Editing Jafar (Genie)

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{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|UCX}}
{{game|KH1|FM1|COM|REC|KH2|FM2|KHC|RCO|UNC}}
{{suite|Jafar}}
{{suite|Jafar}}
{{Character
{{Enemy
  |name=Jafar (Genie)
  |name=Jafar (Genie)
  |katakana=ジャファー魔人化<br>魔人ジャファー
  |katakana=ジャファー魔人化
  |romaji=Jafā Majinka<br>Majin Jafā
  |romaji=Jafā Majinka
  |fr=Jafar (Génie)
  |fr=Jafar (Génie)
  |de=Dschafar-Dschinni
  |de=Dschafar-Dschinni
  |image=[[File:Jafar (Genie) KHII.png|350x400px]]
  |image=[[File:Jafar (Genie) KHII.png|350x400px]]
|tab2=KHUχ
|image2=[[File:Jafar (Genie) KHUX.png|300x400px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
  |game3=Kingdom Hearts II
  |game3=Kingdom Hearts II
  |game4=Kingdom Hearts coded
  |game4=Kingdom Hearts coded
|game5=Kingdom Hearts Union χ
  |charworld1=Agrabah
  |charworld1=Agrabah
  |company=Disney
  |company=Disney
Line 25: Line 22:
  |journalRR=A sorcerer and also Agrabah's royal vizier, transformed by magic.<br><br>Jafar appeared before Riku as a token of the indelible darkness in his heart.
  |journalRR=A sorcerer and also Agrabah's royal vizier, transformed by magic.<br><br>Jafar appeared before Riku as a token of the indelible darkness in his heart.
  |journalKH2=Aladdin (1992)<br><br>When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler.<br><br>Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more.
  |journalKH2=Aladdin (1992)<br><br>When he was master of the lamp, Jafar used his last wish to become an all-powerful genie. He was imprisoned in the lamp, but eventually made his escape, thanks to the Peddler.<br><br>Jafar then used his magical power to grow to a colossal size. He tried to take over Agrabah, but Sora and his friends defeated him once more.
  |journalCOD='''Character File'''<br>The all-powerful genie Jafar became by using the power of the magic lamp. He sought to conquer Agrabah, and with Iago at his side nearly triumphed over Sora.<br>In the end, though, he was imprisoned within his own lamp.<br><br>'''Enemy Profile'''<br>Jafar, after using Pete's fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike.
  |journalCOD=Jafar, after using Pete’s fake lamp to transform. The beams he shoots will afflict you with Slow, but you can turn the tables; block the beams and bounce them toward Iago to slow the bird down and create an opportunity to strike.
  |journalUX='''Genie Jafar'''<br>Aladdin (1992)<br>An all-powerful genie. Jafar steals the lamp and uses his final wish to achieve this transformation.
  |journalUX='''Genie Jafar'''<br>Aladdin (1992)<br>An all-powerful genie. Jafar steals the lamp and uses his final wish to achieve this transformation.
|KHloc1=Agrabah
  |KHHP1=750
  |KHHP1=750
|KHJPATK1=17
  |KHATK1=18
  |KHATK1=18
|FMATK1=17
|KHJPDEF1=14
  |KHDEF1=15
  |KHDEF1=15
  |KHMP1=29
  |KHMP1=29
  |KHEXP1=730
  |KHEXP1=730
|KHHP2=N/A
|KHATK2=N/A
|KHDEF2=N/A
|KHMP2=N/A
|KHEXP2=N/A
  |KHweapon=x1.0
  |KHweapon=x1.0
|KHJPfire=x0.49
  |KHfire=x0
  |KHfire=x0
  |KHbliz=x0.5
  |KHbliz=x0.5
|KHJPthun=x0.5
  |KHthun=x0
  |KHthun=x0
|KHJPgrav=x0.02
  |KHgrav=x0.04
  |KHgrav=x0.04
|KHJPstop=x0.2
  |KHstop=x0.3
  |KHstop=x0.3
  |KHko=x0.5
  |KHko=x0.5
  |KHother=x0.5
  |KHother=x0.5
