Editing Flowmotion
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 31: | Line 31: | ||
==Mechanics== | ==Mechanics== | ||
[[File:Blow-off KH3D.gif|thumb|250px|Blow-off]] | [[File:Blow-off KH3D.gif|thumb|250px|Blow-off]] | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Flowmotion is activated by pressing {{button|DSY}} to [[Dodge Roll]] or [[Air Slide]] into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage. | ||
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | Once a Flowmotion is activated, it can be chained together with additional actions. The player may press {{button|DSY}} to use a [[Superslide]] to travel long distances or transition to another Flowmotion-compatible surface, {{button|DSB}} to perform a [[Superjump]] that boosts the user to a great height, or {{button|DSA}} to use a {{nihongo|'''Flowmotion Attack'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}}, which depends on the Flowmotion action the player is using.<!--what does this mean? | ||