Ferris Wheels

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Kingdom Hearts 358/2 Days
Ferris Wheels
Ferris Wheels
"A weapon that offers high Magic and ground combo speed."
Katakana フェリスホイール
Rōmaji Ferisu Hoīru
Stats
Strength Defense
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+31 +3 +12 +3 +8 +1
Abilities
1: Fire Finish
2: Combo Boost
3: Combo-Jump
Obtained
Crisis Gear ⑤ (Axel)

Variations
Moulin Rouge
Kingdom Hearts 358/2 Days
Ferris Wheels+
Ferris Wheels
"Upgraded Ferris Wheels.
Offers high Magic and ground combo speed."
Katakana フェリスホイール+
Rōmaji Ferisu Hoīru
Stats
Strength Defense
Base Unit Ultima Base Unit
+62 +1 +38 +0 +1
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+37 +3 +16 +3 +9 +1
Abilities
1: Fire Finish
2: Magic Bracer
3: Combo-Jump
Obtained
Crisis Gear+ ⑤ (Axel)

Variations
Moulin Rouge

The Ferris Wheels is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ferris Wheels+.

Design[edit]

The main wheel of the Ferris Wheel Chakram is rather small. The outer edge is purple and the inner edge is red. The wheel is lined with eight large spikes that are purple as well. The handle is cross-shaped and white, and each end of the cross attaches to one of the spikes rather than to the main wheel.

A Ferris wheel is a rotating upright wheel with passenger cars, often used as carnival rides.

Gameplay[edit]

The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a Y combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the Y combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the Y combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the Y combo.

The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.

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