  |KHreward=[[Power of fire]]<br>[[Ansem's Report 1]]<br><br>'''Hit the lamp with a combo finisher while Iago is resting (high probability)'''<br>(1) HP prize x5, (5) HP prize x3<br><br>'''Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability)'''<br>(2) MP prize x5, (15) MP prize x3
  |KHreward=[[Power of fire]]<br>[[Ansem's Report#Ansem Report 1|Ansem's Report 1]]<ref>Iago drops (1) HP Ball x 5 and (5) HP Ball x 3 if hit with a combo finisher while resting, and drops (2) MP Ball x 5 and (15) MP Ball x 3 if hit with another combo finisher while there are still HP Balls on the ground.</ref>
|FMreward=[[Power of fire]]<br>[[Ansem's Report 1]]<br><br>'''Hit the lamp with a combo finisher while Iago is resting (high probability)'''<br>(1) HP prize x5, (5) HP prize x1<br><br>'''Hit the lamp with a combo finisher while Iago is resting and HP prizes are present (high probability)'''<br>(2) MP prize x5, (15) MP prize x1
  |KHworld=Agrabah
  |KHworld=Agrabah
|JPtab=*
|FMtab=*
  |ability=Attack Bracer
  |ability=Attack Bracer
  |desc=Stop enemies from breaking attack cards you use.
  |desc=Stop enemies from breaking attack cards you use.
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  |COMconf=x0
  |COMconf=x0
  |COMterr=x0
  |COMterr=x0
  |ReCOMHP2=480{{SS}}<br>560{{RR}}
  |ReCOMHP2=480{{SS}}, 560{{RR}}
  |ReCOMAP2=13
  |ReCOMAP2=13
  |ReCOMEXP2=132
  |ReCOMEXP2=132
  |ReCOMHP3=550{{SS}}<br>609{{RR}}
  |ReCOMHP3=550{{SS}}, 609{{RR}}
  |ReCOMAP3=15
  |ReCOMAP3=15
  |ReCOMEXP3=272
  |ReCOMEXP3=272
  |ReCOMHP4=620{{SS}}<br>658{{RR}}
  |ReCOMHP4=620{{SS}}, 658{{RR}}
  |ReCOMAP4=17
  |ReCOMAP4=17
  |ReCOMEXP4=311
  |ReCOMEXP4=311
  |ReCOMHP5=690{{SS}}<br>707{{RR}}
  |ReCOMHP5=690{{SS}}, 707{{RR}}
  |ReCOMAP5=19
  |ReCOMAP5=19
  |ReCOMEXP5=351
  |ReCOMEXP5=351
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  |ReCOMmagn=x0
  |ReCOMmagn=x0
  |ReCOMfree=x0
  |ReCOMfree=x0
|value=0, 2, 5, 8
|duel=5
|time=6
|KH2HP1=840<ref>Abdomen has 93 HP; aura has 51 HP.</ref>
|KH2EXP=0
  |KH2loc1=Agrabah
  |KH2loc1=Agrabah
  |KH2enc1=Episode 2
  |KH2LVL1=40
  |KH2LV1=40
|KH2HP1=840<ref name="replica">Jafar's stomach has only 93 HP, and his aura has only 51 HP.</ref>
  |KH2phys=×1.0
  |KH2EXP1=0
  |KH2fire=×0.5
|KH2STR1=37
  |KH2bliz=×0.5
|KH2DEF1=21
  |KH2thun=×0.5
  |KH2weapon=x1.0
  |KH2dark=×0.5
  |KH2fire=x0.5
  |KH2neut=×0.5
  |KH2bliz=x0.5
|FM2neut=×1.0
  |KH2thun=x0.5
  |KH2reward='''Sora:''' [[Fire]] element, [[Wishing Lamp]]
  |KH2dark=x0.5
  |KH2other=x0.5
  |KH2reward=[[Fire Element]] (Sora)
  |KH2world=Agrabah
  |KH2world=Agrabah
|FM2tab=*
  |CODloc1=Agrabah
  |CODloc1=Agrabah
  |CODHP1=201
  |CODHP1=201
Line 158: Line 145:
  |KH2battlename=The Encounter
  |KH2battlename=The Encounter
  |KH2battlefile=The Encounter KHII.ogg
  |KH2battlefile=The Encounter KHII.ogg
|RECbattlename=Vim and Vigor
|RECbattlefile=Vim and Vigor KHD.ogg
|UXbattlename=Destiny's Force
|UXbattlefile=Destiny's Force KHHD.ogg
}}
}}
'''[[Jafar]]''' is a boss that is found in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts Union χ]]''. He is one of the bosses at [[Agrabah]], and assumes a Genie form.
'''[[Jafar]]''' is a boss that is found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts Chain of Memories]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts Re:coded]]'', and ''[[Kingdom Hearts Union χ]]''. He is one of the bosses at [[Agrabah]], and assumes a Genie form.


