Do we want to keep these colors?
The colors seem fine.
Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?
Again, it seems to be fine as is.
This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any non-Gummi enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?
I think that we should leave the Reaction Commands out of the box; perhaps those can be put into a seperate template. The title for the KH2 prizes is rather long, also.
I'm not quite sure what you mean by making the template widely applicable by its name. Could you please explain?
Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?
I think that the template should only show the games that the enemy appears in. If this is something that cannot be done, than a simple message should be put on all of the games that an enemy doesn't appear on.
Do we want the templates to put enemies in stat-ranking categories?
... stat-ranking categories?
How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?
I've seen enemy pages where the item drops are within the article, and it doesn't look very good or organized. Perhaps this should be at the very bottom of the infoboxes? Or maybe in a seperate template?
For CoM, do we care about Moogle Points?
I think so. The more information, the better.
For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?
The guide doesn't list a multiplier for these spells, so I would assume that would be non-elemental, like the spell Bio in Final Fantasy.
For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?
Hmm... good question. I think this should be tested before putting it in the template.
For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?
Yes, because that would leave some areas empty; no, because it is information that shows the contrast in strength compared to the same enemy's strength in worlds such as Beast's Castle and Halloween Town. I am more on the side of it being included.
Does anyone at all want the journal infobox as a tab here?
It does look nice, but like Guardian Soul said, as more games are added, it's just going to overflow. The Shadow Heartless should have that problem by the time coded is released. However, it does look much nicer than the text that is simply a section of the enemies' articles. Perhaps there is a way to put the tab's contents into the articles?