Editing Attack

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{{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3|3RM}}
{{Game|KH1|FM1|KH2|FM2|358|KHC|RCO|BBS|FMB|DDD|DHD|AFP|KH3}}
{{about|the recurring command|the ability|Attack (ability)}}
{{cleanup|Everything}}
{{Images}}
{{Images}}
[[File:Sora (Standard Form) Attack KHII.gif|thumb|300px|Sora's initial attack in ''Kingdom Hearts II''.]]
[[File:Sora (Standard Form) Attack KHII.gif|thumb|right|300px|Sora's initial attack in ''Kingdom Hearts II''.]]
{{nihongo|'''Attack'''|たたかう|Tatakau}} is a recurring command in the ''{{c|Kingdom Hearts|series}}'' series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon.
{{nihongo|'''Attack'''|たたかう|Tatakau}} is a recurring command in the ''{{c|Kingdom Hearts|series}}'' series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon.


==Basic Mechanics==
==Basic Mechanics==
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', and ''[[Kingdom Hearts III]]'', Attack is set at the top, default position on the [[Command Menu]].
In ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts 358/2 Days]]'', Attack is set at the top, default position on the command menu.


In ''[[Kingdom Hearts Birth by Sleep]]'' and ''[[Kingdom Hearts Dream Drop Distance HD]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts Dream Drop Distance'', [[Flowmotion Attack]]s.
In ''[[Kingdom Hearts Birth by Sleep]]'', Attack is assigned to {{button|x}} ({{button|c}} in the Japanese versions of the game), and in ''[[Kingdom Hearts Re:coded]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', it is assigned to {{button|dsa}}. In these games, Attack may be replaced with [[Finish Command]]s, [[Reaction Command]]s, or, in the case of ''Kingdom Hearts 3D'', [[Flowmotion Attack]]s.


If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. [[Finishing Plus]] adds successive finishers to the combo. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped.
If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping [[Combo Plus]] and [[Air Combo Plus]] or decreased by equipping [[Negative Combo]]. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless [[Combo Master]] is equipped.


The types of attacks used during the combo or the combo finisher can be changed with certain abilities. [[Drive Form]]s, [[Lion Form]], [[Command Style]]s, [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded'', [[Link Style]]s, and [[Formchange]]s provide entirely new combos.
The types of attacks used during the combo or the combo finisher can be changed with certain abilities, and they can be affected by [[Drive Form]]s, [[Lion Form]], [[Command Style]]s and [[Link Style]]s. In ''Kingdom Hearts II'', [[Dodge Slash]] provides an entirely new attack combo, as do [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded''.


In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break-->
In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. However, a combo may be altered if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break-->


Attack deals {{c|physical|element}} damage to enemies.
Attack deals {{c|physical|element}} damage to enemies.


{{sec-stub}}
{{section-stub}}


===Basic combos===
===Basic combos===
<!--describe basic, non-ability combo attacks for each playable character-->
<!--describe basic, non-ability combo attacks for each playable character-->
In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', [[Sora]]'s basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of  an overhead strike, a forward thrust, and a side-to-side swipe.  A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher.
In ''Kingdom Hearts'' and ''Kingdom Hearts Chain of Memories'', [[Sora]]'s basic ground-based weapon combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of  an overhead strike, a forward thrust, and a side-to-side swipe.  A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher.


In ''Kingdom Hearts II'', Sora's basic combos are virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. His combos also add combo finishers dedicated to single targets, with his single-target ground combo finisher resembling Blitz.
In ''Kingdom Hearts II'', Sora's basic combo is virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. In addition, a Blitz-esque combo finisher is added to his ground combo, and his air combo gets a more powerful single-target finisher as well.
{{sec-stub}}
{{sec-stub}}


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In ''Kingdom Hearts'', ''Kingdom Hearts II,'' and ''Kingdom Hearts III'' Sora's combo attacks can be augmented with abilities.  Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute.
In ''Kingdom Hearts'', ''Kingdom Hearts II,'' and ''Kingdom Hearts III'' Sora's combo attacks can be augmented with abilities.  Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute.