==Journal entry==
==Journal entry==
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==Strategies==
==Strategies==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. Sora can do damage to Jafar in two ways - by going up to Jafar to damage him with the Keyblade or his new Blizzara spell, or the safer route of damaging the lamp, which Iago carries around the room. Lock onto the lamp carried by Iago to attack it repeatedly. To avoid damage from Jafar's fireball attacks, use Dodge Roll, and cast Aero on Donald and Goofy. Alternatively, Sora may use Guard to fend off the fireball attacks.  
Having assumed the form of a gigantic genie, Jafar picks up massive fireballs to throw at the party. Sora can do damage with his new Blizzara spell, but it is wiser to aim for the lamp, which Iago carries around the room. Lock onto the lamp carried by Iago to attack it repeatedly. To avoid damage from Jafar's fireball attacks, use Dodge Roll, and cast Aero on Donald and Goofy. Alternatively, Sora may use Guard to fend off the fireball attacks. Jafar will also lean in and swipe at you if you're too close to him: striking his hand at this time will stun him for a few seconds. Upon victory, Fire is upgraded to Fira and Ansem Report 1 is obtained.
 
Jafar will also lean in and attack Sora if he's too close, either by swiping at him, pounding the ground with his hand, or using flaming fists to job Sora. Striking his hand at this time will stun him for a few seconds, but doing so against the pounding the ground attack causes Jafar to shoot fire beams from his eyes at Sora. If left alone for too long, he may even cast a Cure spell on Iago, but this has no effect.
 
Upon victory, Fire is upgraded to Fira and [[Ansem Report 1]] is obtained.
{{atk-o|kh1}}
{{atk|{{nihongo|'''Scourge'''|振り払い|<br>Fruriharai|lit. "Shake Off"}}|None|—|6{{KH}}<br>8{{FM}}|—|Swings left or right hand sideways.}}
{{atk|{{nihongo|'''Left Hook'''|左フック|<br>Hidari Fukku}}|None{{KH}}<br>Fire{{FM}}|—|8{{KH}}<br>10{{FM}}|—|Covers left hand in fire and swings it sideways.}}
{{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|None{{KH}}<br>Fire{{FM}}|—|8{{KH}}<br>10{{FM}}|—|Covers right hand in fire and swings it down.}}
{{atk|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Fire|x0<ref>x0.05 in the orignal Japanese version.</ref>|10{{KH}}<br>12{{FM}}|Returnable<br>(Recoil: 20){{KH}}<br>(Recoil: 99){{FM}}|Throws a gigantic clump of lava.}}
{{atk|{{nihongo|'''Thundara'''|サンダラ|<br>Sandara}}|Thunder|—|10|Preventable<br>(Recoil: 0)|Fires a beam from his eyes.}}
{{atk|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}|—|—|—|—|Attempts to restore Iago's HP. Since Iago has no HP, it has no effect.}}
{{atk-c|kh1}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
====Sora's Story====
====Sora's Story====
Jafar uses the same moves as he does in ''Kingdom Hearts'', but with more time in between attacks. Unlike in the first game, attacking Jafar will not deal any damage: Sora has to hit Iago, who is carrying the lamp. As Sora cannot use '''Guard''' in this battle, it is best to '''Dodge Roll''' away from his fireballs, or break Jafar's cards. Keep any Sleights to use for the lamp. Like all other boss battles, heal when necessary. Hitting Jafar direcly with a blizzard-elemental attack will cause him to drop a [[Gimmick Card]] for Sora's advantage, rising all platforms.
Jafar uses the same moves as he does in ''Kingdom Hearts'', but with more time in between attacks. Just as in the first game, attacking Jafar will not deal any damage: Sora has to hit Iago, who is carrying the lamp. As Sora cannot use '''Guard''' in this battle, it is best to '''Dodge Roll''' away from his fireballs, or break Jafar's cards. Keep any Sleights to use for the lamp. Like all other boss battles, heal when necessary.


