Editing FPS Mode
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During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> The targeting reticule can be aimed using {{button|rana}}, and lock-on can be used to keep the reticule centered on a target. | During the limit, Sora can move around freely, albeit at a slower pace, and he is not able to be harmed.<!--Feature of all limits?--> The targeting reticule can be aimed using {{button|rana}}, and lock-on can be used to keep the reticule centered on a target. | ||
While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two | While seemingly very weak by itself due to having only two attacks which both deal miniscule damage, FPS Mode's true strength lies in Sora's ability to follow-up on the limit's attacks. FPS Mode's invulnerability can be used to great advantage when coupled with its duration and free movement. End can then be used to instantly cancel the limit at any point, which includes while Balls or Firecracker are in use. As a result, the generous stagger inflicted unto enemies by the two attacks allow a seamless transition into Sora's own attacks. When wielded in this manner, this makes FPS Mode's functionality in-line with Chicken Little's purpose as a Summon used to create openings. | ||
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