Editing Hockomonkey

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{game|DDD|DHD}}
{{game|DDD|DHD}}
{{cleanup|improve Strategy}}
{{cleanup|rename images; rewrite abilities section to not imply that the names are official; remove "Sora/Riku" from the ability descriptions (use "opponent"); add videos and strategy for Brawler, Mage, Spellican, and Secret Portal versions}}
{{tab|o-info|410px}}
{{tab|o-info|360px}}
{{tab|Hockomonkey}}
{{tab|Hockomonkey}}
{{Character
{{Character
Line 65: Line 65:
|DDDBSrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBSrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBSworlds=Traverse Town
|DDDBSworlds=Traverse Town
|DDDBSreac1=14 (10s)
|DDDBSreal1=x0.44 (8s)
|DDDBSreac2=20 (10s)
|DDDBSreal2=x0.44 (8s)
|DDDBSreac3=40 (10s)
|DDDBSreal3=x0.89 (8s)
|DDDBRloc1=Traverse Town
|DDDBRloc1=Traverse Town
|DDDBRLVL1=3
|DDDBRLVL1=3
Line 109: Line 103:
|DDDBRrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBRrewards='''First Battle'''<br>Maximum HP +20; Deck Capacity +1<br>'''Secret Portal'''<br>Maximum HP +10
|DDDBRworlds=Traverse Town
|DDDBRworlds=Traverse Town
|DDDBRreac1=10 (10s)
|DDDBRreal1=x0.33 (8s)
|DDDBRreac2=20 (10s)
|DDDBRreal2=x0.66 (10s)
}}{{tab|c}}{{tab|Magic Hands}}
}}{{tab|c}}{{tab|Magic Hands}}
{{Character
{{Character
Line 118: Line 108:
  |katakana=マジックハンド
  |katakana=マジックハンド
  |romaji=Majikku Hando
  |romaji=Majikku Hando
  |image=[[File:Magic Hands KH3D.png|300x300px]]
  |image=[[File:Hockomonkey (Mage) Hands KH3D.png|300x300px]]
  |game1=Kingdom Hearts 3D: Dream Drop Distance
  |game1=Kingdom Hearts 3D: Dream Drop Distance
  |type=Nightmare Dream Eater
  |type=Nightmare Dream Eater
Line 162: Line 152:
|DDDBRrewards=None
|DDDBRrewards=None
|DDDBRworlds=Traverse Town
|DDDBRworlds=Traverse Town
|DDDBRreac1=1 (10s)
|DDDBRreac2=2 (10s)
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
Line 187: Line 175:
==Strategy==
==Strategy==
===Brute===
===Brute===
====Attacks====
;Strong arms <!--力強い腕-->
*{{nihongo|'''Shake Off'''|振り払い|Furiharai}}: A two-strike backhand attack.
*{{nihongo|'''Trick Kick'''|トリックキック|Torikku Kikku}}: The Hockomonkey turns its body upside-down and performs an inverted kick.
*{{nihongo|'''Guard Bomb'''|ガードボム|Gādo Bomu}}: The Hockomonkey withdraws its arms, legs, and head inside the box and follows Sora for a short time, before exploding and inflicting Sleep.
*{{nihongo|'''Wall Kick'''|壁キック|Kabe Kikku}}: The Hockomonkey jumps off a wall and performs a midair charge in Sora's direction.
;Extending arms <!--伸びる腕-->
*{{nihongo|'''Long Punch'''|ロングパンチ|Rongu Panchi}}: The Hockomonkey's hands form into boxing gloves, its arms stretching over a long distance to punch Sora.
*{{nihongo|'''Hammer Punch'''|ハンマーパンチ|Hanmā Panchi}}: The Hockomonkey changes into a hammer and slams down on the battlefield. If the attack connects, The Hockomonkey will trap Sora in its head and pummel him with its boxing gloves before knocking him back.
*{{nihongo|'''Punch Rocket'''|パンチロケット|Panchi Roketto}}: The Hockomonkey summons floating versions of its boxing gloves that home in on Sora.
<!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.-->
<!--After taking enough damage, The Hockomonkey slams the ground, sending itself and Sora inside the building, deals no damage.-->
The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, or around the start of the fight on Critical Mode, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora once he drops from the rooftop of the Garden.
The Hockomonkey is initially fought in the Fifth District of Traverse Town. Once it takes enough damage, it will destroy the glass ceiling and drag Sora with it into the Garden, though it is possible to defeat it before this happens. Its attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.


