Editing Aerial Dodge
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==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to | In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to Glide when the latter is used right after. | ||
In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button|s}} and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If [[Air Slide]] is equipped, Aerial Dodge replaces Air Slide in combat. | In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button|s}} and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If [[Air Slide]] is equipped, Aerial Dodge replaces Air Slide in combat. |