Editing Agile Bump

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|dddname=Agile Bump
|dddname=Agile Bump
|dddel1={{AT|att}} Fire
|dddel1={{AT|att}} Fire
|dddel2={{AT|att}} Fire
|dddpow1=0<ref>If the ball is blue.</ref> / 1.0<ref>If the ball is yellow or red.</ref>
|dddel3={{AT|att}} Fire
|dddstat1=—<ref name="status1">If the ball is blue or yellow.</ref><br>Burn (100%/3s)<ref name="status2">If the ball is red.</ref>
|dddatk1=Blue ball
|dddatk2=Yellow ball
|dddatk3=Red ball
|dddpow1=0
|dddpow2=1.0
|dddpow3=1.0
|dddstat1=—
|dddstat2=
|dddstat3=Ignite (100%/3s)
|dddfrimg=Attack 6
|dddfrimg=Attack 6
|dddfrdmg=x3.00
|dddfrdmg=x3.00
|dddfrstat=Ignite (100%/3s)<ref>If the ball is red.</ref>
|dddfrstat=—<ref name="status1" /><br>Burn (100%/3s)<ref name ="status2" />
}}
}}
'''Agile Bump''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bump a potentially explosive ball at enemies.
'''Agile Bump''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the user to bump a potentially explosive ball at enemies.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts 3D: Dream Drop Distance'', Agile Bump is an {{c|attack command|KH3D}} that deals {{c|Fire|element}} damage. If the ball is blue, it deals no damage, if the ball is yellow, it deals regular damage, and if the ball is red, it deals damage and inflicts {{c|Ignite|status}}. The probability of a yellow or red ball appearing increases at Level 12 and Level 28.
In ''Kingdom Hearts 3D: Dream Drop Distance'', Agile Bump is an {{c|attack command|KH3D}} that deals {{c|Fire|element}} damage. The probability of a yellow or red ball appearing increases at Level 12 and Level 28.
{{DEC|o}}
{{DEC|o}}
{{DEC|n=Juggle Pup|d1=*|d3=*|d1f=35%|d2f=20%|d3f=20%|d4f=10%}}
{{DEC|n=Juggle Pup|d1=*|d3=*|d1f=35%|d2f=20%|d3f=20%|d4f=10%}}

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