Editing Flash Step

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In ''Kingdom Hearts III'', Flash Step is an {{c|action ability|kh3}} that costs 3 {{AP}} to equip. Like its previous incarnation, it is a two-hit ability that can pierce an enemy's guard, with both a forward and a upwards component. The forward portion of the attack will parry any attacks it comes into contact with as long as they are not explicitly unblockable. The upwards portion of the attack does not have the ability to parry, but instead grants Sora a brief period of invulnerability while active.
In ''Kingdom Hearts III'', Flash Step is an {{c|action ability|kh3}} that costs 3 {{AP}} to equip. Like its previous incarnation, it is a two-hit ability that can pierce an enemy's guard, with both a forward and a upwards component. The forward portion of the attack will parry any attacks it comes into contact with as long as they are not explicitly unblockable. The upwards portion of the attack does not have the ability to parry, but instead grants Sora a brief period of invulnerability while active.


If Sora can [[Block]] an enemy attack regularly, Flash Step's first hit will invariably be able to parry it as well, putting Sora in his standard Block stance. If an enemy attack would normally break Sora's guard, in many cases Flash Step's parry has the ability to 'power through' the guard break and will put Sora in his regular Block stance instead, allowing for Reprisal ({{button|x}}) follow-ups rather than a [[Risk Dodge]] ({{button|c}}) prompt. This guard break 'nullification' depends on many factors, but it is mainly affected by the timing of when the clash occurs; a Flash Step that is out of time with an enemy attack can still lead to Sora becoming guard-broken even if the parry is successful.
If Sora can [[Block]] an enemy attack regularly, Flash Step's first hit will invariably be able to parry it as well, putting Sora in his standard Block stance. If an enemy attack would normally break Sora's guard, in many cases Flash Step's parry has the ability to 'power through' the guard break and will put Sora in his regular Block stance instead, allowing for Reprisal follow-ups rather than the standard [[Risk Dodge]] prompt. This guard break 'nullification' depends on many factors, but it is mainly affected by the timing of when the clash occurs; a Flash Step that is out of time with an enemy attack can still lead to Sora becoming guard-broken even if the parry is successful.


Flash Step can be used either in the air or on the ground, and as a combo starter, it will take priority when attacking a distant enemy that is at the same height as Sora.
Flash Step can be used either in the air or on the ground, and as a combo starter, it will take priority when attacking a distant enemy that is at the same height as Sora.
==Learning Flash Step==
==Learning Flash Step==
===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===

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