When prompted with enough damage, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily.
The safest way to attack Hockomonkey is with Flowmotion attacks.{{fact}}<!--which? does it matter?--> When prompted, Sora can also use [[Slingshot]] to toss Hockomonkey and leave it stunned momentarily.


If it is in '''Strong Arms''' mode, then it mainly attacks with a two-strike Shake Off attack. It may also use Wall Kick, to jump off a wall and charge at Sora in midair. Hockomonkey also attacks with Trick Kick by turning its body upside down and kicking Sora. One must be careful to back away when it is preparing its Guard Bomb for its drop speed-increasing Sleep status upon explosion.
<!--tighten this up; use official attack names from ultimania; each attack should include info on how to dodge or parry it


When in '''Extending Arms''' mode, Hockomonkey now attacks by punching Sora from a distance, utilizing its Long Punch attack. Sora can guard against this, or avoid the attack altogether by staying underneath Hockomonkey. Hockomonkey also utilizes its Hammer Punch attack where it transforms its body into a hammer and slams the battlefield. The attack is hard to react to and must be avoided by backing away from it at first sight. If the attack connects, Hockomonkey will trap Sora in its head and pummel him with its boxing gloves. If the attack misses, Hockomonkey will be stunned momentarily.  
If its arms are "normal", then it mainly attacks with a two-strike backhand attack. It may also jump off a wall and charge at Sora in midair. Hockomonkey also attacks by turning its body upside down and kicking Sora.


;Strong Arms
Hockomonkey now attacks by punching Sora from a distance. Sora can guard against this, or avoid the attack altogether by staying underneath Hockomonkey. Hockomonkey also utilizes an attack where it transforms its body into a hammer and slams the battlefield. If the attack connects, Hockomonkey will trap Sora in its head and pummel him with its boxing gloves. If the attack misses, Hockomonkey will be stunned momentarily.  
{{atk-o|ddd}}
 
{{atk|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}|{{AT|att}} Physical|—|1.0 x2|△|Sweeps its right arm sideways, followed by its left arm.}}
This attack leaves Hockomonkey vulnerable for a few moments. Hockomonkey will sometimes withdraw its head, arms, and legs in its box, follow Sora for a few moments and then erupt with a shockwave, dealing damage if Sora is too close.
{{atk|{{nihongo|'''Trick Kick'''|トリックキック|<br>Torikku Kikku}}|{{AT|att}} Physical|—|1.2 x2|△|Performs a handstand and kicks down with both feet.}}
-->
{{atk|{{nihongo|'''Guard Bomb'''|ガードボム|<br>Gādo Bomu}}|{{AT|mag}} Physical|Sleep|0|△|Retreats its body in the box, allowing it to block Physical attacks from all directions, while approaching Sora, before causing an explosion.}}
{{atk|{{nihongo|'''Wall Kick'''|壁キック|<br>Kabe Kikku}}|{{AT|att}} Physical|—|1.35 per hit|△|Roars and beats his chest, then kicks the wall and hurls itself at the opponent. The attack hits several times instantly.}}
{{Atk-c|note=In all fights but the revisited Traverse Town, either at low HP or at the start of the fight (Critical Mode), Hockomonkey will surround the rooftop's glass with walls, and destroy the rooftop, dragging the fight into the Garden below.}}
;Extending Arms
{{atk-o|ddd}}
{{atk|{{nihongo|'''Long Punch'''|ロングパンチ|<br>Rongu Panchi}}|{{AT|att}} Physical|—|1.0 x2|△|Delivers a long extended one-two punch.}}
{{atk-m|{{nihongo|'''Hammer Punch'''|ハンマーパンチ|<br>Hanmā Panchi}}|Hammer|{{AT|att}} Physical|—|0.2|△|Changes its body into the shape of a hammer hand hits. If it hits Sora, he is trapped in the box of Hockomonkey's body with only his head sticking out, and gets hit multiple times, before being blown very far away.||Hits|{{AT|att}} Physical|—|0.2 x12<ref>Cannot drop Sora's HP below 1.</ref>|X}}
{{atk|{{nihongo|'''Punch Rocket'''|パンチロケット|<br>Panchi Roketto}}|{{AT|att}} Physical|—|0.8 per hit|△|Makes both arms disappear, and makes gloves appear from doors and windows in various places to fly at Sora.|Used if Sora leaves the Garden's rooftop, in all but the revisited Traverse Town fight.}}
{{atk-c}}


