Forum:Request 19, (KHII, magic variations) - Neumannz

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Forums: Index > Ansem's Computer > Request 19, (KHII, magic variations) - Neumannz

Neumannz — ATTENTION, DUELISTS! If you could all stop staring at my hair for a moment...
TALK — Those child-grabbing classes were worth every penny!
— 23:03, 4 February 2015 (UTC)
Two major items about KHII magic need to be covered:
  • The fact that they can be incorporated into attack combos
    • Related: Magic used as a finisher differs slightly from normal
    • Related: What are the exceptions?
  • Drive Forms affect the execution of magic (e.g. appearance, range)
    • Related: Also affects magic finishers (e.g. I think Final Form has the Fire finisher generate a large circle of burning spheres)

These need to be detailed on the main Magic article, as well as the individual magic pages (esp. spell-specific variations), but someone needs to see what the variations actually are.

Normal Finishers[edit]

  • For Fire, Blizzard and Thunder, just more powerful.
  • For Reflect, it generates another barrier after the pre-finishers' burst. (And more powerful?)
  • No finishers for Cure and Magnet.

Wisdom Form[edit]

  • Fire: Slides forward while casting. Finisher increases AoE.
  • Blizzard: Finisher launches five shards of ice that home on the enemy.
  • Thunder: Finisher drops four lightning bolts in triangle-and-center formation.
  • Others are normal.

Master Form (no finisher)[edit]

  • Fire: Slides forward. Increases AoE.
  • Blizzard: Launches six shards of ice in a vertical hexagon formation.
  • Thunder: Drops four lightning bolts in a straight line.
  • Others are normal.