Editing Inferno
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'''Inferno''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Inferno+'''. | '''Inferno''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Inferno+'''. | ||
When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams. | |||
==Design== | ==Design== | ||
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end. | An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end. | ||
"Inferno" is a Latin name for the Christian {{w|Hell}}, and has come to be a synonym for an intense, raging fire. | "Inferno" is a Latin name for the Christian {{w|Hell}}, and has come to be a synonym for an intense, raging fire. | ||
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==Gameplay== | ==Gameplay== | ||
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning. | The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning. | ||
The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground. | The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground. | ||