====Reverse/Rebirth====
====Reverse/Rebirth====
In ''Reverse/Rebirth'', keep the King Mickey card as the third card for a sleight if Riku's HP is running low and he cannot break Jafar's attacks. Also, the Maleficent enemy card can help, as it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly). It is recommended to refrain from entering Dark Mode, as the auto-target will land on Jafar and Riku will attempt to attack him instead of the lamp.
In ''Reverse/Rebirth'', keep the King Mickey card as the third card for a sleight if Riku's HP is running low and he cannot break Jafar's attacks. Also, the Maleficent enemy card can help, as it boosts Riku's strength without slowing down his reload speed (since Riku can reload his cards instantly). It is recommended to refrain from entering Dark Mode, as the auto-target will land on Jafar and Riku will attempt to attack him instead of the lamp.


Since Jafar will only use cards with a value of 0, 2, 5, or 8, and Riku's deck only contains cards with a value of 3, 4, 6, and 7, it is difficult to trigger a Duel in ''Kingdom Hearts Re:Chain of Memories''. The only way would be to stock two 4 cards to counter Jafar's 8.
===Deck statistics===
{{CoMDeck
{|class="wikitable"
|card1=Jafar (Genie)
|- bgcolor="#87CEEB"
|v10=◯|v11=◯|v12=|v13=|v14=|v15=◯|v16=|v17=◯|v18=
|width="85%" style="text-align:center"|'''Attack card'''
|card2=Jafar (Genie)
|-bgcolor="#E6E6FA"
|v20=◯|v22=◯|v23=◯|v24=◯|v25=◯|v26=◯|v27=◯|v28=◯
|<center>[[File:Jafar (Genie) (card).png|90px]]</center>
|v20r=◯|v22r=◯|v25r=◯|v28r=◯
|}
|enemy=*
}}


