Editing Code Break
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game|DDD | {{game|DDD}} | ||
{{images| | {{images|gif displaying Code Break; gif displaying each suboroutine}} | ||
{{ | {{Expand|add mechanics, colored code, code pieces, and redirects (upper and normalcase) for each subroutine}} | ||
| | [[File:RS Sprite Code Break KH3D.png|right]]{{nihongo|'''Code Break'''|コードブレイク|Kōdo Bureiku}} is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | ||
| | |||
'''Code Break''' is a technique which appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to manipulate the base code within a digital world for a variety of effects. | |||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] for [[The Grid]]. Once the Reality Shift is started, a multitude of constantly-shifting letters will appear on the touch screen, which sometimes resolve into certain word fragments of a specific color. The player must use the stylus to select the word fragments which compose the desired subroutine. Once Code Break is activated, a variety of actions can occur depending on the exact subroutine chosen. | |||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Code Break is the [[Reality Shift]] | |||
===AUTO DESTRUCT=== | |||
<!--GIF OF AUTO DESTRUCT--> | |||
'''AUTO DESTRUCT''' is composed of the fragments "AUTO" and "DESTRUCT". It can be used on turrets and large turrets.{{fact}}<!--can we get names for these? Create articles since they are enemies?--> | |||
;Code | |||
:<code>AUTO_DISTRUCT | |||
:{ | |||
: IF POWER == 0 THEN | |||
: POWER=GET_ENERGY() | |||
: POWER *= 9999;<!--semicolon or colon?--> | |||
: EXPLOSION(POWER) | |||
:}</code> | |||
When activated, AUTO DESTRUCT immediately destroys the turret. If the turret is placed on a destructible wall, the explosion will also take out the wall, opening new paths and preventing the turret from ever respawning. | |||
{{-}} | |||
=== | ===DISC JAMMER=== | ||
===ENERGY JAMMER=== | |||
===MOVING SPARK=== | |||
<!--GIF OF MOVING SPARK--> | |||
'''MOVING SPARK''' is composed of the fragments "MOVING" and "SPARK". It can be used on Nightmares and Guards. | |||
;Code | |||
:<code>MOVING_SPARK | |||
:{ | |||
: DE = GET_NIGHTMARE() | |||
: CTRL = DE.GET_CTRL() | |||
: CTRL.INSERT(SPARK) | |||
: CTRL.MOVING() | |||
:}</code> | |||
When activated, MOVING SPARK charges the target with energy and gives the player character<!--is there a better word for "Sora or Riku"?--> control over its movement. After a short time, or when detonated by the player character, the target explodes and damages nearby enemies. | |||
{{-}} | |||
! | |||
== | ===PRIZE BOX=== | ||
==='' | ===PRIZE SHOT=== | ||
===SWITCH TARGET=== | |||
<!--GIF OF SWITCH TARGET--> | |||
'''SWITCH TARGET''' is composed of the fragments "SWITCH" and "TARGET". It can be used on Nightmares, Guards, and turrets.<!--Recognizers?--> | |||
;Code | |||
:<code>SWITCH_TARGET | |||
:{ | |||
: DE = GET_NIGHTMARE() | |||
: TAR = DE.TARGET() | |||
: IF TAR != ENEMY THEN | |||
: TAR.SWITCH(ENEMY) | |||
:}</code> | |||
When activated, SWITCH TARGET causes the target to attack its allies instead of the player character.<!--is there a better word for "Sora, Riku, and their Spirits"?--> Any circuit lines on the target will turn from CLU's orange to Flynn's white.<!--I think it causes Guards to self-destruct?--> | |||
{{-}} | |||
===TRANSPORT=== | |||
===UNLOCK=== | |||
<!--farm this out: | |||
There are numerous subroutines that can be used with this Reality shift: | |||
*'''SWITCH TARGET''': Used on enemies to make them fight the other enemies. | |||
*'''MOVING SPARK''': Used on enemies to take control of them and then detonate them. | |||
*'''PRIZE SHOT''': Used on turrets and large turrets to make them shoot prizes, as well as cause enemies to drop [[Item]] or [[Deck Command (KH3D)|Command]]. | |||
*'''PRIZE BOX''': Causes the enemy or turret to drop an Item or Command. | |||
*'''AUTO DESTRUCT''': Used on turrets and large turrets to destroy them, sometimes taking out the wall behind them. | |||
*'''DISC JAMMER''': Used against Rinzler.--to do what?-- | |||
*'''ENERGY JAMMER''': Used against [[Commantis]] to prevent it from recharging its health.--necessary to win the battle-- | |||
*'''TRANSPORT''': Used against CLU's [[Recognizer]]s to make them neutral and usable for transportation. | |||
*'''UNLOCK''': Used on locks to allow passage into the lower portions of the [[Dock]].--> | |||
{{ability-stub}} | |||
[[Category:Reality Shifts]] | [[Category:Reality Shifts]] |