Editing Formchange
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Formchanges will also remain active with a frozen time gauge during [[Team Attack]]s, [[Attraction]]s, and [[Link Summon]]s (except Rage Form and Spellweaver). Additionally, if the player is in the middle of a combo while the Formchange gauge runs out, the Formchange itself will remain until the player's combo ends. | Formchanges will also remain active with a frozen time gauge during [[Team Attack]]s, [[Attraction]]s, and [[Link Summon]]s (except Rage Form and Spellweaver). Additionally, if the player is in the middle of a combo while the Formchange gauge runs out, the Formchange itself will remain until the player's combo ends. | ||
When Sora has multiple | When Sora has multiple Keyblades equipped, activating a Formchange command will always switch Sora's current Keyblade to the one corresponding to the newly active Formchange. In addition, only the Formchange associated to Sora's active weapon will have its time gauge deplete; active Formchanges for inactive weapons will have their gauges frozen.This allows the player to store away any Formchange they are not currently using. | ||
While in a Formchange, the user is immune to negative status effects (with the exception of [[Time Break]]) and will heal any the user is afflicted with. However, Formchanges (like other Situation Commands) cannot be activated if the player is incapacitated by status effects like Stun, Freeze, or Burn. | While in a Formchange, the user is immune to negative status effects (with the exception of [[Time Break]]) and will heal any the user is afflicted with. However, Formchanges (like other Situation Commands) cannot be activated if the player is incapacitated by status effects like Stun, Freeze, or Burn. | ||