{{atk-o|com}}
====Attacks====
{{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}{{ReCoM}}|Physical|—|x1.2|{{sleight|Jafar (Genie)|||Sora: 7, 8; Riku: 8}}|Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.}}
{|class="wikitable" width="90%"
{{atk|{{nihongo|'''Left Hook'''|左フック|<br>Hidari Fukku}}{{ReCoM}}|Fire|—|x1.2|{{sleight|Jafar (Genie)|||Sora: 7, 8; Riku: 8}}|Only used when the opponent is close. Performs a hook with a flaming fist. Can be dodged by moving away.}}
|- bgcolor="#87CEEB"
{{atk|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}|Physical{{KHCoM}}<br>Fire{{ReCoM}}||x1.0{{KHCoM}}<br>x1.5{{ReCoM}}|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 7, 8; Riku: 8}}|Used only when the opponent is close. Ascends, then slams a giant fist on the ground.{{KHCoM}}<br>Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.{{ReCoM}}}}
|width="12%" style="text-align:center"|'''Attack'''
{{atk|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Fire|—|x2.0|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 0, 2~7; Riku: 0, 5, 8<ref>"Riku: 2, 5" when less than 30% of his HP remains.</ref>}}|Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.{{KHCoM}}<br>Only used when the opponent is far. Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.{{ReCoM}}}}
|width="2%" style="text-align:center"|'''Power'''
{{atk|{{nihongo|'''Beam'''|ビーム|<br>Bīmu}}|Lightning||x1.0<ref>Sometimes x1.5. Always x1.5 when firing forward along the footholds.</ref>{{KHCoM}}<br>x1.0{{ReCoM}}|{{sleight|Jafar (Genie)|com=*}}<br>{{sleight|Jafar (Genie)|||Sora: 0, 2~7; Riku: 0, 5, 8}}|Fires a beam from his eyes. If the footholds are the same height, the beam will move forward along the footholds.{{KHCoM}}<br>Only used when the opponent is far. Fires a ray of light from his eyes that follows the opponent for about 4 seconds. The ray can be avoided by hiding behind a step.{{ReCoM}}}}
|width="2%" style="text-align:center"|'''Element'''
{{atk|{{nihongo|'''Anger Beam'''|怒りビーム|<br>Ikari Bīmu}}{{ReCoM}}|Lightning|—|x1.0|{{sleight|Jafar (Genie)|||Sora: 7, 8; Riku: 8}}|Used immediately after lowering all footholds. Fires a ray of light from his eyes similar to Beam that follows the opponent for about 8 seconds.}}
|width="5%" style="text-align:center"|'''Card value'''
{{atk-c|com}}
|width="15%" style="text-align:center"|'''Description'''
|width="5%" style="text-align:center"|'''Card'''
|-bgcolor="#E6E6FA"
|{{nihongo|'''Shake Off'''|振り払い|Furiharai}}
|x1.2
|Physical
|7, 8{{SS}}<br>8{{RR}}
|
|<center>[[File:Jafar (Genie) (card).png|50px]]</center>
|-bgcolor="#E6E6FA"
|{{nihongo|'''Left Hook'''|左フック|Hidari Fukku}}
|x1.2
|Fire
|7, 8{{SS}}<br>8{{RR}}
|
|<center>[[File:Jafar (Genie) (card).png|50px]]</center>
|-bgcolor="#E6E6FA"
|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|}}
|x1.5
|Fire
|7, 8{{SS}}<br>8{{RR}}
|
|<center>[[File:Jafar (Genie) (card).png|50px]]</center>
|-bgcolor="#E6E6FA"
|{{nihongo|'''Lava Toss'''|溶岩投げ|Yōgan Nage}}
|x2.0
|Fire
|0, 2–7{{SS}}<br>0, 2, 5, 8{{RR}}
|
|<center>[[File:Jafar (Genie) (card).png|50px]]</center>
|-bgcolor="#E6E6FA"
|{{nihongo|'''Beam'''|ビーム|}}
|x1.0
|Thunder
|0, 2–7{{SS}}<br>0, 5, 8{{RR}}
|
|<center>[[File:Jafar (Genie) (card).png|50px]]</center>
|-bgcolor="#E6E6FA"
|{{nihongo|'''Wrathful Beam'''|怒りビーム|Ikari Bīmu}}
|x1.0
|Thunder
|7, 8{{SS}}<br>8{{RR}}
|
|<center>[[File:Jafar (Genie) (card).png|50px]]</center>
|}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Sora fights Jafar in the sky above Agrabah. Sora can exploit the entire field to his advantage, but he spends the entire fight on the Carpet, which may cause some maneuverability issues. The buildings and debris that encircle Jafar can also deal substantial damage to Sora.
{{Q|Defeat Jafar! Dodge his attacks by using the Magic Carpet to speed up!|The Pause screen}}
Sora fights Jafar in the sky above Agrabah. The entire field can be exploited to ones' advantage. However, one may be left at a disadvantage because Sora fights Jafar while flying around on the Carpet, and this might create some maneuverability issues. Beware of the buildings/debris that encircle Jafar—they deal substantial damage to Sora.


Jafar has several attacks in this battle—a fist swing, fireballs, lightning bolts (signified when he starts chanting), pillars (only when he has the hand aura), and capturing and immobilizing Sora, making him unable to move (and invincible to the fist swing). All of these attacks can be guarded with Reflect magic.
Jafar has several attacks in this battle—a fist swing, fireballs, lightning bolts (signified by Jafar saying "Cham Dabadabada"), pillars (only when he has the hand aura), and capturing and immobilizing Sora, making him unable to move (and invincible to the fist swing). All of these attacks can be guarded with Reflect magic.


Unlike previous battles against Jafar, Sora now attack him directly instead of attacking his lamp. Jafar's weak points are his head and torso. Depleting Jafar's torso health will leave him stunned and activate a [[Reaction Command]] that will allow Sora to spin Jafar around and stun him even longer. Attacking the head without stunning him first is possible, but not recommended, as Jafar will likely stun and repel Sora before he can perform any finishers to do real damage. Jafar's hands can be attacked, however their HP is reduced to 0 when the torso's HP is depleted. Be wary after using '''Spin Burst''', as Jafar will counter with his '''Binding''' attack when he recovers. When reduced to 70% HP, Jafar starts using his '''Rubble Rush''' and '''Firaga''' attacks, and his Binding attack can be used outside of counterattacks.
Unlike previous battles against Jafar, Sora now attack him directly instead of attacking his lamp. Jafar has two weak points, notably the head and the torso. Depleting Jafar's torso health will leave him stunned and activate a Reaction Command that will allow Sora to spin Jafar around and stun him even longer. Attacking the head without stunning him first is possible, but not recommended, as Jafar will likely stun and repel Sora before he can perform any finishers to do real damage. Sora can also attack his hands, but it is quite dangerous.


