Editing Air Combo Boost
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In ''Kingdom Hearts II'', Air Combo Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It increases the damage of air combo finishers by (maximum combo x 10)%, (maximum combo x 20)% with two copies equipped. It has no effect on [[Magic]]. | In ''Kingdom Hearts II'', Air Combo Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It increases the damage of air combo finishers by (maximum combo x 10)%, (maximum combo x 20)% with two copies equipped. It has no effect on [[Magic]]. | ||
In ''Kingdom Hearts III'', Air Combo Boost is a {{c|support ability|kh3}} that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in an aerial combo by (number of hits) x 5% | In ''Kingdom Hearts III'', Air Combo Boost is a {{c|support ability|kh3}} that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in an aerial combo by (number of hits) x 5%. The number of hits only goes up when an attack hits. For attacks with multiple hits, the number increases by the amount of hits dealt, even if some miss. Magic increases the number by 1, even if it hits multiple times, but will also count if it misses. Most attacks during [[Drill Punch]], [[Twin Yo-Yos]], and [[Clock Drill]], and some of the attacks during [[Agile Claws]] and [[Blizzard Claws]] only increase the number of hits by 1, even if they hit multiple times. Attacks during [[Berserk Charge]], [[Double Arrowguns]], and [[Hunny Blasters]], [[Magic Launcher]] and [[Hunny Launcher]]'s Artillery, [[Mirage Staff]]'s [[Avatar Barrage]], and Magic during [[Endless Magic]] do not increase the number of hits. | ||
==Learning Air Combo Boost== | ==Learning Air Combo Boost== | ||