Editing Formchange

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Each Formchange has a set base duration, indicated by an orange gauge in the Command Menu that continuously depletes. Once this gauge becomes empty, the currently active Formchange will automatically end. Formchanges with a dedicated finish command ([[Second Form]], [[Rage Form]] and all Formchanges with the [[Ultimate Finish]] ability) can also be ended early by activating this command.
Each Formchange has a set base duration, indicated by an orange gauge in the Command Menu that continuously depletes. Once this gauge becomes empty, the currently active Formchange will automatically end. Formchanges with a dedicated finish command ([[Second Form]], [[Rage Form]] and all Formchanges with the [[Ultimate Finish]] ability) can also be ended early by activating this command.


If a Formchange has its own finish command, filling the Situation Command gauge with this form active will extend the availability of its finish command, and thus extend the Formchange's duration as well. Conversely, the [[Time Break]] status can also prematurely end an active Formchange if it fully depletes its time gauge, or the gauge of its finish command (if any).
If a Formchange has its own finish command, filling the Situation Command gauge with this form active will extend the availability of its finish command, and thus extend the Formchange's duration as well. Conversely, the [[Time Break]] status can also prematurely end an active Formchange if it fully depletes the time gauge of its finish command.


Formchanges will also remain active with a frozen time gauge during [[Team Attack]]s, [[Attraction]]s, and [[Link Summon]]s (except Rage Form and Spellweaver). Additionally, if the player is in the middle of a combo while the Formchange gauge runs out, the Formchange itself will remain until the player's combo ends.
Formchanges will also remain active with a frozen time gauge during [[Team Attack]]s, [[Attraction]]s, and [[Link Summon]]s (except Rage Form and Spellweaver). Additionally, if the player is in the middle of a combo while the Formchange gauge runs out, the Formchange itself will remain until the player's combo ends.

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