Below 40% HP, Jafar alternates between using his '''Thundaga''' and '''Firaga''' attacks simultaneously, and every now and then (usually when he snares Sora), Jafar will shift Sora to another dimension. Debris will be flung against Sora and if he does not guard himself against it, his HP will be greatly reduced. This can be avoided, however, by flying around (mainly in circles as well as up and down) constantly. Sora will likely get hit, but not as much as he would remaining idle. Sora can also completely avoid this part by casting [[Reflect]] when Jafar says, "You will never escape". Use physical attacks as much as possible, and heal when necessary.
Every now and then (usually when he snares Sora), Jafar will shift Sora to another dimension. Debris will be flung against Sora and if he does not guard himself against it, his HP will be greatly reduced. This can be avoided, however, by flying around (mainly in circles as well as up and down) constantly. Sora will get hit, but not as much as he would remaining idle. Sora can also completely avoid this part by casting [[Reflect]] when Jafar says, "You will never escape". Use physical attacks as much as possible, and heal when necessary.
{{Atk-o|KH2}}
{{Atk-m|{{nihongo|'''Spin Around'''|振りまわし|<br>Furimawashi}}|(Arms)|Physical|—|x2.0<br>Hit 2+: x0.25|△|Swings both arms around while spinning sideways.||(Abdomen)|Physical|—|x0.1|△}}
{{Atk|{{nihongo|'''Rubble Attack'''|ガレキ攻撃|<br>Gareki Kōgeki}}|Physical|—|x0.5<br>Hit 2+: x0.1|X|Towertop debris flies around at high speed.}}
{{Atk|{{nihongo|'''Rubble Rush'''|ガレキラッシュ|<br>Gareki Rasshu}}|Physical|—|x0.25<br>Hit 2+: x0.1|△|Lots of debris emerges and flies around.}}
{{Atk|{{nihongo|'''Firaga'''|ファイガ|<br>Faiga|lit. "Figa"}}|Fire|—|x1.0|△|Fireballs are shot forward continuously.}}
{{Atk|{{nihongo|'''Thundaga'''|サンダガ|<br>Sandaga}}|Thunder|—|x1.0|△|Rains down lightning directly above Sora.}}
{{Atk|{{nihongo|'''Paralysis'''|金縛り|<br>Kanashibari}}|Physical|—|x0|X|Emits light from his eyes and temporarily paralyses Sora.}}
{{Atk|{{nihongo|'''Aura Generation'''|オーラ発生|<br>Ōra Hassei}}|Physical|—|x1.0|△|Envelops both hands in an aura and swings forward.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Roll Up'''|ロールアップ|<br>Rōru Appu}}|—|—|Can be used when near the tip of Jafar's tail while he's crouched over and stunned.<br>Grab Jafar's genie-tail and wrap him up.}}
{{rc|{{nihongo|'''Spin Burst'''|スピンバースト|<br>Supin Bāsuto}}|—|—|Can be used after using Roll Up.<br>Spin Jafar around and around, dazing him.}}
{{rc|c}}


===''Kingdom Hearts coded''===
===''Kingdom Hearts coded''===
Line 242: Line 243:


During the second phase of the battle, bug blox will appear around the arena, providing steppingstones needed for Data-Sora to reach Iago. Iago will be exhausted on the second phase and he will stay in one of the corners of the arena. Jump all the way above and strike him. If enough damage is dealt, he will fly at a high speed away from Sora. So he must chase Iago down to deal more damage. This time, Jafar won't use the purple orb nor summon any Bandits anymore. Instead, he uses a new attack in which he throws a fireball above, only to fall down to Data-Sora without warning. Be sure to heal when necessary.
During the second phase of the battle, bug blox will appear around the arena, providing steppingstones needed for Data-Sora to reach Iago. Iago will be exhausted on the second phase and he will stay in one of the corners of the arena. Jump all the way above and strike him. If enough damage is dealt, he will fly at a high speed away from Sora. So he must chase Iago down to deal more damage. This time, Jafar won't use the purple orb nor summon any Bandits anymore. Instead, he uses a new attack in which he throws a fireball above, only to fall down to Data-Sora without warning. Be sure to heal when necessary.
{{atk-o|rec}}
{{atk-m|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}|Lava|{{AT|att}} Fire|Ignite (100%)|2.09|X|A clump of lava is either thrown in a straight line, or in an arch. In the second battle, it may also be thrown up, causing four fragments to rain down.||Fragments|{{AT|att}} Fire|Ignite (100%)|2.09 x4|X}}
{{atk|{{nihongo|'''Delay Beam'''|ディレイビーム|<br>Direi Bīmu}}|{{AT|mag}} —|Slow (100%)|1.09|◯|Only used during the first battle. Fires homing light bullets from his eyes.}}
{{atk-c}}


