Editing Hyper Hammer

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{{frm-atk-o|#DC143C|o=*}}
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk-m|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshutsu-chū no Kōgeki}}|(shockwave)|att|Neutral|0.5|0|1|0|O|—|—||(hammer)|att|Physical|1.0|0|1|0|O|—|—}}
{{frm-atk-m|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshū-naka no Kougeki}}|(shockwave)|att|Neutral|0.5|0|1|0|O|—|—||(hammer)|att|Physical|1.0|0|1|0|O|—|—}}
{{frm-atk|{{nihongo|'''Jump Downswing'''|跳びこみ振り下ろし|<br>Tobikomi Furioroshi}}|att|Physical|1.0+1.0|8+8|1+1|0.5+0.5|O|—|—|First ground combo. Will be replaced by the "Upward Ground Dash Swing" attack if the target is at mid-long range.}}
{{frm-atk|{{nihongo|'''Leaping Downward Swing'''|跳びこみ振り下ろし|<br>Tobi Komi Furi Oroshi}}|att|Physical|1.0+1.0|8+8|1+1|0.5+0.5|O|—|—|First ground combo. Will be replaced by the "Upward Ground Dash Swing" attack if the target is at mid-long range.}}
{{frm-atk|{{nihongo|'''Ground Left Triple Spin Swing'''|地上左3回転振り|<br>Chijō Hidari 3-kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Leftward 3-Part Spinning Ground Swing'''|地上左3転振り|<br>Chijō hidari 3-Ten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Ground Back and Forth Downswing'''|地上前後振り下ろし|<br>Chijō Zengo Furioroshi}}|att|Physical|1.0(x2)|8(x2)|1(x2)|0.5(x2)|O|—|—|Third ground combo.}}
{{frm-atk|{{nihongo|'''Back-and-Forth Downward Ground Swing'''|地上前後振り下ろし|<br>Chijō Zengo Furi Oroshi}}|att|Physical|1.0(x2)|8(x2)|1(x2)|0.5(x2)|O|—|—|Third ground combo.}}
{{frm-atk|{{nihongo|'''Ground Dash Upswing'''|地上ダッシュ振り上げ|<br>Chijō Dasshu Furiage}}|att|Physical|1.5|8|1|0.5|O|—|—|Fourth ground combo.}}
{{frm-atk|{{nihongo|'''Upward Ground Dash Swing'''|地上ダッシュ振り上げ|<br>Chijō Dasshu Furiage}}|att|Physical|1.5|8|1|0.5|O|—|—|Fourth ground combo.}}
{{frm-atk|l=*|Ground Wallop|att|Physical|2.0|8|5|0.25|O|—|—|Slam a giant hammer into the ground. (Ground combo finisher)}}
{{frm-atk|l=*|Ground Wallop|att|Physical|2.0|8|5|0.25|O|—|—|Slam a giant hammer into the ground. (Ground combo finisher)}}
{{frm-atk|{{nihongo|'''Aerial Vertical Triple Spin Swing'''|空中縦3回転振り|<br>Kūchū Tate 3-kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|First aerial combo.}}
{{frm-atk|{{nihongo|'''Vertical 3-Part Spinning Aerial Swing'''|空中縦3回転振り|<br>Kūchū Tate 3 Kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|First aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Left Triple Spin Swing'''|空中左3回転振り|<br>Kūchū Hidari 3-kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|Second aerial combo.}}
{{frm-atk|{{nihongo|'''Leftward 3-Part Spinning Aerial Swing'''|空中左3回転振り|<br>Kūchū Hidari 3 Kaiten Furi}}|att|Physical|0.5(x3)|4(x3)|1(x3)|0.4(x3)|O|—|—|Second aerial combo.}}
{{frm-atk|{{nihongo|'''Aerial Dash Upswing'''|空中ダッシュ振り上げ|<br>Kūchū Dasshu Furiage}}|att|Physical|1.5|8|1|0.5|O|—|—|Third aerial combo.}}
{{frm-atk|{{nihongo|'''Upward Aerial Dash Swing'''|空中ダッシュ振り上げ|<br>Kūchū Dasshu Furiage}}|att|Physical|1.5|8|1|0.5|O|—|—|Third aerial combo.}}
{{frm-atk|l=*|Aerial Wallop|att|Physical|2.0|8|5|0.25|O|—|—|Smack downward with a giant hammer. (Aerial combo finisher)}}
{{frm-atk|l=*|Aerial Wallop|att|Physical|2.0|8|5|0.25|O|—|—|Smack downward with a giant hammer. (Aerial combo finisher)}}
{{frm-atk-m|l=*|Flying Clobber|(hammer)|att|Physical|1.0|8|1|0.5|O|—|—|Swoops down and swings hammer, forming small fissures and launching enemies. Used during a [[Superjump]] near the enemy or when above the target.|(fissure)|att|Physical|1.2|8|5|0.5|O|—|—)}}
{{frm-atk-m|l=*|Flying Clobber|(hammer)|att|Physical|1.0|8|1|0.5|O|—|—|Swoops down and swings hammer, forming small fissures and launching enemies. Used during a [[Superjump]] near the enemy or when above the target.|(fissure)|att|Physical|1.2|8|5|0.5|O|—|—)}}

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