Editing Drill Punch

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Alongside the abilities from Strike Form, Drill Punch also has access to [[Guardbreaker]].
Alongside the abilities from Strike Form, Drill Punch also has access to [[Guardbreaker]].
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk-o|#DC143C|o=*}}
{{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshutsu-chū no Kōgeki}}|att|Neutral|0.5|0|1|0|O|—|—}}
{{frm-atk|{{nihongo|'''Keyblade Transformation Attack'''|キーブレード変形演出中の攻撃|<br>Kīburēdo Henkei Enshū-naka no Kougeki}}|att|Neutral|0.5|0|1|0|O|—|—}}
{{frm-atk|{{nihongo|'''Drill Forward Rush'''|ドリル前方突進|<br>Doriru Zenpō Tosshin}}|att|Physical|0.2(x9)|1(x9)|1(x9)|0.1(x9)|O|—|—|First ground combo, first and third aerial combos.}}
{{frm-atk|{{nihongo|'''Forward Drill Rush'''|ドリル前方突進|<br>Doriru Zenpō Tosshin}}|att|Physical|0.2(x9)|1(x9)|1(x9)|0.1(x9)|O|—|—|First ground combo, first and third aerial combos.}}
{{frm-atk|{{nihongo|'''Drill Under Rush'''|ドリル真下突進|<br>Doriru Mashita Tosshin}}|att|Physical|0.4(x4)|3(x4)|1(x4)|0.3(x4)|O|—|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Drill Rush Underneath'''|ドリル真下突進|<br>Doriru Mashita Tosshin}}|att|Physical|0.4(x4)|3(x4)|1(x4)|0.3(x4)|O|—|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Drill Rush Upper'''|ドリル突進アッパー|<br>Doriru Tosshin Appā}}|att|Physical|0.3(x3)+0.5|2(x3)+4|1(x4)|0.2(x3)+0.4|O|—|—|Third ground combo, second and fourth aerial combos.}}
{{frm-atk|{{nihongo|'''Upper Drill Rush'''|ドリル突進アッパー|<br>Doriru Tosshin Appā}}|att|Physical|0.3(x3)+0.5|2(x3)+4|1(x4)|0.2(x3)+0.4|O|—|—|Third ground combo, second and fourth aerial combos.}}
{{frm-atk|{{nihongo|'''Drill Falling Thrust'''|ドリル落下突き|<br>Doriru Rakka Tsuki}}|att|Physical|1.2+1.2|8+8|1+1|0.5+0.5|O|—|—|Fourth ground combo.}}
{{frm-atk|{{nihongo|'''Falling Drill Thrust'''|ドリル落下突き|<br>Doriru Rakka Tsuki}}|att|Physical|1.2+1.2|8+8|1+1|0.5+0.5|O|—|—|Fourth ground combo.}}
{{frm-atk|l=*|Corkscrew Uppercut|att|Physical|0.6(x6)|6(x6)|1(x6)|0.25(x6)|O|—|—|Launch foes into the air with a giant drill. (Ground combo finisher)}}
{{frm-atk|l=*|Corkscrew Uppercut|att|Physical|0.6(x6)|6(x6)|1(x6)|0.25(x6)|O|—|—|Launch foes into the air with a giant drill. (Ground combo finisher)}}
{{frm-atk|{{nihongo|'''Drill Rising Rush'''|ドリル上昇突進|<br>Doriru Jōshō Tosshin}}|att|Physical|0.4+0.4|3+3|1+1|0.3+0.3|O|—|—|Used when the target is in the air.}}
{{frm-atk|{{nihongo|'''Ascending Drill Rush'''|ドリル上昇突進|<br>Doriru Jōshō Tosshin}}|att|Physical|0.4+0.4|3+3|1+1|0.3+0.3|O|—|—|Used when the target is in the air.}}
{{frm-atk|{{nihongo|'''Drill Jumping Ground Thrust'''|ドリル跳び地面突き|<br>Doriru Tobi Jimen Tsuki}}|att|Physical|1.6|8|1|0.5|O|—|—|First ground combo when surrounded.}}
{{frm-atk|{{nihongo|'''Jumping Ground Drill Thrust'''|ドリル跳び地面突き|<br>Doriru Tobi Jimen Tsuki}}|att|Physical|1.6|8|1|0.5|O|—|—|First ground combo when surrounded.}}
{{frm-atk|{{nihongo|'''Drill Ground Thrust'''|ドリル地面突き|<br>Doriru Jimen Tsuki}}|att|Physical|0.6|6|1|0.5|O|—|—|Second ground combo when surrounded.}}
{{frm-atk|{{nihongo|'''Drill Ground Thrust'''|ドリル地面突き|<br>Doriru Jimen Tsuki}}|att|Physical|0.6|6|1|0.5|O|—|—|Second ground combo when surrounded.}}
{{frm-atk|l=*|Drill Pillars|att|Physical|0.6(x7)|6(x7)|1(x7)|0.25(x7)|O|—|—|Call forth countless drills from beneath the enemy's feet. (Ground combo finisher when surrounded)}}
{{frm-atk|l=*|Drill Pillars|att|Physical|0.6(x7)|6(x7)|1(x7)|0.25(x7)|O|—|—|Call forth countless drills from beneath the enemy's feet. (Ground combo finisher when surrounded)}}
{{frm-atk|l=*|Dire Drill|att|Physical|0.3(x10)|2(x10)|1(x10)|0.1(x10)|O|—|—|Lunge toward foes with a giant drill. (Aerial combo finisher)}}
{{frm-atk|l=*|Dire Drill|att|Physical|0.3(x10)|2(x10)|1(x10)|0.1(x10)|O|—|—|Lunge toward foes with a giant drill. (Aerial combo finisher)}}
{{frm-atk|{{nihongo|'''Drill Swoop Rush'''|ドリル急降下突進|<br>Doriru Kyūkōka Tosshin}}|att|Physical|1.2+1.2|8+8|1+1|0.5|O|—|—|Used during a [[Superjump]] near the enemy or when above the target.}}
{{frm-atk|{{nihongo|'''Swooping Drill Rush'''|ドリル意降下突進|<br>Dorirui Kōka Tosshin}}|att|Physical|1.2+1.2|8+8|1+1|0.5|O|—|—|Used during a [[Superjump]] near the enemy or when above the target.}}
{{frm-atk|l=*|Diving Dodge|att|Physical|1.0|8|1|0.5|O|—|—|Tilt {{button|lana}} and press {{button|s}} to dive beneath the ground and evade in that direction. Only works while in combat.}}
{{frm-atk|l=*|Diving Dodge|att|Physical|1.0|8|1|0.5|O|—|—|Tilt {{button|lana}} and press {{button|s}} to dive beneath the ground and evade in that direction. Only works while in combat.}}
{{frm-atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|att|Physical|0.1+0.25(x4)+6.0|0|1(x5)+5|0|O|—|—|Transforms weapon into an arm-like model, grabs the target with it, and throws them violently around 5 times. This technique can also strike surrounding enemies.}}
{{frm-atk|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}|att|Physical|0.1+0.25(x4)+6.0|0|1(x5)+5|0|O|—|—|Transforms weapon into an arm-like model, grabs the target with it, and throws them violently around 5 times. This technique can also strike surrounding enemies.}}

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