==Videos==
==Videos==
{| class="video"
<center>
! Jafar (Genie) ''Kingdom Hearts''
{|border="1" width="50%" style="text-align:center; border-radius:10px"
|width="50%" style="border-radius:10px"|'''Jafar (Genie)—''Kingdom Hearts'''''
|width="50%" style="border-radius:10px"|'''Jafar (Genie)''Kingdom Hearts Final Mix (HD 1.5 ReMIX)'''''
|-
|-
| {{#widget:YouTube|id=jZjOMSERu-Q|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">apqMsKGsWsk</youtube>
|style="border-radius:10px"|<youtube width="320" height="240">9CuplxLEc_k</youtube>
|-
|-
! Jafar (Genie) ''Kingdom Hearts Chain of Memories''
|width="50%" style="border-radius:10px"|'''Jafar (Genie)''Kingdom Hearts Chain of Memories'''''
! Jafar (Genie) ''Kingdom Hearts Chain of Memories'' (R/R)
|width="50%" style="border-radius:10px"|'''Jafar (Genie)''Kingdom Hearts Re:Chain of Memories'''''
|width="50%" style="border-radius:10px"|'''Jafar (Genie)—''Kingdom Hearts Re:Chain of Memories (HD 1.5 ReMIX)'''''
|-
|-
| {{#widget:YouTube|id=Zr7owvmnFtQ|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">Zr7owvmnFtQ</youtube>
| {{#widget:YouTube|id=8vmdHcUzw38|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">rRz_PgEeaok</youtube>
|style="border-radius:10px"|<youtube width="320" height="240">nU3Zt7Nee74</youtube>
|-
|-
! Jafar (Genie) ''Kingdom Hearts Re:Chain of Memories''
|width="50%" style="border-radius:10px"|'''Jafar (Genie)''Kingdom Hearts II'''''
! Jafar (Genie) – ''Kingdom Hearts Re:Chain of Memories'' (R/R)
|-
|-
| {{#widget:YouTube|id=OBplgDpt7OI|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">dT4IOHHcP_U</youtube>
| {{#widget:YouTube|id=y9clj6_48FU|width=320|height=240}}
|-
|-
! Jafar (Genie) ''Kingdom Hearts II''
|width="50%" style="border-radius:10px"|'''Jafar (Genie)—''Kingdom Hearts coded'''''
|width="50%" style="border-radius:10px"|'''Jafar (Genie)''Kingdom Hearts Re:coded'''''
|-
|-
| {{#widget:YouTube|id=lPVugnsxsP4|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">Ij7nVYvsEvs</youtube>
|-
|style="border-radius:10px"|<youtube width="320" height="240">_D7mwEM7NGI</youtube>
! Jafar (Genie) – ''Kingdom Hearts coded''
! Jafar (Genie) – ''Kingdom Hearts Re:coded''
|-
| {{#widget:YouTube|id=Ij7nVYvsEvs|width=320|height=240}}
| {{#widget:YouTube|id=STtcD7gM2jQ|width=320|height=240}}
|}
|}
</center>
==Trivia==
*In ''Kingdom Hearts II'', before the battle with the Jafar Genie began, he did his hand motions from the original Aladdin movie before he became imprisoned.
*In ''Kingdom Hearts II'', Jafar was destroyed first, and then his lamp melted away. However, in ''The Return of Jafar'', the reverse occurs: Jafar's lamp was destroyed, and then Jafar himself.


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}
 
{{-}}
{{DisneyBossDirectory}}
{{DisneyBossDirectory}}
[[Category:Antagonists]]
[[Category:Antagonists]]
[[Category:Kingdom Hearts Union χ bosses]]
[[Category:Kingdom Hearts Union χ bosses]]

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