Editing Formchange
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{{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}} | {{game|FM2|BBS|FMB|DDD|DHD|KH3|3RM}} | ||
'''Formchange''' is an [[ability]] that allows the user to transform their [[Keyblade]] and access new abilities. It was first demonstrated in ''[[Kingdom Hearts II Final Mix]]'' and was introduced as a gameplay mechanic in ''[[Kingdom Hearts III]]''. | '''Formchange''' is an [[ability]] that allows the user to transform their [[Keyblade]] and access new abilities. It was first demonstrated in ''[[Kingdom Hearts II Final Mix]]'' and was introduced as a gameplay mechanic in ''[[Kingdom Hearts III]]''. | ||
Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. | Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows [[Sora]] to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. | ||
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As with other [[Situation Command]]s, activating Formchanges commands or their finishers is disabled in the vicinity of NPCs, such as in Port Royal's Seaport in [[The Caribbean]]. The commands' timer will nonetheless continue to deplete in these areas, and any previously activated Formchange will remain active when exploring areas with NPCs. | As with other [[Situation Command]]s, activating Formchanges commands or their finishers is disabled in the vicinity of NPCs, such as in Port Royal's Seaport in [[The Caribbean]]. The commands' timer will nonetheless continue to deplete in these areas, and any previously activated Formchange will remain active when exploring areas with NPCs. | ||
==Development== | |||
The concept of having the Keyblade transform into different forms has existed since ''[[Kingdom Hearts II Final Mix]]'' with the [[Lingering Will]] being able to transform the [[Ends of the Earth]] Keyblade into different forms. The idea was to incorporate it into ''Kingdom Hearts III'''s gameplay to show the growth of Sora's skill as he trained and become a more masterful Keyblade wielder.<ref>[https://www.gamespot.com/articles/kingdom-hearts-iii-shows-sora-at-his-most-powerful/1100-6428251/ GameSpot: ''Kingdom Hearts III'' Shows Sora at His Most Powerful]</ref> | |||
Guardian Form and Strike Form were originally referred to as {{nihongo|'''Guard Form'''|ガードフォーム|Gādo Fōmu}} and {{nihongo|'''Power Form'''|パワーフォーム|Pawā Fōmu}} in early gameplay notes and were considered Drive Forms before the formal introduction of the Formchange concept.<ref>[https://twitter.com/KINGDOMHEARTS/status/791654547542376448 ''Kingdom Hearts'' Official Twitter Reveals Guard Form Formchange]</ref><ref>[https://twitter.com/KINGDOMHEARTS/status/791653741862719488 ''Kingdom Hearts'' Official Twitter Reveals Power Form Formchange]</ref> | |||
==List of Forms and Formchanges== | ==List of Forms and Formchanges== | ||