Editing Game:Lingering Will
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The Lingering Will has a very high forced retaliation point/Revenge Value, meaning that it is especially vulnerable to multiple combo attacks, but this can easily cause an inattentive player to be too combo-happy and not notice when its Revenge Value has been reached, making its counterattacks quite harsh and/or near-fatal. [[Combo Boost]], [[Air Combo Boost]], [[Combo Plus]]es and/or [[Air Combo Plus]]es are recommended to equip (especially the former 2) due to such a long Revenge Value, but the key point is that in most normal circumstances, the player should be careful to back off before dealing a 5th normal combo finisher in a row to manage its Revenge Value via an estimate. | The Lingering Will has a very high forced retaliation point/Revenge Value, meaning that it is especially vulnerable to multiple combo attacks, but this can easily cause an inattentive player to be too combo-happy and not notice when its Revenge Value has been reached, making its counterattacks quite harsh and/or near-fatal. [[Combo Boost]], [[Air Combo Boost]], [[Combo Plus]]es and/or [[Air Combo Plus]]es are recommended to equip (especially the former 2) due to such a long Revenge Value, but the key point is that in most normal circumstances, the player should be careful to back off before dealing a 5th normal combo finisher in a row to manage its Revenge Value via an estimate. | ||
One safe and effective setup would be for Sora to have only 2 ground Combo Pluses equipped, along with [[Guard Break]] and [[Explosion]]. This allows him to fit exactly 2 Guard Break finishers and 1 Explosion finisher before the Will forcefully retaliates. The combo portion of [[Ars Arcanum]], without the [[Reaction Command]] finisher, is also quite useful for racking up damage without triggering any increase in Revenge Value, albeit Elixirs should be stocked for MP recovery + [[Damage Drive]] or any other Drive-enhancing abilities to ensure [[Limit Form]] can be used as often as possible or to last long in one-go or two. | One safe and effective setup would be for Sora to have only 2 ground Combo Pluses equipped, along with [[Guard Break]] and [[Explosion]]. This allows him to fit exactly 2 Guard Break finishers and 1 Explosion finisher before the Will forcefully retaliates. The combo portion of [[Ars Arcanum]], without the [[Reaction Command]] finisher, is also quite useful for racking up damage without triggering any increase in Revenge Value, albeit Elixirs should be stocked for MP recovery + [[Damage Drive]] or any other Drive-enhancing abilities to ensure [[Limit Form]] can be used as often as possible or to last long in one-go or two. | ||
The Lingering Will can [[Formchange]] its [[Keyblade]] into a variety of weapons to assault Sora. Its most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. If hit by the first or second dashes, use Retaliating Slash to block the next dash, and time successive Horizontal Slashes to deflect further dashes. The Lingering Will can sprint towards Sora and perform a three-hit combo, Formchanging its Keyblade into a drill and thrusting it at Sora for the finisher. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. However, if Sora guards the first two attacks, the drill will miss, creating an opening. The Lingering Will can Formchange its Keyblade into a whip and swing it around itself, dealing massive damage. Unfortunately, when it is going to use this attack is unpredictable, but it tends to use this move after dashing though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, it will very likely reduce his [[HP]] to 1 if Once More and Second Chance are equipped, so do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]], or else Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability. | The Lingering Will can [[Formchange]] its [[Keyblade]] into a variety of weapons to assault Sora. Its most basic attack is when it leaps in the air, and dashes at Sora three times. The timing of the dashes are easy to predict, so avoid being hit by Dodge Rolling or [[Guard]]ing. Anticipate where its third dash will end, and attack during its third dash. If hit by the first or second dashes, use Retaliating Slash to block the next dash, and time successive Horizontal Slashes to deflect further dashes. The Lingering Will can sprint towards Sora and perform a three-hit combo, Formchanging its Keyblade into a drill and thrusting it at Sora for the finisher. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but Sora can easily defend himself using Guard, or [[Reflega]]. If Guard is used to block the attack, Sora must wait before attacking. If Sora starts the attack right after guarding, the Lingering Will's drill will take most of his health, and he will be knocked far away from the Lingering Will. However, if Sora guards the first two attacks, the drill will miss, creating an opening. The Lingering Will can Formchange its Keyblade into a whip and swing it around itself, dealing massive damage. Unfortunately, when it is going to use this attack is unpredictable, but it tends to use this move after dashing though Sora three times, or when receiving massive damage. Sora can defend himself with Guard or Reflega, but it is a lot better to just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if Sora does get hit, it will very likely reduce his [[HP]] to 1 if Once More and Second Chance are equipped, so do not try to resist with [[Aerial Recovery]] or [[Retaliating Slash]], or else Sora will fall. To get out of the attack and save HP, activating a [[Drive Form]], or using [[Trinity Limit]] with [[Donald Duck]] and [[Goofy]] are the only ways for getting some invulnerability. | ||
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In the first phase of the battle, the Will usually executes its abilities in a predictable pattern, which corresponds to the first attack it used at the beginning of the battle. Remember to keep track of the Lingering Will's forced retaliation point to prevent being attacked unawares. In this phase, deflecting the Will's Ultima Cannon back at it will also count as a finisher that can fill up its hidden value towards the said point. When it is left with six or seven HP bars, however, it will use its desperation move for the first time, marking the end of the first phase. | In the first phase of the battle, the Will usually executes its abilities in a predictable pattern, which corresponds to the first attack it used at the beginning of the battle. Remember to keep track of the Lingering Will's forced retaliation point to prevent being attacked unawares. In this phase, deflecting the Will's Ultima Cannon back at it will also count as a finisher that can fill up its hidden value towards the said point. When it is left with six or seven HP bars, however, it will use its desperation move for the first time, marking the end of the first phase. | ||
During the final phase, the Lingering Will's AI can be exploited by always stopping your combos just short enough, causing it to whenever it lands back on the ground, repeatedly retaliate-normally with its desperation | During the final phase, the Lingering Will's AI can be exploited by always stopping your combos just short enough, causing it to whenever it lands back on the ground, repeatedly retaliate-normally with its desperation attack in a predictable manner when manipulating its Revenge Value. Otherwise, the Lingering Will will instead generally retaliate with its devastating triple dash attack and whip attack in sequence if the forced-point is reached, often choosing randomly between which of the two to start with; even then the player can watch out for those in order to punish it accordingly regardless. | ||
{{Atk-o|KH2}} | {{Atk-o|KH2}} | ||
{{Atk-m|col=3|{{nihongo|'''Drill Attack'''|ドリル攻撃|Doriru Kōgeki}}|(Weapon)|Physical|x1.0|△|The Lingering Will performs a quick three-strike Keyblade combo. For the combo finisher, the Lingering Will Formchanges its Keyblade into a drill and thrusts it forward.|May be used three times in a row when at low HP. | {{Atk-m|col=3|{{nihongo|'''Drill Attack'''|ドリル攻撃|Doriru Kōgeki}}|(Weapon)|Physical|x1.0|△|The Lingering Will performs a quick three-strike Keyblade combo. For the combo finisher, the Lingering Will Formchanges its Keyblade into a drill and thrusts it forward.|May be used three times in a row when at low HP. | ||