{{sec-stub}}
{{section-stub}}
====''Kingdom Hearts''====
====''Kingdom Hearts''====
{|class="wikitable" width="75%"
{|class="wikitable" width="75%"
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|Rush and strike a distant enemy.  
|Rush and strike a distant enemy.  
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''{{c|Vortex|ability}}'''
|'''[[Vortex]]'''
|Close the distance to nearby enemies with this powerful spinning attack.
|Close the distance to nearby enemies with this powerful spinning attack.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
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|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Description'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Quick Slash]]'''<ref name="1.07">Added in the Version 1.0.7 update.</ref>
|'''[[Quick Slash]]'''
|Strike a nearby target with a quick upward slash.
|Strike a nearby target with a quick upward slash.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Flash Step]]'''<ref name="1.07"/>
|'''[[Flash Step]]'''
|Charge a faraway target while blocking.
|Charge a faraway target while blocking.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Radial Blaster]]'''<ref name="1.07"/>
|'''[[Radial Blaster]]'''
|Launch blade projectiles at nearby enemies.
|Launch blade projectiles at nearby enemies.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Aerial Sweep]]'''<ref name="1.07"/>
|'''[[Aerial Sweep]]'''
|Launch a horizontal spinning attack toward a target high above.
|Launch a horizontal spinning attack toward a target high above.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Aerial Dive]]'''<ref name="1.07"/>
|'''[[Aerial Dive]]'''
|Launch a vertical spinning attack toward a target down below.
|Launch a vertical spinning attack toward a target down below.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
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===Combo finishers===
===Combo finishers===
Each playable character has a default combo finisher for both their ground and aerial combos. In ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts III'', special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles, Link Styles, and Formchanges have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple combo finishers abilities.
Each playable character has a default finishing combo attack for both their ground and aerial combos. In ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts III'', special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles and Link Styles have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple finishing combo abilities.


In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]]. In ''Kingdom Hearts III'', combo finishers are automatically executed in succession should more than one be equipped. The combo finishers used depends on the number of enemies the player faces. [[Omega Finale]] allows the use of combo finishers in the middle of a combo by pressing {{button|s}} in [[Valor Form]] and {{button|c}} in [[Strike Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' with [[Combo Boost]] and [[Air Combo Boost]]. In ''Kingdom Hearts III'', Sora can execute the [[Unison Fire]], [[Unison Blizzard]], and [[Unison Thunder]] combo finishers near Donald, and [[Fusion Spin]] and [[Fusion Rocket]] combo finishers when near Goofy.
In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]], however in ''Kingdom Hearts III'', finishers are automatically executed in succession should more than one be equipped. [[Omega Finale]] allows the use of combo finishers at any point of a combo by pressing {{button|s}} while in [[Valor Form]] and [[Strike Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' with [[Combo Boost]] and [[Air Combo Boost]]. In ''Kingdom Hearts III'', special combo finishers have a chance of activating when near Donald or Goofy.<!--fire finish, etc.-->


