Editing Formchange
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If a Formchange has its own finish command, filling the Situation Command gauge with this form active will extend the availability of its finish command, and thus extend the Formchange's duration as well. Conversely, the [[Time Break]] status can also prematurely end an active Formchange if it fully depletes its time gauge, or the gauge of its finish command (if any). | If a Formchange has its own finish command, filling the Situation Command gauge with this form active will extend the availability of its finish command, and thus extend the Formchange's duration as well. Conversely, the [[Time Break]] status can also prematurely end an active Formchange if it fully depletes its time gauge, or the gauge of its finish command (if any). | ||
Formchanges will also remain active with a frozen time gauge during [[Team Attack]]s, [[Attraction]]s, and [[Link Summon]]s | Formchanges will also remain active with a frozen time gauge during [[Team Attack]]s, [[Attraction]]s, and [[Link Summon]]s. Additionally, if the player is in the middle of a combo while the Formchange gauge runs out, the Formchange itself will remain until the player's combo ends. | ||
When Sora has multiple [[Keychains]] equipped, activating a Formchange command will always switch Sora's current Keychain to the one corresponding to the newly active Formchange. In addition, only the Formchange associated to Sora's active Keychain will have its time gauge deplete; active Formchanges for inactive Keychains will have their gauges frozen. This allows the player to store away any Formchange they are not currently using. | When Sora has multiple [[Keychains]] equipped, activating a Formchange command will always switch Sora's current Keychain to the one corresponding to the newly active Formchange. In addition, only the Formchange associated to Sora's active Keychain will have its time gauge deplete; active Formchanges for inactive Keychains will have their gauges frozen. This allows the player to store away any Formchange they are not currently using. | ||
While in a Formchange, the user is immune to negative status effects (with the exception of [[Time Break]]) and will heal any the user is afflicted with | While in a Formchange, the user is immune to negative status effects (with the exception of [[Time Break]]) and will heal any the user is afflicted with. | ||
Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref> | Unlike Drive Forms, Formchanges do not carry over into most cutscenes.<ref>The cutscenes leading into the record player scene at [[Toy Box]], the following events with [[Rapunzel]] and the [[Chaos Carriage]] battle in [[Kingdom of Corona]], the [[Metal Troll]] and [[Catastrochorus]] battles at [[San Fransokyo]], and the battles against {{ns|Game|Master Xehanort}} in Scala ad Caelum do display the Formchange in it.</ref> Formchanges used while Sora wears his ''Kingdom Hearts II'' outfit do not change his appearance, with the exception of Rage Form. | ||
As with other [[Situation Command]]s, activating Formchanges commands or their finishers is disabled in the vicinity of NPCs, such as in Port Royal's Seaport in [[The Caribbean]]. The commands' timer will nonetheless continue to deplete in these areas, and any previously activated Formchange will remain active when exploring areas with NPCs. | As with other [[Situation Command]]s, activating Formchanges commands or their finishers is disabled in the vicinity of NPCs, such as in Port Royal's Seaport in [[The Caribbean]]. The commands' timer will nonetheless continue to deplete in these areas, and any previously activated Formchange will remain active when exploring areas with NPCs. | ||