Editing Guard Armor

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{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}}}
{{atk|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}}}
{{atk|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}|Physical|—|x0.6|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}}}
{{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}<br>Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}}}
{{atk|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}|Physical|—|x0.4{{KHCoM}}<br>x0.6{{ReCoM}}|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.{{KHCoM}}<br>Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.{{ReCoM}}}}
{{atk|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}|Neutral|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-5; R: 0-4, 7, 8}}|Used with at least one leg remaining. Jumps up and causes an earthquake with the impact of landing.{{KHCoM}}<br>Used at any distance, with at least one arm or leg remaining. Jumps towards the enemy's location, causing an earthquake upon landing. Touching the falling Guard Armor does not inflict damage.{{ReCoM}}}}
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}}}
{{atk|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}|Physical|—|x1.0|{{sleight|Guard Armor|com=*}}<br>{{sleight|Guard Armor|||S: 1-3; R: 0-4, 7, 8}}|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}}}

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