====''Kingdom Hearts''====
====''Kingdom Hearts''====
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|Unleashes a powerful finishing combo move that pierces through a target's guard.
|Unleashes a powerful finishing combo move that pierces through a target's guard.
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|'''{{c|Explosion|ability}}'''
|'''[[Explosion]]'''
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
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|width="200px" style="text-align:center"|'''Ability'''
|width="200px" style="text-align:center"|'''Ability'''
|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Description'''
|style="text-align:center"|'''Form'''
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Speed Slash]]'''
|'''[[Speed Slash]]'''
|Attack with three consecutive attacks.
|Attack with three consecutive attacks.
|rowspan="9"|Standard
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Triple Rush]]'''
|'''[[Triple Rush]]'''
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|Issue a flash of magic that sends foes flying. Your Magic stat determines damage.
|Issue a flash of magic that sends foes flying. Your Magic stat determines damage.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
|'''[[Last Charge]]'''<ref name="1.07"/>
|'''[[Last Charge]]'''
|Unleash a devastating blow. Your magic stat determines damage.
|Unleash a devastating blow. Your magic stat determines damage.
|-bgcolor="#E6E6FA"
|-bgcolor="#E6E6FA"
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|'''[[Fusion Rocket]]'''
|'''[[Fusion Rocket]]'''
|Team up with Goofy and hurtle toward foes.
|Team up with Goofy and hurtle toward foes.
|-bgcolor="#B2B2FF"
|'''{{c|Explosion|ability}}'''
|Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage.
|rowspan="6"|[[Second Form]]
|-bgcolor="#B2B2FF"
|'''[[Lunge 'n' Launch]]'''
|Lunge at foes with a devastating strike and launch them skyward.
|-bgcolor="#B2B2FF"
|'''[[Ripple Drive]]'''
|Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage.
|-bgcolor="#B2B2FF"
|'''[[Hurricane Winder]]'''
|Somersault at enemies and hit with a devastating series of blows.
|-bgcolor="#B2B2FF"
|'''[[Aerial Finish]]'''
|Issue a devastating flurry of attacks that sends enemies reeling.
|-bgcolor="#B2B2FF"
|'''[[Magnet Burst]]'''
|Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage.
|-bgcolor="#E6E6FA"
|'''[[Shield Spin]]'''
|Spread your arms and spin at foes.
|[[Counter Shield]], {{c|Frying Pan|Formchange}}
|-bgcolor="#E6E6FA"
|'''[[Lightning Circle]]'''
|Raise your shield and strike the area with lightning.
|[[Counter Shield]]
|-bgcolor="#E6E6FA"
|'''[[Flame Circle]]'''
|Raise your shield and scorch the area with fire.
|{{c|Frying Pan|Formchange}}
|-bgcolor="#B2B2FF"
|'''[[Burst Shot]]'''
|Fire a volley of simultaneous projectiles.
|[[Double Arrowguns]], [[Hunny Blasters]]
|-bgcolor="#B2B2FF"
|'''[[Rising Blast]]'''
|Knock enemies away and then blast them with a projectile.
|[[Magic Launcher]], [[Hunny Launcher]]
|-bgcolor="#E6E6FA"
|'''[[Ground Wallop]]'''
|Slam a giant hammer into the ground.
|rowspan="2"|[[Hyper Hammer]], [[Boom Hammer]]
|-bgcolor="#E6E6FA"
|'''[[Aerial Wallop]]'''
|Smack downward with a giant hammer.
|-bgcolor="#E6E6FA"
|'''[[Dire Drill]]'''
|Lunge toward foes with a giant drill.
|rowspan="3"|[[Drill Punch]], [[Clock Drill]]
|-bgcolor="#E6E6FA"
|'''[[Corkscrew Uppercut]]'''
|Launch foes into the air with a giant drill.
|-bgcolor="#E6E6FA"
|'''[[Drill Pillars]]'''
|When surrounded, call forth countless drills from beneath the enemy's feet.
|-bgcolor="#B2B2FF"
|'''[[Golden Rays]]'''
|Blast enemies with a crisscross of magical light.
|rowspan="2"|[[Mirage Staff]]
|-bgcolor="#B2B2FF"
|'''[[Revolving Rays]]'''
|Fire blasts of magical light as you turn.
|-bgcolor="#E6E6FA"
|'''[[Gear Maelstrom]]'''
|Tear into foes with humongous, rotating claws.
|[[Agile Claws]]
|-bgcolor="#E6E6FA"
|'''[[Backspin]]'''
|Face away as you spin your yo-yos at foes.
|rowspan="2"|[[Twin Yo-Yos]]
|-bgcolor="#E6E6FA"
|'''[[Walk the Dog]]'''
|Enlarge your yo-yos and fling them toward foes.
|-bgcolor="#B2B2FF"
|'''[[Ice Vortex]]'''
|Tear into foes with humongous, rotating claws.
|[[Blizzard Claws]]
|-bgcolor="#B2B2FF"
|'''[[Winter Breeze]]'''
|Spin at foes and repeatedly attack with your arm-blades.
|rowspan="3"|[[Blizzard Blades]]
|-bgcolor="#B2B2FF"
|'''{{c|Absolute Zero|ability}}'''
|Summon icicles from the ground that send foes flying.
|-bgcolor="#B2B2FF"
|'''[[Blizzard Storm]]'''
|Execute a spin kick that cuts through enemies.
|-bgcolor="#E6E6FA"
|'''[[Spear Rush]]'''
|Summon a host of halberds to strike at foes.
|rowspan="2"|{{c|Highwind|Formchange}}
|-bgcolor="#E6E6FA"
|'''[[Spear Rain]]'''
|Rain countless halberds down on unwitting foes.
|-bgcolor="#E6E6FA"
|'''[[Storm Spinner]]'''
|Launch enemies skyward and unleash a series of attacks.
|rowspan="2"|[[Storm Flag]]
|-bgcolor="#E6E6FA"
|'''[[Cyclone]]'''
|Whip up a violent storm.
|-bgcolor="#B2B2FF"
|'''[[Rocket Fist]]'''
|Morph the Nano Arms into a giant fist and send foes reeling.
|[[Nano Arms]]
|-bgcolor="#E6E6FA"
|'''[[Spiral Drove]]'''
|Summon a circle of blades that dive at the enemy like birds.
|rowspan="3"|[[Ultimate Form]]
|-bgcolor="#E6E6FA"
|'''[[Radiant Brands]]'''
|Attack enemies from underfoot with blades of light.
|-bgcolor="#E6E6FA"
|'''[[Circle of Light]]'''
|Call forth blades of light that coil their way outward.
|-bgcolor="#B2B2FF"
|'''[[Zantetsuken]]'''<ref name="1.07"/>
|Hold your Keyblade in reverse grip and launch a charging strike.
|rowspan="5"|[[Light Form]], [[Dark Form]]
|-bgcolor="#B2B2FF"
|'''[[Finishing Leap]]'''<ref name="1.07"/>
|Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage.
|-bgcolor="#B2B2FF"
|'''[[Triple Edge]]'''<ref name="1.07"/>
|Issue a flurry of attacks that sends enemies reeling.
|-bgcolor="#B2B2FF"
|'''[[Spinning Rush]]'''<ref name="1.07"/>
|Issue a flurry of attacks that sends enemies hurtling.
|-bgcolor="#B2B2FF"
|'''[[Spiral Charge]]'''<ref name="1.07"/>
|Spin your Keyblade while furiously charging the enemy.
|-bgcolor="#B2B2FF"
|'''[[Black Hole]]'''<ref name="1.07"/>
|Summon a pillar of light that sends foes flying. Your magic stat determines damage.
|[[Light Form]]
|-bgcolor="#B2B2FF"
|'''[[Dark Break]]'''<ref name="1.07"/>
|Plant your Keyblade and release dark energy to attack surrounding enemies. Your magic stat determines damage.
|[[Dark Form]]
|-bgcolor="#B2B2FF"
|'''[[Double Blast]]'''<ref name="1.07"/>
|Unleash a forward shockwave to send enemies flying. Your magic stat determines damage.
|rowspan="4"|[[Double Form]]
|-bgcolor="#B2B2FF"
|'''[[Equilibrium Burst]]'''<ref name="1.07"/>
|Call forth both the light and darkness to attack the enemy. Your magic stat determines damage.
|-bgcolor="#B2B2FF"
|'''[[Flash Charge]]'''<ref name="1.07"/>
|A sweeping strike followed by a devastating thrust. Your magic stat determines damage.
|-bgcolor="#B2B2FF"
|'''[[Mirage Thrust]]'''<ref name="1.07"/>
|Pierce the enemy with light and darkness. Your magic stat determines damage.
|-bgcolor="#E6E6FA"
|'''[[Magic Pulse]]'''
|
|[[Aqua]]
|-bgcolor="#B2B2FF"
|'''[[Spiral Bloom]]'''{{RM}}
|
|[[Kairi]]
|}
|}


