Editing Flowmotion
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When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.--> | ||
In ''[[Kingdom Hearts III]]'', Flowmotion is activated by pressing {{button|square}}/{{button|xboxx}} while tilting {{button|lana}} to use [[Air Slide]], [[Aerial Dodge]] or an aerial [[Offensive Dodge]] into a wall, by pressing {{button|square}}/{{button|xboxx}} alone to use [[Backslide]] or [[Offensive Backslide]] into a wall, or by landing on certain environmental features, such as rails. [[Blizzard]] and [[Aero]] spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, and Sora can be staggered while in Flowmotion. | In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|square}}/{{button|xboxx}} while tilting {{button|lana}} to use [[Air Slide]], [[Aerial Dodge]] or an aerial [[Offensive Dodge]] into a wall, by pressing {{button|square}}/{{button|xboxx}} alone to use [[Backslide]] or [[Offensive Backslide]] into a wall, or by landing on certain environmental features, such as rails. [[Blizzard]] and [[Aero]] spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, and Sora can be staggered while in Flowmotion. | ||
Once Flowmotion is activated, it can be chained together with additional actions | Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|square}}/{{button|xboxx}} to use a [[Superslide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}}/{{button|xboxb}} to perform a [[Superjump]] that boosts the user to a great height, though Super Jump can no longer be chained. {{nihongo|'''Flowmotion Attacks'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} return, linked to {{button|x}}/{{button|xboxa}}, though they are now slightly different. [[Kick Dive]] is replaced with [[Sonic Slash]], and [[Shock Dive]] is replaced with [[Sonic Cleave]], which does not generate a shockwave. | ||
==List of Flowmotion commands== | ==List of Flowmotion commands== | ||