Editing EXP Zero

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{{Game|FM1|FM2|BBS|FMB|DDD|DHD|KH3}}
{{Game|FM1|FM2|BBS|FMB|DDD|DHD|KH3}}
{{nihongo|'''EXP Zero'''|EXPゼロ|EXP Zero}}, also known as '''Zero EXP''' and '''No Experience''', is an ability introduced in ''[[Kingdom Hearts II]]''. It prevents the party from gaining [[Experience]] as long as it is equipped.
{{nihongo|'''EXP Zero'''|EXPゼロ|EXP Zero}}, also known as '''Zero EXP''' and '''No Experience''', is an ability introduced in ''[[Kingdom Hearts II Final Mix]]''. It prevents the party from gaining [[Experience]] as long as it is equipped.


This ability allows the player to complete the game without gaining EXP and thus remain at level 1, resulting in a more challenging playthrough.
This ability allows the player to complete the game without gaining EXP and thus remain at level 1, resulting in a more challenging playthrough.
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In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', EXP Zero is a [[combat ability]] exclusive to [[Proud Mode]] that costs 0 {{AP}} to equip. In addition to negating EXP gain for all party members, it also has two hidden properties. The first prevents Sora from being knocked out in one hit at full HP (up to 3-4 hits during the tournaments in [[Olympus Coliseum]]), and the second property scales Sora's damage against enemies with at least 300 HP, with damage increasing as an enemy's maximum HP gets higher. The latter property is also responsible for a phenomenon where the damage value from Sora's finisher does not reset until a regular attack or a [[Special Ability]] is performed. During this time, the exact damage of Sora's scaled finisher is also applied to the damage dealt by [[magic]] and [[summon]]s if it is greater than the value yielded by the default damage calculation formula, typically resulting in abnormally higher damage to bosses, a phenomenon unofficially referred to as "EXP Zero damage storage". Using special finishers such as [[Hurricane Blast]] does not trigger this effect. However, the effect will still be triggered if the base finisher is parried, interrupted due to Sora taking damage, or misses a target. Under the influence of damage storage, the amount of time an enemy has been immobilized from [[Stop]] magic doubles.
In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', EXP Zero is a [[combat ability]] exclusive to [[Proud Mode]] that costs 0 {{AP}} to equip. In addition to negating EXP gain for all party members, it also has two hidden properties. The first prevents Sora from being knocked out in one hit at full HP (up to 3-4 hits during the tournaments in [[Olympus Coliseum]]), and the second property scales Sora's damage against enemies with at least 300 HP, with damage increasing as an enemy's maximum HP gets higher. The latter property is also responsible for a phenomenon where the damage value from Sora's finisher does not reset until a regular attack or a [[Special Ability]] is performed. During this time, the exact damage of Sora's scaled finisher is also applied to the damage dealt by [[magic]] and [[summon]]s if it is greater than the value yielded by the default damage calculation formula, typically resulting in abnormally higher damage to bosses, a phenomenon unofficially referred to as "EXP Zero damage storage". Using special finishers such as [[Hurricane Blast]] does not trigger this effect. However, the effect will still be triggered if the base finisher is parried, interrupted due to Sora taking damage, or misses a target. Under the influence of damage storage, the amount of time an enemy has been immobilized from [[Stop]] magic doubles.


In ''Kingdom Hearts II'', No Experience is a {{c|support ability|KH2}} that can only be activated with [[Antiform]]. In ''[[Kingdom Hearts II Final Mix]]'', No Experience is a support ability that costs 1 AP to equip. It negates normal EXP, but not the various types of Form EXP.
In ''Kingdom Hearts II Final Mix'', No Experience is a {{c|support ability|KH2}} that costs 1 AP to equip. It negates normal EXP, but not the various types of Form EXP.


In ''[[Kingdom Hearts Birth by Sleep]]'', Zero EXP is a {{c|support ability|bbs}} exclusive to [[Critical Mode]] that can be equipped once. It negates the experience gain for the user, but not the Command Points. It also increases the amount of damage dealt by the user<!--by how much?-->. It also makes the damage dealt by the user's finishing commands match the combat level of the world instead of that of the user.  
In ''[[Kingdom Hearts Birth by Sleep]]'', Zero EXP is a {{c|support ability|bbs}} exclusive to [[Critical Mode]] that can be equipped once. It negates the experience gain for the user, but not the Command Points. It also increases the amount of damage dealt by the user<!--by how much?-->. It also makes the damage dealt by the user's finishing commands match the combat level of the world instead of that of the user.  
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===''Kingdom Hearts Final Mix''===
===''Kingdom Hearts Final Mix''===
*[[Sora]] has EXP Zero as a default ability in Final Mix: Proud Mode difficulty.{{KHHD}}
*[[Sora]] has EXP Zero as a default ability in Final Mix: Proud Mode difficulty.{{KHHD}}
===''Kingdom Hearts II===
*[[Antiform]] has No Experience as a default ability.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*[[Roxas]] learns No Experience at the beginning of the Third Day in [[Critical Mode]].
*[[Roxas]] learns No Experience at the beginning of the Third Day in [[Critical Mode]].
*The [[Winner's Proof]] has No Experience as its Equipment Ability.
*The [[Winner's Proof]] has No Experience as its Equipment Ability.
*[[Antiform]] has No Experience as a default ability.<!--Move this to a KHII section if this ability exists in that game and isn't exclusive to FM.-->


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===

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