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===Finish commands===
===Finish commands===
{{main|Finish command (KHBBS)|l2=Finish command (KHREC)}}
{{main|Finish command (KHBBS)|l2=Finish command (KHREC)}}
In ''Kingdom Hearts Birth by Sleep'', filling the [[Command Gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of [[Vanitas]]'s D-Link, which has one.
In ''Kingdom Hearts Birth by Sleep'', filling the [[Command Gauge]] with attacks on enemies allows the user to execute a special {{c|Finish command|BBS}} that replaces the Attack command. Each Command Style has a unique Finish command, and each [[Dimension Link]] has two available Finish commands, with the exception of the {{dlink|Vanitas|Vanitas D-Link}}, which has one.


In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock Gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.
In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock Gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.


===Ask for Help===
===Ask for Help===
In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion Part I]]. It cycles [[Donald]] and [[Goofy]]'s focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.  
In ''Kingdom Hearts Re:coded'', Ask for Help replaces the Attack command while having party members in [[Hollow Bastion I]]. It cycles [[Donald]] and [[Goofy]]'s focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.  


===Rescue===
===Rescue===
In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion Part I, Data-Sora can revive a defeated Donald or Goofy instantly with {{button|dsa}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Sora and Riku have a 30-second time limit to revive a fallen [[Dream Eater]] by pressing {{button|dsa}} repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a [[Dream Piece]].
In ''Kingdom Hearts Re:coded'' and ''Kingdom Hearts 3D: Dream Drop Distance'', Rescue replaces the Attack command to revive fallen party members. In ''Kingdom Hearts Re:coded'', at Hollow Bastion I, Data-Sora can revive a defeated Donald or Goofy instantly with {{button|dsa}}. In ''Kingdom Hearts 3D: Dream Drop Distance'', Sora and Riku have a 30-second time limit to revive a fallen [[Dream Eater]] by pressing {{button|dsa}} repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a [[Dream Piece]].
<!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example:
<!--describe special commands that replace Attack, *NOT* counting reaction commands, finish commands, or flowmotion. for example:
*Command Style attacks
*Command Style attacks
*Drag 'N' Drop
*Drag 'N' Drop
-->
-->
===Diving Strike===
{{main|Diving Strike}}


==Other actions==
==Other actions==
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===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
*'''[[Bone]]''': Appears in [[Mission 45]] and [[Mission 52]], if Roxas has picked up a bone and is close to [[Zero]]. It allows Roxas to give Zero a bone, prompting Zero to move to a location that can be examined for Heartless.
*'''[[Bone]]''': Appears in [[Mission 45]] and [[Mission 52]], if Roxas has picked up a bone and is close to [[Zero]]. It allows Roxas to give Zero a bone, prompting Zero to move to a location that can be examined for Heartless.
 
{{sec-stub}}
==Notes and references==
{{reflist}}
 
{{Mechanics}}
{{Mechanics}}
[[de:Angriff]]
[[de:Angriff]]
[[Category:Game elements]]
[[Category:Game elements]]

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