Latest revision |
Your text |
Line 1: |
Line 1: |
| {{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|DHD|KH3|MOM}}
| | Dodge roll is an [[ability]] [[Sora]] can use in [[Kingdom Hearts (game)|''Kingdom Hearts'']], [[Kingdom Hearts: Chain of Memories]], and [[Kingdom Hearts II: Final Mix+]]. |
| {{cleanup|Better mechanics for KH, CoM, BbS}}
| |
| {{Images| Dodge Roll being used in other games}}
| |
| [[File:Dodge Roll KHBBS.gif|300px|thumb]] | |
| {{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.
| |
|
| |
|
| ==Mechanics==
| |
| [[File:Dodge Roll KHII.gif|250px|thumb]]
| |
| In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.
| |
|
| |
|
| In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle.
| | '''Dodge Roll''', as its name implies, was a short leap forward used to dodge attacks. In Kingdom Hearts and Kingdom Hearts II: Final Mix+ it was triggered by pressing the Square Button. In Kingdom Hearts: Chain of Memories tapping a direction in the control pad twice triggered it during battle. |
|
| |
|
| In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].
| | It was one of the first abilities Sora learned in Kingdom Hearts, and it was already known during Kingdom Herats: Chain of Memories. In Kingdom Hearts II: Final Mix+ it was learned when Sora reached level 2 of the [[Limit Form]], a [[Drive Form]] based on his Kingdom Hearts attire. |
|
| |
|
| In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting {{button|lana}}, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}.
| |
|
| |
|
| In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad.
| | == Trivia == |
|
| |
|
| In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4. | | *In the Kingdom Hearts: Chain of Memories Manga Sora makes a joke of how the Dodge Roll changes in the game of the same name. |
| | |
| In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped.
| |
| | |
| In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.
| |
| | |
| In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|dsx}} while moving.
| |
| | |
| In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.
| |
| | |
| ==Learning Dodge Roll==
| |
| ===''Kingdom Hearts''===
| |
| *Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]].
| |
| | |
| ===''Kingdom Hearts Chain of Memories''===
| |
| [[File:Dodge Roll KHRECOM.gif|250px|thumb]]
| |
| *Sora has Dodge Roll as a default ability.
| |
| | |
| ===''Kingdom Hearts II''===
| |
| *Sora can use Dodge Roll as a Reaction Command against [[Minute Bomb]]s.
| |
| | |
| ===''Kingdom Hearts II Final Mix''===
| |
| *Limit Form has Dodge Roll LV1 as a default ability.
| |
| *Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
| |
| *Limit Form learns Dodge Roll LV2 at level 3.
| |
| *Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
| |
| *Limit Form learns Dodge Roll LV3 at level 5.
| |
| *Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
| |
| *Limit Form learns Dodge Roll MAX at level 7.
| |
| | |
| ===''Kingdom Hearts 358/2 Days''===
| |
| *[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05]].
| |
| *[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51]].
| |
| *[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent [[Rank]].
| |
| | |
| ====Panels that link to Dodge Roll====
| |
| *[[File:Dodge Rush KHD.png]] '''[[Dodge Rush Ⓛ]]''': Allows you to knock enemies aside when you perform a dodge roll.
| |
| *[[File:Dodging Deflect KHD.png]] '''[[Dodging Deflect Ⓛ]]''': Allows you to bounce back enemy attacks when you perform a dodge roll.
| |
| *[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive.
| |
| *[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes.
| |
| | |
| ===''Kingdom Hearts Birth by Sleep''===
| |
| *Ventus has Dodge Roll as an initial command.
| |
| *Ventus can purchase Dodge Roll for 200 munny.
| |
| | |
| ===''Kingdom Hearts Re:coded''===
| |
| *[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]].
| |
| | |
| ===''Kingdom Hearts 3D: Dream Drop Distance''===
| |
| *Sora and Riku have Dodge Roll as an initial command.
| |
| | |
| ===''Kingdom Hearts III''===
| |
| *Sora has Dodge Roll as a default ability.
| |
| *Ventus has Dodge Roll as a default ability as a party member.
| |
| | |
| ===''Kingdom Hearts Melody of Memory''===
| |
| *Sora can use Dodge Roll by default.
| |
| *[[Donald]] can use Dodge Roll by default.
| |
| *[[Goofy]] can use Dodge Roll by default.
| |
| *[[Roxas]] can use Dodge Roll by default.
| |
| *[[Xion]] can use Dodge Roll by default.
| |
| *Ventus can use Dodge Roll by default.
| |
| | |
| ==Other appearances==
| |
| ===''Kingdom Hearts Chain of Memories'' manga===
| |
| In the {{c|Kingdom Hearts Chain of Memories|manga|''Kingdom Hearts Chain of Memories'' manga}}, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.
| |
| | |
| ==See also==
| |
| *[[High-Speed Step]]
| |
| *[[Thunder Roll]]
| |
| *[[Dark Roll]]
| |
| *[[Slide Roll]]
| |
| *[[Slide]]
| |
| **[[Homing Slide]]
| |
| **[[Shadow Slide]]
| |
| *[[Air Slide]]
| |
| **[[Sonic Impact]]
| |
| **[[Double Impact]]
| |
| **[[Ice Slide]]
| |
| *[[Cartwheel]]
| |
| **[[Firewheel]]
| |
| | |
| ==Notes and references==
| |
| {{reflist}}
| |
| [[fr:Roulade]]
| |
| [[de:Purzelbaum]]
| |
| [[Category:Kingdom Hearts abilities]]
| |
| [[Category:Kingdom Hearts Chain of Memories abilities]]
| |
| [[Category:Kingdom Hearts 358/2 Days abilities]]
| |
| [[Category:Kingdom Hearts II abilities]]
| |
| [[Category:Kingdom Hearts coded abilities]]
| |
| [[Category:Kingdom Hearts Birth by Sleep Action commands]]
| |
| [[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]]
| |
| [[Category:Kingdom Hearts III abilities]]
| |