Editing Code Break
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|dddname=Code Break | |dddname=Code Break | ||
|dddimage=Code Break KH3D.png | |dddimage=Code Break KH3D.png | ||
| | |dddatk2=Moving Spark | ||
|dddel2=None | |||
|dddel2= | |||
|dddpow2=6.0 | |dddpow2=6.0 | ||
|dddatk3=Auto Destruct | |||
|dddel3=None | |||
|dddpow3=6.0 | |||
}} | }} | ||
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | '''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | ||
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![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT | ![[File:Auto Destruct (Code Break RS) KH3D.png|200px]]||AUTO DESTRUCT | ||
|When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, | |When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. Any enemies within a short distance of the turret will take damage. | ||
|AUTO<br>DESTRUCT | |AUTO<br>DESTRUCT | ||
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![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ![[File:Prize Shot (Code Break RS) KH3D.png|200px]]||PRIZE SHOT | ||
|When | |When activayed, turrets shoot small HP prizes, munny, or Droplets instead of lasers for 30 seconds. | ||
|PRIZE<br>SHOT | |PRIZE<br>SHOT | ||
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![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ![[File:Switch Target (Turret) (Code Break RS) KH3D.png|200px]]||SWITCH TARGET | ||
|When activated, SWITCH TARGET causes the turret to | |When activated, SWITCH TARGET causes the turret to attack Nightmares instead of the party for 15 seconds. | ||
|SWITCH<br>TARGET | |SWITCH<br>TARGET | ||
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!<!--[[File:Disc Jammer (Code Break RS) KH3D.png|200px]]-->||DISC JAMMER | !<!--[[File:Disc Jammer (Code Break RS) KH3D.png|200px]]-->||DISC JAMMER | ||
|When activated, DISC JAMMER prevents | |When activated, DISC JAMMER prevents Rinzler from attacking with his discs for a short time. During this time, Rinzler is surrounded by a red, pixelated aura. | ||
|DISC<br>JAMMER | |DISC<br>JAMMER | ||
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![[File:Energy Jammer (Code Break RS) KH3D.png|200px]]||ENERGY JAMMER | ![[File:Energy Jammer (Code Break RS) KH3D.png|200px]]||ENERGY JAMMER | ||
|Energy Jammer is used against the | |Energy Jammer is used against the Commantis while it recharges its health. When activated, ENERGY JAMMER stop the Commantis from recharging. This Code Break is mandatory in defeating the Commantis. | ||
|EN<br>ERGY<br>JAM<br>MER | |EN<br>ERGY<br>JAM<br>MER | ||
|} | |} |