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==Command Menu==
==Command Menu==
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]]
[[File:Command Menu (Station of Awakening) TwT KHII.png|thumb|The Command Menu as it appears in ''Kingdom Hearts II'' when set to a generic design and/or when in the [[Dive to the Heart]]]]
The ''Command Menu'' contains various options that the player can choose from. The player can browse through the menu and select commands using the D-pad, then use {{button|right}}, {{button|x}} ({{button|c}} in Japan) or {{button|dsa}} (depending on the platform and the game) to execute the highlighted command.
The ''Command Menu'' allows the player to execute the highlighted action, which can be chosen from the various options. The player can browse through the menu and select commands using the D-pad, then use {{button|right}}, {{button|x}} ({{button|c}} in Japan) or {{button|dsa}} (depending on the platform and the game) to execute the highlighted command.


In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. Additionally, in games with the [[MP Charge]] system, commands that empty the MP Gauge and trigger MP Charge have their named colored in yellow.
In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. Additionally, in games with a [[MP Charge]] system, commands that empty the MP Gauge and trigger MP Charge have their named colored in yellow.


In some cases, such when using specific [[Team Attack]]s (such as [[Tangled Twist]]) and Situation Commands, or during battle phase changes, the Command Menu will entirely disappear, only reappearing once the related sequence has ended.
In certain situations, such when using specific [[Team Attack]]s (such as [[Tangled Twist]]) and Situation Commands, or during battle phase changes, the Command Menu will entirely disappear, only reappearing once the related sequence has ended.


The recurring commands that appear in the Command Menu are:
The recurring commands that appear in the Command Menu are:
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*[[File:Limit Command KHII.png]] {{nihongo|'''[[Limit]]'''|れんけい|Renkei|lit. "Combination"}}: Allows the player to select a Limit to initiate with one or more members of the party. In ''[[Kingdom Hearts II Final Mix]]'', it also allows the player use Limit commands while in [[Limit Form]].
*[[File:Limit Command KHII.png]] {{nihongo|'''[[Limit]]'''|れんけい|Renkei|lit. "Combination"}}: Allows the player to select a Limit to initiate with one or more members of the party. In ''[[Kingdom Hearts II Final Mix]]'', it also allows the player use Limit commands while in [[Limit Form]].


''Kingdom Hearts III'' replaces the Limit, Drive, and Party commands with the '''[[Link|Link Summon]]''' Command. The player is also able to switch between up to three equipped Keychains by pressing {{button|left}} or {{button|right}} on the D-Pad. In addition, the Magic and Link entries are automatically disabled in areas populated with NPCs, such as Port Royal's Settlement in [[The Caribbean]].
In ''Kingdom Hearts III'' removes the Limit, Drive, and Party commands, adding the '''[[Link|Link Summon]]''' Command. The player is also able to switch between up to three equipped Keychains by pressing {{button|left}} or {{button|right}} on the D-Pad. In addition, the Magic and Link entries are automatically disabled in areas populated with NPCs, such as Port Royal's Settlement in [[The Caribbean]]. Finally, activating [[Attraction]]s, [[Link Summon]]s, certain [[Team Attack]]s, and boarding [[Gigas]] or a [[Leviathan (ship)|pirate ship]] will temporarily replace the Command Menu and its entries with a new set of specific control options.
 
Several game mechanics may temporarily replace the Command Menu with other types of control options, directly mapped to input buttons. This includes boarding a [[skateboard]], using [[Trinity Limit]] [[Chicken Little]]'s [[FPS Mode]] Limit, and playing as [[Riku]] in ''Kingdom Hearts II'', as well as [[Attraction]]s, [[Link Summon]]s, certain [[Team Attack]]s, boarding [[Gigas]] and boarding [[Leviathan (ship)|pirate ship]] in ''Kingdom Hearts III''.


The Command Menu can also be impacted by enemies, whose attacks may replace some commands with disruptive effects or restrict their functionality. This includes games initiated by [[Game:Luxord#Kingdom_Hearts_II|Luxord]] and [[Gambler]]s in ''Kingdom Hearts II'' which force the player to select a correct command to win the game, the [[Sneeze]] and [[Status effect#Cloud|Cloud]] statuses in ''Kingdom Hearts III'' which scramble in damage-inducing commands, or [[Game:Zexion|Zexion's recreated data]] replacing the Command Menu entirely with a different interface and different gameplay.
The Command Menu can also be impacted by enemies, whose attacks may replace some commands with disruptive effects or restrict their functionality. This includes games initiated by [[Game:Luxord#Kingdom_Hearts_II|Luxord]] and [[Gambler]]s in ''Kingdom Hearts II'' which force the player to select a correct command to win the game, the [[Sneeze]] and [[Status effect#Cloud|Cloud]] statuses in ''Kingdom Hearts III'' which scramble in damage-inducing commands, or [[Game:Zexion|Zexion's recreated data]] replacing the Command Menu entirely with a different interface and different gameplay.

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