Editing Aerial Dodge
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In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to [[Glide]] when the latter is used right after. If Sora changes into Master Form after performing an Aerial Dodge, he can use Aerial Dodge again without needing to land, allowing him to use Aerial Dodge for as many times in a row as he can change into Master Form.<ref>[https://www.youtube.com/watch?v=V7Cf6-c91xE YouTube - Kingdom Hearts II: Final Mix - Looping Aerial Dodge LV1 to Gain Infinite Height]</ref> | In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to [[Glide]] when the latter is used right after. If Sora changes into Master Form after performing an Aerial Dodge, he can use Aerial Dodge again without needing to land, allowing him to use Aerial Dodge for as many times in a row as he can change into Master Form.<ref>[https://www.youtube.com/watch?v=V7Cf6-c91xE YouTube - Kingdom Hearts II: Final Mix - Looping Aerial Dodge LV1 to Gain Infinite Height]</ref> | ||
In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button| | In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button|s}} and tilting {{button|lana}} in mid-air during combat, and allows Sora to spin in a chosen direction. If [[Air Slide]] is equipped, Aerial Dodge replaces Air Slide in combat. While Aerial Dodge has more invincibility frames than one instance of Air Slide, it gains less distance and is a bit slower. | ||
==Learning Aerial Dodge== | ==Learning Aerial Dodge== | ||