===Mage===
===Mage===
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, or around the start of the fight on Critical Mode, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reappear. This move can be delayed by stunning it. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.
====Attacks====
 
For the Secret Portal rematch, Riku should equip [[Second Chance]], [[Once More]], [[Leaf Bracer]], and homing commands like [[Balloonra]] or [[Balloonga]]. When it replaces itself with its four hands, attack them with the Balloon commands and the [[Kick Dive]] and [[Sliding Dive]] Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion.
 
;Hockomonkey
;Hockomonkey
{{atk-o|ddd}}
*{{nihongo|'''Fire'''|ファイア|Faia}}: The Hockomonkey tosses three fireballs at Riku.
{{atk|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|{{AT|mag}} Fire|—|1.0 x2|△|Releases two flame bullets that follow the opponent.}}
*{{nihongo|'''Launch Punch'''|打ち上げパンチ|Uchiage Panchi}}: The Hockomonkey summons boxing gloves that attack Riku from below.
{{atk|{{nihongo|'''Launch Punch'''|打ち上げパンチ|<br>Uchiage Panchi}}|{{AT|att}} Physical||1.5 per hit|△|Summons a punch up from the ground repeatedly.|Only used below a certain amount of HP.}}
;Magic Hands <!--マジックハンド-->
{{atk-c}}
*{{nihongo|'''Hit'''|叩く|Tataku}}: The Hockomonkey's hands swipe at Riku.
*{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|Yashinoki sutanpu}}: The Hockomonkey's hands pummel Riku with palm trees coming from the battlefield.
*{{nihongo|'''Throw'''|投げつけ|Nagetsuke}}: The Hockomonkey's hands grab objects from the battlefield and throw them at Riku.


;Magic Hands
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use [[Slingshot]] to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.
{{atk-o|ddd}}
{{atk|{{nihongo|'''Hit'''|叩く|<br>Tataku}}|{{AT|att}} Physical|—|1.0|△|Slaps with its palm.|Usually used if the attacks below can no longer be used.}}
{{atk|{{nihongo|'''Palm Tree Stamp'''|ヤシの木スタンプ|<br>Yashi no Ki Sutanpu}}|{{AT|att}} Physical|—|1.0 per hit|△|Pulls out a palm tree, and repeatedly hits with the roots.}}
{{atk|{{nihongo|'''Fling'''|投げつけ|<br>Nagetsuke}}|{{AT|att}} Physical|—|1.5|△|Pulls out a houseplant and throws it.}}
{{atk-c}}


For the Secret Portal rematch, Riku should equip [[Second Chance]], [[Leaf Bracer]], and homing commands like [[Balloonra]] or [[Balloonga]]. When it replaces itself with its four hands, attack them with the Balloon commands and the [[Kick Dive]] and [[Sliding Dive]] Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion.
{{sec-stub}}
{{sec-stub}}
==Gallery==
<gallery>
File:Hockomonkey (Brute) (Art).png|Concept art of the Hockomonkey on Sora's side.
</gallery>


==Videos==
==Videos==
Line 245: Line 225:
| {{#widget:YouTube|id=VypCqI8raHw|width=320|height=240}}
| {{#widget:YouTube|id=VypCqI8raHw|width=320|height=240}}
|}
|}
==Notes and references==
{{Reflist}}
{{DreamEaterDirectory}}
{{DreamEaterDirectory}}

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)