Editing Guardian Form

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{{game|KH3|3RM}}
{{game|KH3}}
{{images|Monster, Pirate, Toy versions}}
{{cleanup|add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox)}}
{{DriveForm
{{DriveForm
|name=Guardian Form
|name=Guardian Form
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|es=Forma Valiente-->
|es=Forma Valiente-->
|keyblades=[[Hero's Origin]], [[Hunny Spout]], [[Classic Tone]]
|keyblades=[[Hero's Origin]], [[Hunny Spout]], [[Classic Tone]]
|style=kh3
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|desc=A Form specializing in physical attacks.
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.-->
}}
}}
'''Guardian Form''' is a Form specializing in defensive techniques which appears in ''[[Kingdom Hearts III]]''. It is triggered by [[Hero's Origin]], [[Hunny Spout]], and [[Classic Tone]].
'''Guardian Form''' is a Form specializing in defensive techniques which appears in ''[[Kingdom Hearts III]]''. It is triggered by [[Hero's Origin]], [[Hunny Spout]], and [[Classic Tone]].


The [[Formchange]]s are [[Counter Shield]] (Hero's Origin), [[Hunny Blasters]] and [[Hunny Launcher]] (Hunny Spout), [[Boom Hammer]] and [[Clock Drill]] (Classic Tone).
The [[Formchange|Formchanges]] are [[Counter Shield]] (Hero's Origin), [[Hunny Blasters]] and [[Hunny Launcher]] (Hunny Spout), [[Boom Hammer]] and [[Clock Drill]] (Classic Tone).


==Development==
==Development==
Guardian Form was referred to as {{nihongo|'''Guard Form'''|ガードフォーム|Gādo Fōmu}} in early gameplay notes.<ref>[https://twitter.com/KINGDOMHEARTS/status/791654547542376448 ''Kingdom Hearts'' Official Twitter Reveals Guard Form Formchange]</ref>
Guardian Form was referred to as {{nihongo|'''Guard Form'''|ガードフォーム|Gādo Fōmu}} in early gameplay notes.<ref>[https://twitter.com/KINGDOMHEARTS/status/791653741862719488 ''Kingdom Hearts'' Official Twitter Announces Guard Form]</ref>


==Design==
==Appearance==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Guardian Form turns Sora's coat, gloves, and shoes yellow, with a checkered diamond pattern on his pants. Guardian Form alters Sora's appearance in other worlds:
Guardian Form turns Sora's coat, gloves, and shoes yellow, with a checkered diamond pattern on his pants. When wearing his ''Kingdom Hearts II'' outfit during the [[Olympus]] episode, Sora's clothes do not change.


*In his [[Toy Box]] form, Sora's jacket turns into a lemon yellow and his blocks are golden yellow and black.
Appearance in other world:


*In his [[Monstropolis]] form, Sora's jacket turns to Guardian Form and his fur turns neon yellow with orange stripes.
Toy Box: Sora jacket turns to a lemon yellow and his blocks are golden yellow and black


*In his [[The Caribbean]] form, Sora's cuffs and bandana turn to a dark yellow color, his hat has three diamonds, and the coattail also has a diamond pattern on it. His waist coat is yellow and black. Sora's hat has three diamonds on it with crossing diagonal lines going through them.
Monsterpolis: Sora jacket turns to Guardian Form but his fur turns neon yellow and orange stripes


The name refers to the form's defensive abilities.
The Caribbean: Sora cuffs and Bandana turns to a dark yellow color his hat will have three diamonds the coattail will also have a diamond pattern on it as well. His waist coat is yellow and black.
{{section-stub}}


==Mechanics==
==Mechanics==
Guardian Form is focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilities Barrier and Counter Blast.
Guardian Form's weapons are focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilties Barrier and Counter Blast.
{{section-stub}}
 
===Abilities===
===Abilities===
{{frm-abi-o|o=*}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
{{frm-abi|Aerial Recovery|Press {{button|c}} after taking damage in the air to right yourself.}}
|-
{{frm-abi|Barrier|Press {{Button|s}} to guard against attacks from all directions.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-abi|Counter Blast|Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal)}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-abi|High Jump|Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.}}
|-
{{frm-abi|Combo Master|Continue combos even if your swings miss the enemy.}}
|colspan="2"|'''High Jump'''||Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.
{{frm-abi|Second Chance|Always retain at least 1 HP if you are hit while you have 2 HP or more.}}
|-
{{frm-abi|Withstand Combo|Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo.}}
|colspan="2"|'''Barrier'''||Press {{Button|s}} to guard against attacks from all directions.
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}}
|-
{{frm-abi|Defender (ability){{!}}Defender|c=*|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.}}
|colspan="2"|'''Combo Master'''||Continue combos even if your attacks miss the enemy.
{{frm-c}}
|-
|colspan="2"|'''Counter Blast'''||Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal)
|-
|colspan="2"|'''Second Chance'''||Always retain at least 1 HP if you are hit while you have 2 HP or more.
|-
|colspan="2"|'''Withstand Combo'''||Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo.
|}
{{section-stub}}


==Strategy==
==Strategy==
Guardian Form is primarily centered around defense and survivability. Guardian Form prioritizes guarding more than dodging, as its abilities Barrier and Counter Blast grant greater versatility when guarding and counterattacking. As Guardian Form can be accessed very early through Hero's Origin, most of Guardian Form's support abilities provide the most utility early on when such abilities would normally not otherwise be gained, such as the immensely useful [[Second Chance]] and [[Withstand Combo]]. Even when Sora is higher level, such abilities are still valuable assets of Guardian Form especially if Sora did not choose Power of the Guardian during the [[Dive to the Heart]].
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Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and becomes able to perform finishers at any time using the "Omega Finale" attack. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including Cure, so equip Potions and set Donald's behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.


When survivability is needed most, it may be helpful to equip Keyblades with Guardian Form Formchanges over Keyblades with similar Formchanges belonging to other Forms, such as [[Hunny Spout]] over [[Shooting Star]], or [[Classic Tone]] over [[Favorite Deputy]].
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Form Orbs when defeated. In ''Kingdom Hearts II Final Mix'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.
 
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.-->
{{section-stub}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{Form}}
{{Form}}

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