Editing Armor Mode
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Each attack reduces the Armor HP by a fixed value determined by the technique (typically 1, 2, or 3), regardless of the attack's power multiplier. Effective ways to reduce Armor HP include using combos with many small hits like those in the [[Double Arrowguns]] Formchange, using magic combos in [[Artillery Style]], and activating [[Attractions]] and [[Link Summon]]s. The [[Chief Puff]]'s Armor HP can immediately be reduced to 0 with an [[Aero]] spell, while [[Marshmallow]]'s Armor Mode can be cancelled by using [[Tree Whip]]. | Each attack reduces the Armor HP by a fixed value determined by the technique (typically 1, 2, or 3), regardless of the attack's power multiplier. Effective ways to reduce Armor HP include using combos with many small hits like those in the [[Double Arrowguns]] Formchange, using magic combos in [[Artillery Style]], and activating [[Attractions]] and [[Link Summon]]s. The [[Chief Puff]]'s Armor HP can immediately be reduced to 0 with an [[Aero]] spell, while [[Marshmallow]]'s Armor Mode can be cancelled by using [[Tree Whip]]. | ||
In addition to gaining access to new attacks, enemies get several passive benefits from Armor Mode. Enemies in Armor Mode are incapable of flinching or being knocked back by attacks. In addition, their [[Reaction Endurance]] and [[ | In addition to gaining access to new attacks, enemies get several passive benefits from Armor Mode. Enemies in Armor Mode are incapable of flinching or being knocked back by attacks. In addition, their [[Reaction Endurance]] and [[Reality Endurance]] cannot be reduced. | ||
Only ten enemies can enter Armor Mode. The amount of Armor HP varies per enemy type or attack: | Only ten enemies can enter Armor Mode. The amount of Armor HP varies per enemy type or attack: | ||