HP is running low and he cannot break Jafar's attacks. Also, the Maleficent enemy card can help, as it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly). It is recommended to refrain from entering Dark Mode, as the auto-target will land on Jafar and Riku will attempt to attack him instead of the lamp.
In ''Reverse/Rebirth'', keep the King Mickey card as the third card for a sleight if Riku's HP is running low and he cannot break Jafar's attacks. Also, the Maleficent enemy card can help, as it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly). It is recommended to refrain from entering Dark Mode, as the auto-target will land on Jafar and Riku will attempt to attack him instead of the lamp.
Since Jafar will only use cards with a value of 0, 2, 5, or 8, and Riku's deck only contains cards with a value of 3, 4, 6, and 7, it is difficult to trigger a Duel in ''Kingdom Hearts Re:Chain of Memories''. The only way would be to stock two 4 cards to counter Jafar's 8.
{{CoMDeck
{{CoMDeck
|card1=Jafar (Genie)
|card1=Jafar (Genie)
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{{atk|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Fire|—|x2.0|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 0, 2~7; Riku: 0, 5, 8<ref>"Riku: 2, 5" when less than 30% of his HP remains.</ref>}}|Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.{{KHCoM}}<br>Only used when the opponent is far. Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.{{ReCoM}}}}
{{atk|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Fire|—|x2.0|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 0, 2~7; Riku: 0, 5, 8<ref>"Riku: 2, 5" when less than 30% of his HP remains.</ref>}}|Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.{{KHCoM}}<br>Only used when the opponent is far. Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.{{ReCoM}}}}
{{atk|{{nihongo|'''Beam'''|ビーム|<br>Bīmu}}|Lightning|—|x1.0<ref>Sometimes x1.5. Always x1.5 when firing forward along the footholds.</ref>{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 0, 2~7; Riku: 0, 5, 8}}|Fires a beam from his eyes. If the footholds are the same height, the beam will move forward along the footholds.{{KHCoM}}<br>Only used when the opponent is far. Fires a ray of light from his eyes that follows the opponent for about 4 seconds. The ray can be avoided by hiding behind a step.{{ReCoM}}}}
{{atk|{{nihongo|'''Beam'''|ビーム|<br>Bīmu}}|Lightning|—|x1.0<ref>Sometimes x1.5. Always x1.5 when firing forward along the footholds.</ref>{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 0, 2~7; Riku: 0, 5, 8}}|Fires a beam from his eyes. If the footholds are the same height, the beam will move forward along the footholds.{{KHCoM}}<br>Only used when the opponent is far. Fires a ray of light from his eyes that follows the opponent for about 4 seconds. The ray can be avoided by hiding behind a step.{{ReCoM}}}}
{{atk|{{nihongo|'''Anger Beam'''|怒りビーム|<br>Ikari Bīmu}}{{ReCoM}}|Lightning|—|x1.0|{{sleight|Jafar (Genie)|||Sora: 7, 8; Riku: 8}}|Used immediately after lowering all footholds. Fires a ray of light from his eyes similar to Beam that follows the opponent for about 8 seconds.}}
{{atk|{{nihongo|'''Anger Beam'''|怒りビーム|<br>Ikari Bīmu}}{{ReCoM}}|Lightning|—|x1.0|{{sleight|Jafar (Genie)|||Sora: 7, 8; Riku: 8}}|Used immediately after lowering all footholds. Fires a ray of light from his eyes that follows the opponent for about 8 seconds.}}
{{atk-c|com}}
{{atk-c|com}}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
{{Q|Defeat Jafar! Dodge his attacks by using the Magic Carpet to speed up!|The Pause screen}}
Sora fights Jafar in the sky above Agrabah. Sora can exploit the entire field to his advantage, but he spends the entire fight on the Carpet, which may cause some maneuverability issues. The buildings and debris that encircle Jafar can also deal substantial damage to Sora.
Sora fights Jafar in the sky above Agrabah. Sora can exploit the entire field to his advantage, but he spends the entire fight on the Carpet, which may cause some maneuverability issues. The buildings and debris that encircle Jafar can also deal substantial damage to Sora.


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{{Atk|{{nihongo|'''Aura Generation'''|オーラ発生|<br>Ōra Hassei}}|Physical|—|x1.0|△|Envelops both hands in an aura and swings forward.}}
{{Atk|{{nihongo|'''Aura Generation'''|オーラ発生|<br>Ōra Hassei}}|Physical|—|x1.0|△|Envelops both hands in an aura and swings forward.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" width=900px
{{rc|{{nihongo|'''Roll Up'''|ロールアップ|<br>Rōru Appu}}|—|—|Can be used when near the tip of Jafar's tail while he's crouched over and stunned.<br>Grab Jafar's genie-tail and wrap him up.}}
!style="{{style|kh2|a}}; font-size:12px" colspan="8"|Reaction Commands
{{rc|{{nihongo|'''Spin Burst'''|スピンバースト|<br>Supin Bāsuto}}|—|—|Can be used after using Roll Up.<br>Spin Jafar around and around, dazing him.}}
|-style="{{style|kh2|b}}; font-size:11px"
{{rc|c}}
!Reaction Command
!Attribute
!Power
!Description
|-
|{{nihongo|'''Roll Up'''|ロールアップ|<br>Rōru Appu}}
|—
|—
|Can be used when near the tip of Jafar's tail while he's crouched over and stunned.<br>Grab Jafar's genie-tail and wrap him up.
|-
|{{nihongo|'''Spin Burst'''|スピンバースト|<br>Supin Bāsuto}}
|—
|—
|Can be used after using Roll Up.<br>Spin Jafar around and around, dazing him.
|}


===''Kingdom Hearts coded''===
===''Kingdom Hearts coded''===
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{{atk-o|rec}}
{{atk-o|rec}}
{{atk-m|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Lava|{{AT|att}} Fire|Ignite (100%)|2.09|X|A clump of lava is either thrown in a straight line, or in an arch. In the second battle, it may also be thrown up, causing four fragments to rain down.||Fragments|{{AT|att}} Fire|Ignite (100%)|2.09 x4|X}}
{{atk-m|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Lava|{{AT|att}} Fire|Ignite (100%)|2.09|X|A clump of lava is either thrown in a straight line, or in an arch. In the second battle, it may also be thrown up, causing four fragments to rain down.||Fragments|{{AT|att}} Fire|Ignite (100%)|2.09 x4|X}}
{{atk|{{nihongo|'''Delay Beam'''|ディレイビーム|<br>Direi Bīmu}}|{{AT|mag}} —|Slow (100%)|1.09|◯|Only used during the first battle. Fires homing light bullets from his eyes.}}
{{atk|{{nihongo|'''Delay Beam'''|ディレイビーム|Direi Bīmu}}|{{AT|mag}} —|Slow (100%)|1.09|◯|Only used during the first battle. Fires homing light bullets from his eyes.}}
{{atk-c}}
{{atk-c}}


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