Editing Hyper Hammer
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==Mechanics== | ==Mechanics== | ||
[[File:FC Sprite Hyper Hammer KHIII.png|left|200px]] | [[File:FC Sprite Hyper Hammer KHIII.png|left|200px]] | ||
In ''Kingdom Hearts III'', Hyper Hammer is the first Formchange of the [[Favorite Deputy]] Keyblade, associated with [[Strike Form]]. It has a base duration of 30 seconds and a maximum combo length of 5. Its ground combo has [[Sora]] leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically | In ''Kingdom Hearts III'', Hyper Hammer is the first Formchange of the [[Favorite Deputy]] Keyblade, associated with [[Strike Form]]. It has a base duration of 30 seconds and a maximum combo length of 5. Its ground combo has [[Sora]] leap forward and slam the hammer into the ground in front of himself, spin it around himself, slam it in front of and behind himself, slide it forward before swinging it upwards, and finishing by enlarging the hammer and slamming it on the ground. The air combo is identical to the ground combo, though the slams are replaced by Sora spinning the hammer vertically. | ||
While the Formchange is active in combat, Sora will always use [[Air Slide]] on the ground, and [[Aerial Dodge]] in the air, as long as at least one of these two mobility abilities is equipped (and no matter which one is equipped). | While the Formchange is active in combat, Sora will always use [[Air Slide]] on the ground, and [[Aerial Dodge]] in the air, as long as at least one of these two mobility abilities is equipped (and no matter which one is equipped). | ||