Editing Attack

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The types of attacks used during the combo or the combo finisher can be changed with certain abilities. [[Drive Form]]s, [[Lion Form]], [[Command Style]]s, [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded'', [[Link Style]]s, and [[Formchange]]s provide entirely new combos.
The types of attacks used during the combo or the combo finisher can be changed with certain abilities. [[Drive Form]]s, [[Lion Form]], [[Command Style]]s, [[Impact Arts]] and [[Sonic Arts]] in ''Kingdom Hearts Re:coded'', [[Link Style]]s, and [[Formchange]]s provide entirely new combos.


In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed by pressing {{button|dsy}} when prompted during the course of the combo.<!--Limit Break-->
In ''Kingdom Hearts 358/2 Days'', attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. Some weapons have a [[Y-Combo]] that is performed if {{button|dsy}} is pressed when prompted during the course of the combo.<!--Limit Break-->


Attack deals {{c|physical|element}} damage to enemies.
Attack deals {{c|physical|element}} damage to enemies.
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===Basic combos===
===Basic combos===
<!--describe basic, non-ability combo attacks for each playable character-->
<!--describe basic, non-ability combo attacks for each playable character-->
In ''Kingdom Hearts'', [[Sora]]'s basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe.  A spinning, horizontal strike is the combo finisher. His aerial combo consists of a downward strike and an upward slash, with a spinning attack as the finisher.
In ''Kingdom Hearts'', [[Sora]]'s basic ground combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe.  A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher.


In ''Kingdom Hearts II'', Sora's basic combos are virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. His combos also add combo finishers dedicated to single targets, with his single-target ground combo finisher resembling Blitz.
In ''Kingdom Hearts II'', Sora's basic combos are virtually unchanged from ''Kingdom Hearts'', except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. His combos also add combo finishers dedicated to single targets, with his single-target ground combo finisher resembling Blitz.

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