Editing Element Form

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{{game|KH3|3RM}}
{{game|KH3}}
{{cleanup|add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox)}}
{{DriveForm
{{DriveForm
|name=Element Form
|name=Element Form
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|romaji=Eremento Fōmu
|romaji=Eremento Fōmu
|keyblades=[[Shooting Star]], [[Ever After]]
|keyblades=[[Shooting Star]], [[Ever After]]
|style=kh3
}}
}}
'''Element Form''' is a Form in ''[[Kingdom Hearts III]]''. It is a form that possesses aptitude in magic and long-range attacks. It allows [[Sora]] to glide along the ground and grants the ability to cast magic while moving. It is triggered by [[Shooting Star]] and [[Ever After]].
'''Element Form''' is a [[Formchange]] in ''[[Kingdom Hearts III]]''. It is a form that possesses aptitude in magic and long-range attacks. It allows [[Sora]] to glide along the ground and grants the ability to cast magic while moving. Triggered by [[Shooting Star]] and [[Ever After]].


The [[Formchange]]s are [[Double Arrowguns]] and [[Magic Launcher]] (Shooting Star), and [[Mirage Staff]] (Ever After).
==Appearance==
 
==Design==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood. This form is reminiscent of Sora's [[Wisdom Form]] in ''[[Kingdom Hearts II]]''. Element Form alters Sora's appearance in other worlds:
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants.
 
{{section-stub}}
*In his [[Toy Box]] form, Sora's jacket turns dark blue with his blocks and patterns being blue and black.
 
*In his [[Monstropolis]] form, Sora's jacket turns into Element Form and his fur is blue with white stripes.
 
*In his [[The Caribbean]] form, Sora's bandana is a darkened shade of blue and his cuff is blue as well. His hat has a star pattern and so does his coattail.
 
The name refers to the form's focus on casting elemental magic.


==Mechanics==
==Mechanics==
Element Form's Formchanges are associated with magical attacks. Its abilities are geared to enhance Sora's magic.
{{section-stub}}


===Abilities===
===Abilities===
{{frm-abi-o|o=*}}
{{section-stub}}
{{frm-abi|High Jump|Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.}}
{{frm-abi|Doubleflight|Press {{Button|c}} while in midair to jump a second time.}}
{{frm-abi|Combo Master|Continue combos even if your swings miss the enemy.}}
{{frm-abi|Leaf Bracer|Always finish casting recovery magic, even if you are hit by attacks in the process.}}
{{frm-abi|Magic Combo Thrift|Reduce MP cost by 1 with each successive magic cast.}}
{{frm-abi|Magic Galvanizer|Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect.}}
{{frm-abi|Magic Treasure Magnet|Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are.}}
{{frm-abi|MP Hastega|Recharge MP 30% faster when you run out. Stack the ability to increase the effect.}}
{{frm-abi|Hidden Potential|Gain additional Strength and Magic when battling powerful foes.}}
{{frm-c}}


==Strategy==
==Strategy==
Element Form's abilities are centered around magic. Both forms give Sora the ability to either attack from afar using [[Doubleflight]] and projectile attacks, or deal heavy area of effect damage with wide-ranged attacks. They also enhance Sora's magic spells with abilities like Magic Combo Thrift and Magic Galvanizer making them cheaper and more effective, and both variants also build up Situation Gauge very easily with their unique abilities, which allows for much more frequent Grand Magic and makes it easy to obtain other Formchanges.
{{section-stub}}
 
However, much like [[Wisdom Form]] before it, the Formchange lacks the ability to block. While Sora can attack from afar in both Forms, doing so generally deals less damage than closing the distance with other attacks, which can be a risky affair due to limited defense. Mirage Staff users can use the barriers of [[Water]] spells to aid in this regard, but Double Arrowguns and Magic Launcher remove the barrier in exchange for having the spells deal higher damage, leaving them to a long-ranged role.
{{Form}}
{{Form}}

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