Editing Flowmotion

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  When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->
  When you finish a boss, a portal, etc, using Kick Dive before you begin to do the shockwave will make the finish quickly vanish.-->


In ''[[Kingdom Hearts III]]'', Flowmotion is activated by pressing {{button|square}}/{{button|xboxx}} while tilting {{button|lana}} to use [[Air Slide]], [[Aerial Dodge]] or an aerial [[Offensive Dodge]] into a wall, by pressing {{button|square}}/{{button|xboxx}} alone to use [[Backslide]] or [[Offensive Backslide]] into a wall, or by landing on certain environmental features, such as rails. [[Blizzard]] and [[Aero]] spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, and Sora can be staggered while in Flowmotion.
In ''[[Kingdom Hearts III]]'', Flowmotion is no longer as potent as its incarnation in ''Kingdom Hearts 3D: Dream Drop Distance''; however it remains a viable method of quickly moving across the map, especially early game. Flowmotion is activated by pressing {{button|square}}/{{button|xboxx}} while tilting {{button|lana}} to use [[Air Slide]], [[Aerial Dodge]] or an aerial [[Offensive Dodge]] into a wall, by pressing {{button|square}}/{{button|xboxx}} alone to use [[Backslide]] or [[Offensive Backslide]] into a wall, or by landing on certain environmental features, such as rails. [[Blizzard]] and [[Aero]] spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, using [[Dodge Roll]] onto these surfaces will no longer activate Flowmotion, and Sora can be staggered while in Flowmotion.


Once Flowmotion is activated, it can be chained together with additional actions, like pressing {{button|square}}/{{button|xboxx}} to use a [[Superslide]] to travel long distances, or {{button|c}}/{{button|xboxb}} to perform a [[Superjump]] to leap to a great height. {{nihongo|'''Flowmotion Attacks'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} can be used by pressing {{button|x}}/{{button|xboxa}} while Flowmotion is active.
Once Flowmotion is activated, it can still be chained together with additional actions but (again) not to the extent as it could in its debut. The player may press {{button|square}}/{{button|xboxx}} to use a [[Superslide]] to travel long distances (equipping more will cause the distance to increase dramatically); or they may {{button|c}}/{{button|xboxb}} to perform a [[Superjump]] that boosts the user to a great height, though Super Jump can no longer be chained. {{nihongo|'''Flowmotion Attacks'''|フリーフローアタック|Furīfurō Atakku|lit. "Freeflow Attack"}} return, linked to {{button|x}}/{{button|xboxa}}, though they are now slightly different. [[Kick Dive]] is replaced with [[Sonic Slash]], and [[Shock Dive]] is replaced with [[Sonic Cleave]], which does not generate a shockwave.


==List of Flowmotion commands==
==List of Flowmotion commands==

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